Files

38 lines
1.5 KiB
C#

using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Buffs.ShimadaSword.Stacks;
public class DreamOne : ModBuff
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Dream Sap - One");
Description.SetDefault(" - Accumulating dreams!\n - A stack of 6 will heal your HP and Mana");
Main.debuff[Type] = false;
Main.buffNoTimeDisplay[Type] = false;
}
public override void Update(Player player, ref int buffIndex)
{
if (Utils.NextFloat(Main.rand) < 0.2f)
{
int dust1 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowDust>());
Main.dust[dust1].scale = 1.2f;
Main.dust[dust1].velocity.X = 0f;
Main.dust[dust1].velocity.Y -= 0.4f;
Main.dust[dust1].noGravity = true;
int dust2 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowDust2>());
Main.dust[dust2].scale = 1.2f;
Main.dust[dust2].velocity.X = 0f;
Main.dust[dust2].velocity.Y -= 0.4f;
Main.dust[dust2].noGravity = true;
int dust3 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowDust3>());
Main.dust[dust3].scale = 1.2f;
Main.dust[dust3].velocity.X = 0f;
Main.dust[dust3].velocity.Y -= 0.4f;
Main.dust[dust3].noGravity = true;
}
}
}