Files

36 lines
1.3 KiB
C#

using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Buffs.ShimadaSword;
public class SpectralRage : ModBuff
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Spectral Rage");
Description.SetDefault(" - +10% damage!");
Main.debuff[Type] = false;
Main.buffNoTimeDisplay[Type] = false;
}
public override void Update(Player player, ref int buffIndex)
{
player.GetDamage(DamageClass.Melee) += 1.1f;
int dust1 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowWrathDust>());
int dust2 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowWrathDust2>());
int dust3 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.RainbowWrathDust3>());
Main.dust[dust1].scale = 0.6f;
Dust obj = Main.dust[dust1];
obj.velocity *= 1f;
Main.dust[dust1].noGravity = true;
Main.dust[dust2].scale = 0.6f;
Dust obj2 = Main.dust[dust2];
obj2.velocity *= 1f;
Main.dust[dust2].noGravity = true;
Main.dust[dust3].scale = 0.6f;
Dust obj3 = Main.dust[dust3];
obj3.velocity *= 1f;
Main.dust[dust3].noGravity = true;
}
}