Files
FabusMod/Items/Weapons/Magic/Staffs/SorcerousHellstaff.cs
T

56 lines
1.6 KiB
C#

using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Magic.Staffs;
public class SorcerousHellstaff : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Sorcerer's Hellstaff");
Tooltip.SetDefault("[c/B6FF00:Autoshoots, dyeable] \nShoots two oval-shaped magic projectiles in quick succession \nHas a 16% chance of inflicting the [c/DA0205:On Fire!] debuff for 3 seconds \nHas a high critical hit chance");
Item.staff[Item.type] = true;
}
public override void SetDefaults()
{
Item.damage = 26;
Item.DamageType = DamageClass.Magic;
Item.noMelee = true;
Item.mana = 6;
Item.crit = 32;
Item.width = 54;
Item.height = 54;
Item.useTime = 12;
Item.useAnimation = 24;
Item.reuseDelay = 12;
Item.useStyle = ItemUseStyleID.Shoot;
Item.noMelee = true;
Item.knockBack = 5f;
Item.value = Item.sellPrice(0, 4, 40, 0);
Item.rare = ItemRarityID.Orange;
Item.UseSound = SoundID.Item20;
Item.autoReuse = true;
Item.shoot = ModContent.ProjectileType<Projectiles.SorcerousStaff.SorcerousHellstaffProj>();
Item.shootSpeed = 26f;
}
public override void AddRecipes()
{
Recipe recipe1 = CreateRecipe();
recipe1.AddIngredient(ModContent.ItemType<SorcerousStaff>());
recipe1.AddIngredient(ItemID.HellstoneBar, 6);
recipe1.AddIngredient(ItemID.Obsidian, 4);
recipe1.AddTile(TileID.Anvils);
recipe1.Register();
Recipe recipe2 = CreateRecipe();
recipe2.AddIngredient(ModContent.ItemType<SorcerousHellstaffWhite>());
recipe2.AddIngredient(ItemID.BlueDye);
recipe2.AddIngredient(ItemID.RedDye);
recipe2.AddTile(TileID.DyeVat);
recipe2.Register();
}
}