Files
FabusMod/Items/Weapons/Ranged/FusionDrivers/FusedRainbow.cs
T

66 lines
1.7 KiB
C#

using FabusMod.Projectiles;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Ranged.FusionDrivers;
public class FusedRainbow : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Cosmic Fusion");
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \n80% chance to not consume ammo \nConverts Musket Balls into homing rainbow bullets");
}
public override void SetDefaults()
{
Item.damage = 85;
Item.DamageType = DamageClass.Ranged;
Item.width = 70;
Item.height = 32;
Item.useTime = 2;
Item.useAnimation = 2;
Item.useStyle = ItemUseStyleID.Shoot;
Item.noMelee = true;
Item.knockBack = 4f;
Item.value = Item.sellPrice(2, 80, 0, 0);
Item.UseSound = SoundID.Item11;
Item.autoReuse = true;
Item.shoot = ProjectileID.PurificationPowder;
Item.shootSpeed = 18f;
Item.useAmmo = AmmoID.Bullet;
Item.rare = ItemRarityID.Expert;
}
public override Vector2? HoldoutOffset()
{
return new Vector2(-2f, 2f);
}
public override bool CanConsumeAmmo(Item ammo, Player player)
{
return Utils.NextFloat(Main.rand) >= 0.8f;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
if (type == 14)
{
type = ModContent.ProjectileType<RainbowBullet>();
}
return true;
}
public override void AddRecipes()
{
CreateRecipe()
.AddIngredient(ModContent.ItemType<DynasticFuserGolden>())
.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 12)
.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
.Register();
}
}