Files
FabusMod/Projectiles/Shortsword/FumaShuriken.cs
T

73 lines
1.7 KiB
C#

using System;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Projectiles.Shortsword;
public class FumaShuriken : ModProjectile
{
public override void SetStaticDefaults()
{
//Sets.Homing[Projectile.type] = true;
}
public override void SetDefaults()
{
Projectile.width = 32;
Projectile.height = 32;
Projectile.aiStyle = 2;
Projectile.friendly = true;
Projectile.penetrate = 1;
Projectile.ignoreWater = true;
Projectile.tileCollide = true;
}
public override void AI()
{
if (Projectile.localAI[0] == 0f)
{
AdjustMagnitude(ref Projectile.velocity);
Projectile.localAI[0] = 1f;
}
Vector2 move = Vector2.Zero;
float distance = 400f;
bool target = false;
for (int i = 0; i < 200; i++)
{
if (Main.npc[i].active && !Main.npc[i].dontTakeDamage && !Main.npc[i].friendly && Main.npc[i].lifeMax > 5)
{
Vector2 newMove = Main.npc[i].Center - Projectile.Center;
float distanceTo = (float)Math.Sqrt(newMove.X * newMove.X + newMove.Y * newMove.Y);
if (distanceTo < distance)
{
move = newMove;
distance = distanceTo;
target = true;
}
}
}
if (target)
{
AdjustMagnitude(ref move);
Projectile.velocity = (5f * Projectile.velocity + move) / 6f;
AdjustMagnitude(ref Projectile.velocity);
}
if (Main.rand.NextBool(3))
{
int dust = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust>());
Main.dust[dust].velocity *= 0f;
Main.dust[dust].noGravity = true;
}
}
private void AdjustMagnitude(ref Vector2 vector)
{
float magnitude = (float)Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y);
if (magnitude > 16f)
{
vector *= 16f / magnitude;
}
}
}