Files
FabusMod/Buffs/FoxPistol/SpectralWither.cs
T

65 lines
2.6 KiB
C#

using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Buffs.FoxPistol;
public class SpectralWither : ModBuff
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Spectral Wither");
Description.SetDefault(" - Losing life!");
Main.buffNoTimeDisplay[Type] = false;
}
public override void Update(NPC npc, ref int buffIndex)
{
npc.lifeRegen -= 20;
int dust1 = Dust.NewDust(npc.position, npc.width, npc.height, ModContent.DustType<Dusts.SpectralWitherDust>());
int dust2 = Dust.NewDust(npc.position, npc.width, npc.height, ModContent.DustType<Dusts.RainbowDust>());
int dust3 = Dust.NewDust(npc.position, npc.width, npc.height, ModContent.DustType<Dusts.RainbowDust2>());
int dust4 = Dust.NewDust(npc.position, npc.width, npc.height, ModContent.DustType<Dusts.RainbowDust3>());
Main.dust[dust1].scale = 1f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.1f;
Main.dust[dust1].noGravity = true;
Main.dust[dust2].scale = 0.6f;
Dust obj2 = Main.dust[dust2];
obj2.velocity *= 0.1f;
Main.dust[dust2].noGravity = true;
Main.dust[dust3].scale = 0.6f;
Dust obj3 = Main.dust[dust3];
obj3.velocity *= 0.1f;
Main.dust[dust3].noGravity = true;
Main.dust[dust4].scale = 0.6f;
Dust obj4 = Main.dust[dust4];
obj4.velocity *= 0.1f;
Main.dust[dust4].noGravity = true;
}
public override void Update(Player player, ref int buffIndex)
{
player.lifeRegen -= 20;
int dust1 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.SpectralWitherDust>());
int dust2 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowDust>());
int dust3 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowDust2>());
int dust4 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowDust3>());
Main.dust[dust1].scale = 1f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.1f;
Main.dust[dust1].noGravity = true;
Main.dust[dust2].scale = 0.6f;
Dust obj2 = Main.dust[dust2];
obj2.velocity *= 0.1f;
Main.dust[dust2].noGravity = true;
Main.dust[dust3].scale = 0.6f;
Dust obj3 = Main.dust[dust3];
obj3.velocity *= 0.1f;
Main.dust[dust3].noGravity = true;
Main.dust[dust4].scale = 0.6f;
Dust obj4 = Main.dust[dust4];
obj4.velocity *= 0.1f;
Main.dust[dust4].noGravity = true;
}
}