Files
FabusMod/Projectiles/Shimada/DemonWave.cs
T

65 lines
2.1 KiB
C#

using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Projectiles.Shimada;
public class DemonWave : ModProjectile
{
private const int alphaReducation = 50;
public override void SetDefaults()
{
Projectile.width = 13;
Projectile.height = 13;
Projectile.aiStyle = -1;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.penetrate = 5;
Projectile.timeLeft = 600;
Projectile.alpha = 255;
Projectile.light = 0.5f;
Projectile.ignoreWater = true;
Projectile.tileCollide = true;
Projectile.extraUpdates = 100;
AIType = 14;
}
public override void AI()
{
int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>(), 0f, 0f, 0, default, 1f);
Dust obj = Main.dust[num1];
obj.velocity *= 0f;
Main.dust[num1].noGravity = true;
int num2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>(), 0f, 0f, 0, default, 1f);
Dust obj2 = Main.dust[num2];
obj2.velocity *= 0f;
Main.dust[num2].noGravity = true;
int num3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>(), 0f, 0f, 0, default, 1f);
Dust obj3 = Main.dust[num3];
obj3.velocity *= 0f;
Main.dust[num3].noGravity = true;
int num4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>(), 0f, 0f, 0, default, 1f);
Dust obj4 = Main.dust[num4];
obj4.velocity *= 0f;
Main.dust[num4].noGravity = true;
int num5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>(), 0f, 0f, 0, default, 1f);
Dust obj5 = Main.dust[num5];
obj5.velocity *= 0f;
Main.dust[num5].noGravity = true;
}
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
{
if (Projectile.owner == Main.myPlayer)
{
Player player = Main.player[Projectile.owner];
if (Main.myPlayer == player.whoAmI)
{
player.statMana++;
player.ManaEffect(1);
}
}
target.immune[Projectile.owner] = 0;
}
}