Files

35 lines
1.3 KiB
C#

using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Buffs.Shotgun;
public class Ultracharge : ModBuff
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Ultracharge");
Description.SetDefault(" - +12% damage for Color Splasher!\n - +12% faster use time for Color Splasher!");
Main.debuff[Type] = false;
Main.buffNoTimeDisplay[Type] = false;
}
public override void Update(Player player, ref int buffIndex)
{
int dust1 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowDust>());
Main.dust[dust1].scale = 1.8f;
Main.dust[dust1].velocity.X *= 1f;
Main.dust[dust1].velocity.Y -= 1f;
Main.dust[dust1].noGravity = true;
int dust2 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowDust2>());
Main.dust[dust2].scale = 1.8f;
Main.dust[dust2].velocity.X *= 1f;
Main.dust[dust2].velocity.Y -= 1f;
Main.dust[dust2].noGravity = true;
int dust3 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowDust3>());
Main.dust[dust3].scale = 1.8f;
Main.dust[dust3].velocity.X *= 1f;
Main.dust[dust3].velocity.Y -= 1f;
Main.dust[dust3].noGravity = true;
}
}