Files
FabusMod/Projectiles/RainbowAxeBeam.cs
T

55 lines
1.4 KiB
C#

using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Projectiles;
public class RainbowAxeBeam : ModProjectile
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Rainbow Axe Beam");
}
public override void SetDefaults()
{
Projectile.width = 46;
Projectile.height = 52;
Projectile.aiStyle = 18;
Projectile.friendly = true;
Projectile.penetrate = -1;
Projectile.tileCollide = false;
AIType = 274;
Projectile.timeLeft = 200;
Projectile.alpha = 0;
}
public override void AI()
{
if (Projectile.alpha <= 140)
{
Projectile.alpha++;
}
if (Projectile.alpha > 140)
{
Projectile.alpha += 15;
}
if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
Main.dust[dust1].scale = 0.9f;
Main.dust[dust1].velocity *= 0.1f;
Main.dust[dust1].noGravity = true;
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
Main.dust[dust2].scale = 0.9f;
Main.dust[dust2].velocity *= 0.1f;
Main.dust[dust2].noGravity = true;
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
Main.dust[dust3].scale = 0.9f;
Main.dust[dust3].velocity *= 0.1f;
Main.dust[dust3].noGravity = true;
}
}
}