66 lines
1.7 KiB
C#
66 lines
1.7 KiB
C#
using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.DataStructures;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Items.Weapons.Ranged.Peacekeeper;
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public class Peacegunner : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Solitude");
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Tooltip.SetDefault("[c/B6FF00:Autoshoots, dyeable]");
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}
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public override void SetDefaults()
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{
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Item.damage = 32;
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Item.width = 50;
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Item.height = 28;
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Item.useTime = 12;
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Item.useAnimation = 12;
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Item.useStyle = ItemUseStyleID.Shoot;
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Item.noMelee = true;
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Item.knockBack = 4f;
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Item.value = Item.sellPrice(0, 4, 60, 0);
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Item.rare = ItemRarityID.Orange;
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Item.UseSound = SoundID.Item11;
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Item.autoReuse = true;
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Item.shoot = ProjectileID.PurificationPowder;
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Item.shootSpeed = 40f;
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Item.useAmmo = AmmoID.Bullet;
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}
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public override Vector2? HoldoutOffset()
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{
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return new Vector2(-2f, -2f);
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 35f;
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if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
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{
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position += muzzleOffset;
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}
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return true;
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<Peacekeeper>());
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val.AddIngredient(ItemID.HellstoneBar, 10);
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val.AddTile(TileID.Anvils);
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val.Register();
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Recipe val2 = CreateRecipe();
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val2.AddIngredient(ModContent.ItemType<PeacegunnerAmerican>());
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val2.AddIngredient(ItemID.SilverDye, 1);
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val2.AddTile(TileID.DyeVat);
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val2.Register();
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}
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}
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