Files
FabusMod/Buffs/Shotgun/Ultracharging.cs
T

29 lines
904 B
C#

using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Buffs.Shotgun;
public class Ultracharging : ModBuff
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Ultracharging...");
Description.SetDefault("- Charging your weapon!\n - Can't use items!");
Main.debuff[Type] = true;
Main.buffNoTimeDisplay[Type] = false;
}
public override void Update(Player player, ref int buffIndex)
{
if (!player.HasBuff(ModContent.BuffType<UltrachargeCooldown>()))
{
player.noItems = true;
int dust = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.SorcerousHellDust2>());
Main.dust[dust].scale = 2f;
Main.dust[dust].velocity.Y = -2f;
Main.dust[dust].velocity.X = 0f;
Main.dust[dust].noGravity = true;
}
}
}