90 lines
2.8 KiB
C#
90 lines
2.8 KiB
C#
using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.DataStructures;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Items.Weapons.Ranged.Shotguns;
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public class HellkinShotgunDracula : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Hellraiser - Dracula");
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Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nFires a spread of 6 bullets \nUsing <right> grants the [c/8A8A8A:Hypercharging] buff, which has the following effects:\n - After 2 seconds of not being able to use items, grants the [c/FF9300:Hypercharge] buff\n - [c/FF9300:Hypercharge] increases damage dealt by Hellraiser by 12%, and reduces Hellraiser's use time by 20% \n[c/FF9300:Hypercharge] has a cooldown of [c/CA4646:40 seconds] once the effect ends\nOnly uses one Bullet per use");
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}
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public override void SetDefaults()
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{
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Item.damage = 46;
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Item.width = 78;
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Item.height = 30;
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Item.useTime = 28;
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Item.useAnimation = 28;
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Item.useStyle = ItemUseStyleID.Shoot;
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Item.noMelee = true;
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Item.knockBack = 4f;
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Item.value = Item.sellPrice(0, 14, 20, 0);
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Item.rare = ItemRarityID.LightPurple;
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Item.UseSound = SoundID.Item38;
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Item.autoReuse = true;
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Item.shoot = ProjectileID.PurificationPowder;
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Item.shootSpeed = 35f;
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Item.useAmmo = AmmoID.Bullet;
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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int numberProjectiles = 6;
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for (int i = 0; i < numberProjectiles; i++)
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{
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Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
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Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
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}
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return true;
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}
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public override bool AltFunctionUse(Player player)
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{
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return true;
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}
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public override bool CanUseItem(Player player)
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{
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if (player.altFunctionUse == 2)
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{
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if (!player.HasBuff(ModContent.BuffType<Buffs.Shotgun.HyperchargeCooldown>()) && !player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharge>()) && !player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharging>()))
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{
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player.AddBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharging>(), 140, true);
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}
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}
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else if (player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharge>()))
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{
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Item.damage = 52;
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Item.useTime = 25;
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Item.useAnimation = 25;
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}
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else
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{
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Item.damage = 46;
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Item.useTime = 28;
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Item.useAnimation = 28;
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}
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return this.CanUseItem(player);
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}
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public override Vector2? HoldoutOffset()
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{
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return new Vector2(-2f, -5f);
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<HellkinShotgun>());
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val.AddIngredient(ItemID.RedDye, 1);
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val.AddTile(TileID.DyeVat);
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val.Register();
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}
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}
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