Files
FabusMod/Buffs/ShimadaSword/Stacks/DreamThree.cs
T

38 lines
1.5 KiB
C#

using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Buffs.ShimadaSword.Stacks;
public class DreamThree : ModBuff
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Dream Sap - Three");
Description.SetDefault(" - Accumulating dreams!\n - A stack of 6 will heal your HP and Mana");
Main.debuff[Type] = false;
Main.buffNoTimeDisplay[Type] = false;
}
public override void Update(Player player, ref int buffIndex)
{
if (Utils.NextFloat(Main.rand) < 0.6f)
{
int num1 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowDust>());
Main.dust[num1].scale = 1.6f;
Main.dust[num1].velocity.X *= 0.5f;
Main.dust[num1].velocity.Y -= 0.8f;
Main.dust[num1].noGravity = true;
int num2 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowDust2>());
Main.dust[num2].scale = 1.6f;
Main.dust[num2].velocity.X *= 0.5f;
Main.dust[num2].velocity.Y -= 0.8f;
Main.dust[num2].noGravity = true;
int num3 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowDust3>());
Main.dust[num3].scale = 1.6f;
Main.dust[num3].velocity.X *= 0.5f;
Main.dust[num3].velocity.Y -= 0.8f;
Main.dust[num3].noGravity = true;
}
}
}