Implement janky input buffering.

This commit is contained in:
2025-06-24 19:41:34 -06:00
parent 827f333e72
commit b182b4264a
19 changed files with 161 additions and 154 deletions
+2 -2
View File
@@ -4,13 +4,13 @@ select_mode=0
[editor_metadata]
executable_path="/var/home/sclark/Applications/Godot_v4.5-beta1_linux.x86_64"
executable_path="/var/home/sclark/AppImages/godot"
use_advanced_connections=false
[recent_files]
scenes=["res://objects/fx/roll_dust.tscn", "res://objects/fx/jump_dust.tscn", "res://objects/projectiles/pound_bullet.tscn", "res://objects/projectiles/blast.tscn", "res://objects/player.tscn", "res://objects/npcs/zombie.tscn", "res://rooms/caves.tscn", "res://rooms/labs.tscn", "res://menus/splash_screen.tscn"]
scripts=["res://scripts/dust_particle.gd", "res://objects/projectiles/pound_bullet.gd", "PhysicsBody2D", "res://objects/npcs/zombie.gd", "res://objects/npcs/zombie_sprite.gd", "res://objects/door_zone.gd", "res://objects/player_sprite.gd", "Array", "res://rooms/caves.gd", "res://objects/player.gd"]
scripts=["StringName", "PhysicsBody2D", "res://scripts/dust_particle.gd", "res://objects/projectiles/pound_bullet.gd", "res://objects/npcs/zombie.gd", "res://objects/npcs/zombie_sprite.gd", "res://objects/door_zone.gd", "res://objects/player_sprite.gd", "Array", "res://rooms/caves.gd"]
[dialog_bounds]