48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
using Terraria;
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using Terraria.ModLoader;
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namespace FabusMod.Projectiles.Shimada;
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public class RainbowClump : ModProjectile
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{
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public override void SetDefaults()
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{
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Projectile.width = 16;
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Projectile.height = 20;
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Projectile.aiStyle = 1;
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Projectile.friendly = true;
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Projectile.hostile = false;
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Projectile.penetrate = 1;
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Projectile.timeLeft = 600;
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Projectile.alpha = 255;
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Projectile.light = 0.5f;
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Projectile.ignoreWater = false;
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Projectile.tileCollide = true;
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Projectile.extraUpdates = 2;
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AIType = 14;
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}
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public override void AI()
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{
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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Main.dust[dust1].scale = 0.9f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.1f;
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Main.dust[dust1].noGravity = true;
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Main.dust[dust2].scale = 0.9f;
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Dust obj2 = Main.dust[dust2];
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obj2.velocity *= 0.1f;
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Main.dust[dust2].noGravity = true;
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Main.dust[dust3].scale = 0.9f;
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Dust obj3 = Main.dust[dust3];
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obj3.velocity *= 0.1f;
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Main.dust[dust3].noGravity = true;
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}
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}
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}
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