Implement janky input buffering.
This commit is contained in:
@@ -4,13 +4,13 @@ select_mode=0
|
||||
|
||||
[editor_metadata]
|
||||
|
||||
executable_path="/var/home/sclark/Applications/Godot_v4.5-beta1_linux.x86_64"
|
||||
executable_path="/var/home/sclark/AppImages/godot"
|
||||
use_advanced_connections=false
|
||||
|
||||
[recent_files]
|
||||
|
||||
scenes=["res://objects/fx/roll_dust.tscn", "res://objects/fx/jump_dust.tscn", "res://objects/projectiles/pound_bullet.tscn", "res://objects/projectiles/blast.tscn", "res://objects/player.tscn", "res://objects/npcs/zombie.tscn", "res://rooms/caves.tscn", "res://rooms/labs.tscn", "res://menus/splash_screen.tscn"]
|
||||
scripts=["res://scripts/dust_particle.gd", "res://objects/projectiles/pound_bullet.gd", "PhysicsBody2D", "res://objects/npcs/zombie.gd", "res://objects/npcs/zombie_sprite.gd", "res://objects/door_zone.gd", "res://objects/player_sprite.gd", "Array", "res://rooms/caves.gd", "res://objects/player.gd"]
|
||||
scripts=["StringName", "PhysicsBody2D", "res://scripts/dust_particle.gd", "res://objects/projectiles/pound_bullet.gd", "res://objects/npcs/zombie.gd", "res://objects/npcs/zombie_sprite.gd", "res://objects/door_zone.gd", "res://objects/player_sprite.gd", "Array", "res://rooms/caves.gd"]
|
||||
|
||||
[dialog_bounds]
|
||||
|
||||
|
||||
Reference in New Issue
Block a user