Files
FabusMod/Projectiles/IllusoryMirror/SpectralIllusionRMB.cs
T

82 lines
2.4 KiB
C#

using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Projectiles.IllusoryMirror;
public class SpectralIllusionRMB : ModProjectile
{
public override void SetStaticDefaults()
{
Main.projFrames[Projectile.type] = 8;
}
public override void SetDefaults()
{
Projectile.width = 400;
Projectile.height = 360;
Projectile.friendly = false;
Projectile.hostile = false;
Projectile.penetrate = 1;
Projectile.timeLeft = 1200;
Projectile.alpha = 80;
Projectile.light = 0.5f;
Projectile.ignoreWater = true;
Projectile.tileCollide = false;
Projectile.extraUpdates = 0;
Projectile.velocity = Projectile.velocity * 0f;
}
public override void AI()
{
AnimateProjectile();
if (Main.rand.NextBool(2))
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowHealingDust>(), 0f, 0f, 0, default, 1f);
Main.dust[dust1].scale = 2f;
Main.dust[dust1].velocity.Y -= 0.5f;
Main.dust[dust1].velocity.X = 0f;
Main.dust[dust1].noGravity = true;
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
Main.dust[dust2].scale = 2f;
Main.dust[dust2].velocity.Y += 0.5f;
Main.dust[dust2].velocity.X = 0f;
Main.dust[dust2].noGravity = true;
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
Main.dust[dust3].scale = 2f;
Main.dust[dust3].velocity.Y += 0.5f;
Main.dust[dust3].velocity.X = 0f;
Main.dust[dust3].noGravity = true;
int dust4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
Main.dust[dust4].scale = 2f;
Main.dust[dust4].velocity.Y += 0.5f;
Main.dust[dust4].velocity.X = 0f;
Main.dust[dust4].noGravity = true;
}
for (int i = 0; i < 255; i++)
{
Player player = Main.player[i];
if (player.active && player.Distance(Projectile.Center) < 200f)
{
player.AddBuff(ModContent.BuffType<Buffs.IllusoryMirror.SpectralBloom>(), 20, true);
}
}
}
public void AnimateProjectile()
{
Projectile projectile = Projectile;
projectile.frameCounter++;
if (Projectile.frameCounter >= 8)
{
Projectile projectile2 = Projectile;
projectile2.frame++;
Projectile projectile3 = Projectile;
projectile3.frame %= 7;
Projectile.frameCounter = 0;
}
}
}