Files
FabusMod/Items/Weapons/Ranged/Shotguns/HellkinShotgunDracula.cs
T

90 lines
2.8 KiB
C#

using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Ranged.Shotguns;
public class HellkinShotgunDracula : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Hellraiser - Dracula");
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nFires a spread of 6 bullets \nUsing <right> grants the [c/8A8A8A:Hypercharging] buff, which has the following effects:\n - After 2 seconds of not being able to use items, grants the [c/FF9300:Hypercharge] buff\n - [c/FF9300:Hypercharge] increases damage dealt by Hellraiser by 12%, and reduces Hellraiser's use time by 20% \n[c/FF9300:Hypercharge] has a cooldown of [c/CA4646:40 seconds] once the effect ends\nOnly uses one Bullet per use");
}
public override void SetDefaults()
{
Item.damage = 46;
Item.width = 78;
Item.height = 30;
Item.useTime = 28;
Item.useAnimation = 28;
Item.useStyle = ItemUseStyleID.Shoot;
Item.noMelee = true;
Item.knockBack = 4f;
Item.value = Item.sellPrice(0, 14, 20, 0);
Item.rare = ItemRarityID.LightPurple;
Item.UseSound = SoundID.Item38;
Item.autoReuse = true;
Item.shoot = ProjectileID.PurificationPowder;
Item.shootSpeed = 35f;
Item.useAmmo = AmmoID.Bullet;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
int numberProjectiles = 6;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
}
return true;
}
public override bool AltFunctionUse(Player player)
{
return true;
}
public override bool CanUseItem(Player player)
{
if (player.altFunctionUse == 2)
{
if (!player.HasBuff(ModContent.BuffType<Buffs.Shotgun.HyperchargeCooldown>()) && !player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharge>()) && !player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharging>()))
{
player.AddBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharging>(), 140, true);
}
}
else if (player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharge>()))
{
Item.damage = 52;
Item.useTime = 25;
Item.useAnimation = 25;
}
else
{
Item.damage = 46;
Item.useTime = 28;
Item.useAnimation = 28;
}
return this.CanUseItem(player);
}
public override Vector2? HoldoutOffset()
{
return new Vector2(-2f, -5f);
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<HellkinShotgun>());
val.AddIngredient(ItemID.RedDye, 1);
val.AddTile(TileID.DyeVat);
val.Register();
}
}