Files
FabusMod/Items/Weapons/Ranged/Shotguns/HellfireShotgun.cs
T
2022-07-05 16:08:31 -06:00

62 lines
1.6 KiB
C#

using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Ranged.Shotguns;
public class HellfireShotgun : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Hellfire Shotgun");
Tooltip.SetDefault("Fires a spread of 5 bullets \nOnly uses one Bullet per use");
}
public override void SetDefaults()
{
Item.damage = 21;
Item.DamageType = DamageClass.Ranged;
Item.width = 78;
Item.height = 28;
Item.useTime = 45;
Item.useAnimation = 45;
Item.useStyle = ItemUseStyleID.Shoot;
Item.noMelee = true;
Item.knockBack = 4f;
Item.value = Item.sellPrice(0, 2, 0, 0);
Item.rare = ItemRarityID.Orange;
Item.UseSound = SoundID.Item36;
Item.autoReuse = false;
Item.shoot = ProjectileID.PurificationPowder;
Item.shootSpeed = 35f;
Item.useAmmo = AmmoID.Bullet;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
int numberProjectiles = 5;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(12f));
Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
}
return false;
}
public override Vector2? HoldoutOffset()
{
return new Vector2(-2f, -5f);
}
public override void AddRecipes()
{
CreateRecipe()
.AddIngredient(ItemID.Obsidian, 16)
.AddIngredient(ItemID.HellstoneBar, 4)
.AddTile(TileID.Anvils)
.Register();
}
}