using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace FabusMod.Items.Weapons.Magic.Staffs; public class SorcerousHellstaff : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Sorcerer's Hellstaff"); Tooltip.SetDefault("[c/B6FF00:Autoshoots, dyeable] \nShoots two oval-shaped magic projectiles in quick succession \nHas a 16% chance of inflicting the [c/DA0205:On Fire!] debuff for 3 seconds \nHas a high critical hit chance"); Item.staff[Item.type] = true; } public override void SetDefaults() { Item.damage = 26; Item.DamageType = DamageClass.Magic; Item.noMelee = true; Item.mana = 6; Item.crit = 32; Item.width = 54; Item.height = 54; Item.useTime = 12; Item.useAnimation = 24; Item.reuseDelay = 12; Item.useStyle = ItemUseStyleID.Shoot; Item.noMelee = true; Item.knockBack = 5f; Item.value = Item.sellPrice(0, 4, 40, 0); Item.rare = ItemRarityID.Orange; Item.UseSound = SoundID.Item20; Item.autoReuse = true; Item.shoot = ModContent.ProjectileType(); Item.shootSpeed = 26f; } public override void AddRecipes() { Recipe recipe1 = CreateRecipe(); recipe1.AddIngredient(ModContent.ItemType()); recipe1.AddIngredient(ItemID.HellstoneBar, 6); recipe1.AddIngredient(ItemID.Obsidian, 4); recipe1.AddTile(TileID.Anvils); recipe1.Register(); Recipe recipe2 = CreateRecipe(); recipe2.AddIngredient(ModContent.ItemType()); recipe2.AddIngredient(ItemID.BlueDye); recipe2.AddIngredient(ItemID.RedDye); recipe2.AddTile(TileID.DyeVat); recipe2.Register(); } }