Files

73 lines
2.4 KiB
C#

using FabusMod.Projectiles;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Ranged.Bows;
public class LunarRainBow : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Lunar Rain-Bow");
Tooltip.SetDefault("[c/B6FF00:Autoshoots, doesn't require ammo]\nGrants the [c/E6A6CF:Spectral Moon's Grace] buff when shooting, reducing fall speed and nullifying knockback \nUsing <right> while under max HP grants the [c/82E8E8:Spectral Moonlight] buff, which has the following effects:\n - Heals the player rapidly for 2 seconds and grants immunity, but disables the use of items\n - Grants [c/6DE5D8:Spectral Moon's Rejuvenation] after 2 seconds, healing 200 HP over 10 seconds and increasing ranged crit rate by 60\n[c/82E8E8:Spectral Moonlight] has a cooldown of [c/BF5E3B:50 seconds] once the effect ends");
}
public override void SetDefaults()
{
Item.damage = 320;
Item.DamageType = DamageClass.Ranged;
Item.width = 27;
Item.height = 69;
Item.useTime = 7;
Item.useAnimation = 7;
Item.useStyle = ItemUseStyleID.Shoot;
Item.noMelee = true;
Item.knockBack = 0f;
Item.value = Item.sellPrice(2, 70, 0, 0);
Item.UseSound = SoundID.Item5;
Item.autoReuse = true;
Item.shootSpeed = 50f;
Item.shoot = ModContent.ProjectileType<SpectralMoonBolt>();
Item.rare = ItemRarityID.Expert;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
if (player.altFunctionUse == 2)
{
if (!player.HasBuff(ModContent.BuffType<Buffs.LunarBow.SpectralMoonsCurse>()) && player.statLife < player.statLifeMax2)
{
player.AddBuff(ModContent.BuffType<Buffs.LunarBow.SpectralMoonlight>(), 140, true);
}
player.AddBuff(ModContent.BuffType<Buffs.LunarBow.SpectralMoonsGrace>(), 10, true);
}
else
{
player.AddBuff(ModContent.BuffType<Buffs.LunarBow.SpectralMoonsGrace>(), 10, true);
}
return true;
}
public override bool AltFunctionUse(Player player)
{
return true;
}
public override Vector2? HoldoutOffset()
{
return new Vector2(4f, 0f);
}
public override void AddRecipes()
{
CreateRecipe()
.AddIngredient(ModContent.ItemType<LunarBow>())
.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 14)
.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
.Register();
}
}