55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
using FabusMod.Projectiles.LightBlasts;
|
|
using Microsoft.Xna.Framework;
|
|
using Terraria;
|
|
using Terraria.DataStructures;
|
|
using Terraria.ID;
|
|
using Terraria.ModLoader;
|
|
|
|
namespace FabusMod.Items.Weapons.Ranged.LightGuns;
|
|
|
|
public class GoldenStinger : ModItem
|
|
{
|
|
public override void SetStaticDefaults()
|
|
{
|
|
DisplayName.SetDefault("Golden Stinger");
|
|
Tooltip.SetDefault("[c/B6FF00:Autoshoots]\nDoesn't require ammo\nShoots golden light blasts");
|
|
}
|
|
|
|
public override void SetDefaults()
|
|
{
|
|
Item.damage = 68;
|
|
Item.width = 32;
|
|
Item.height = 38;
|
|
Item.useTime = 3;
|
|
Item.useAnimation = 3;
|
|
Item.useStyle = ItemUseStyleID.Shoot;
|
|
Item.noMelee = true;
|
|
Item.knockBack = 0f;
|
|
Item.value = Item.sellPrice(0, 30, 35, 0);
|
|
Item.UseSound = SoundID.Item11;
|
|
Item.autoReuse = true;
|
|
Item.shoot = ModContent.ProjectileType<GoldenLightBlast>();
|
|
Item.shootSpeed = 10f;
|
|
Item.rare = 12;
|
|
}
|
|
|
|
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
|
{
|
|
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 32f;
|
|
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
|
|
{
|
|
position += muzzleOffset;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public override void AddRecipes()
|
|
{
|
|
Recipe val = CreateRecipe();
|
|
val.AddRecipeGroup("FabusMod:TheStinger", 1);
|
|
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6);
|
|
val.AddTile(TileID.LunarCraftingStation);
|
|
val.Register();
|
|
}
|
|
}
|