110 lines
2.9 KiB
C#
110 lines
2.9 KiB
C#
using System;
|
|
using Microsoft.Xna.Framework;
|
|
using Terraria;
|
|
using Terraria.ModLoader;
|
|
|
|
namespace FabusMod.Projectiles;
|
|
|
|
public class RainbowOrb : ModProjectile
|
|
{
|
|
public override void SetStaticDefaults()
|
|
{
|
|
//Sets.Homing[Projectile.type] = true;
|
|
Main.projFrames[Projectile.type] = 4;
|
|
}
|
|
|
|
public override void SetDefaults()
|
|
{
|
|
Projectile.width = 40;
|
|
Projectile.height = 42;
|
|
Projectile.alpha = 255;
|
|
Projectile.friendly = true;
|
|
Projectile.tileCollide = false;
|
|
Projectile.ignoreWater = true;
|
|
Projectile.timeLeft = 300;
|
|
}
|
|
|
|
public override void AI()
|
|
{
|
|
if (Projectile.alpha > 70)
|
|
{
|
|
Projectile projectile = Projectile;
|
|
projectile.alpha -= 15;
|
|
if (Projectile.alpha < 70)
|
|
{
|
|
Projectile.alpha = 70;
|
|
}
|
|
}
|
|
if (Projectile.localAI[0] == 0f)
|
|
{
|
|
AdjustMagnitude(ref Projectile.velocity);
|
|
Projectile.localAI[0] = 1f;
|
|
}
|
|
Vector2 move = Vector2.Zero;
|
|
float distance = 200f;
|
|
bool target = false;
|
|
for (int i = 0; i < 200; i++)
|
|
{
|
|
if (Main.npc[i].active && !Main.npc[i].dontTakeDamage && !Main.npc[i].friendly && Main.npc[i].lifeMax > 5)
|
|
{
|
|
Vector2 newMove = Main.npc[i].Center - Projectile.Center;
|
|
float distanceTo = (float)Math.Sqrt(newMove.X * newMove.X + newMove.Y * newMove.Y);
|
|
if (distanceTo < distance)
|
|
{
|
|
move = newMove;
|
|
distance = distanceTo;
|
|
target = true;
|
|
}
|
|
}
|
|
}
|
|
if (target)
|
|
{
|
|
AdjustMagnitude(ref move);
|
|
Projectile.velocity = (10f * Projectile.velocity + move) / 11f;
|
|
AdjustMagnitude(ref Projectile.velocity);
|
|
}
|
|
if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
|
|
{
|
|
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
|
|
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
|
|
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
|
|
Main.dust[dust1].scale = 0.9f;
|
|
Dust obj = Main.dust[dust1];
|
|
obj.velocity *= 0.1f;
|
|
Main.dust[dust1].noGravity = true;
|
|
Main.dust[dust2].scale = 0.9f;
|
|
Dust obj2 = Main.dust[dust2];
|
|
obj2.velocity *= 0.1f;
|
|
Main.dust[dust2].noGravity = true;
|
|
Main.dust[dust3].scale = 0.9f;
|
|
Dust obj3 = Main.dust[dust3];
|
|
obj3.velocity *= 0.1f;
|
|
Main.dust[dust3].noGravity = true;
|
|
}
|
|
AnimateProjectile();
|
|
}
|
|
|
|
private void AdjustMagnitude(ref Vector2 vector)
|
|
{
|
|
float magnitude = (float)Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y);
|
|
if (magnitude > 6f)
|
|
{
|
|
vector *= 6f / magnitude;
|
|
}
|
|
}
|
|
|
|
public void AnimateProjectile()
|
|
{
|
|
Projectile projectile = Projectile;
|
|
projectile.frameCounter++;
|
|
if (Projectile.frameCounter >= 5)
|
|
{
|
|
Projectile projectile2 = Projectile;
|
|
projectile2.frame++;
|
|
Projectile projectile3 = Projectile;
|
|
projectile3.frame %= 3;
|
|
Projectile.frameCounter = 0;
|
|
}
|
|
}
|
|
}
|