Files
FabusMod/Items/Weapons/Ranged/PulsePistols/PulsePistol.cs
T
2022-07-05 16:08:31 -06:00

68 lines
1.7 KiB
C#

using FabusMod.Projectiles;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Ranged.PulsePistols;
public class PulsePistol : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Pulse Pistol");
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \n70% chance to not consume ammo \nShoots incredibly fast \nConverts Musket Balls into Pulse Bullets");
}
public override void SetDefaults()
{
Item.damage = 10;
Item.DamageType = DamageClass.Ranged;
Item.width = 40;
Item.height = 28;
Item.useTime = 2;
Item.useAnimation = 2;
Item.useStyle = ItemUseStyleID.Shoot;
Item.noMelee = true;
Item.knockBack = 0f;
Item.value = Item.sellPrice(0, 5, 32, 0);
Item.UseSound = SoundID.Item11;
Item.autoReuse = true;
Item.shoot = ProjectileID.PurificationPowder;
Item.shootSpeed = 25f;
Item.useAmmo = AmmoID.Bullet;
Item.rare = ItemRarityID.LightRed;
}
public override bool CanConsumeAmmo(Item ammo, Player player)
{
return Utils.NextFloat(Main.rand) >= 0.7f;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(8f));
if (type == 14)
{
type = ModContent.ProjectileType<PulseBullet>();
}
return true;
}
public override Vector2? HoldoutOffset()
{
return new Vector2(1f, -2f);
}
public override void AddRecipes()
{
CreateRecipe()
.AddRecipeGroup("FabusMod:AdamantiteBar", 6)
.AddIngredient(ItemID.Diamond, 2)
.AddIngredient(ItemID.Sapphire, 2)
.AddTile(TileID.MythrilAnvil)
.Register();
}
}