Fixed crashes for ranged weapons.

Optimized code.
This commit is contained in:
Big Duckie
2022-07-05 16:08:31 -06:00
parent 8f5ec80722
commit eb2cb27e79
51 changed files with 513 additions and 501 deletions
+7 -6
View File
@@ -18,6 +18,7 @@ public class LunarBow : ModItem
public override void SetDefaults()
{
Item.damage = 240;
Item.DamageType = DamageClass.Ranged;
Item.width = 27;
Item.height = 69;
Item.useTime = 9;
@@ -62,11 +63,11 @@ public class LunarBow : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ItemID.LifeFruit, 5);
val.AddIngredient(ItemID.LifeCrystal, 5);
val.AddIngredient(ItemID.FragmentVortex, 14);
val.AddTile(TileID.LunarCraftingStation);
val.Register();
CreateRecipe()
.AddIngredient(ItemID.LifeFruit, 5)
.AddIngredient(ItemID.LifeCrystal, 5)
.AddIngredient(ItemID.FragmentVortex, 14)
.AddTile(TileID.LunarCraftingStation)
.Register();
}
}
+6 -5
View File
@@ -18,6 +18,7 @@ public class LunarRainBow : ModItem
public override void SetDefaults()
{
Item.damage = 320;
Item.DamageType = DamageClass.Ranged;
Item.width = 27;
Item.height = 69;
Item.useTime = 7;
@@ -62,10 +63,10 @@ public class LunarRainBow : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<LunarBow>());
val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 14);
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<LunarBow>())
.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 14)
.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
.Register();
}
}
+11 -10
View File
@@ -18,6 +18,7 @@ public class PiercingBow : ModItem
public override void SetDefaults()
{
Item.damage = 10;
Item.DamageType = DamageClass.Ranged;
Item.width = 18;
Item.height = 32;
Item.useTime = 27;
@@ -45,16 +46,16 @@ public class PiercingBow : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ItemID.WoodenBow, 1);
val.AddIngredient(ItemID.IronBow, 1);
val.AddTile(TileID.Anvils);
val.Register();
CreateRecipe()
.AddIngredient(ItemID.WoodenBow)
.AddIngredient(ItemID.IronBow)
.AddTile(TileID.Anvils)
.Register();
Recipe val2 = CreateRecipe();
val2.AddIngredient(ItemID.WoodenBow, 1);
val2.AddIngredient(ItemID.LeadBow, 1);
val2.AddTile(TileID.Anvils);
val2.Register();
CreateRecipe()
.AddIngredient(ItemID.WoodenBow)
.AddIngredient(ItemID.LeadBow)
.AddTile(TileID.Anvils)
.Register();
}
}
@@ -16,6 +16,7 @@ public class DemonsBow : ModItem
public override void SetDefaults()
{
Item.damage = 34;
Item.DamageType = DamageClass.Ranged;
Item.width = 18;
Item.height = 38;
Item.useTime = 16;
@@ -55,16 +56,16 @@ public class DemonsBow : ModItem
Item.damage = 34;
Item.shoot = ProjectileID.HellfireArrow;
}
return CanUseItem(player);
return base.CanUseItem(player);
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<StormBow>());
val.AddIngredient(ModContent.ItemType<StonePlatedBow>());
val.AddIngredient(ItemID.HellstoneBar, 6);
val.AddTile(TileID.Anvils);
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<StormBow>())
.AddIngredient(ModContent.ItemType<StonePlatedBow>())
.AddIngredient(ItemID.HellstoneBar, 6)
.AddTile(TileID.Anvils)
.Register();
}
}
@@ -16,6 +16,7 @@ public class GoldenKabuki : ModItem
public override void SetDefaults()
{
Item.damage = 58;
Item.DamageType = DamageClass.Ranged;
Item.width = 18;
Item.height = 38;
Item.useTime = 12;
@@ -55,15 +56,15 @@ public class GoldenKabuki : ModItem
Item.damage = 58;
Item.shoot = ProjectileID.HolyArrow;
}
return CanUseItem(player);
return base.CanUseItem(player);
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<Kabuki>());
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6);
val.AddTile(TileID.MythrilAnvil);
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<Kabuki>())
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6)
.AddTile(TileID.MythrilAnvil)
.Register();
}
}
@@ -16,6 +16,7 @@ public class Kabuki : ModItem
public override void SetDefaults()
{
Item.damage = 42;
Item.DamageType = DamageClass.Ranged;
Item.width = 18;
Item.height = 38;
Item.useTime = 14;
@@ -55,15 +56,15 @@ public class Kabuki : ModItem
Item.damage = 42;
Item.shoot = ProjectileID.HellfireArrow;
}
return CanUseItem(player);
return base.CanUseItem(player);
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<DemonsBow>());
val.AddIngredient(ItemID.HallowedBar, 6);
val.AddTile(TileID.MythrilAnvil);
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<DemonsBow>())
.AddIngredient(ItemID.HallowedBar, 6)
.AddTile(TileID.MythrilAnvil)
.Register();
}
}
@@ -16,6 +16,7 @@ public class RainBow : ModItem
public override void SetDefaults()
{
Item.damage = 90;
Item.DamageType = DamageClass.Ranged;
Item.width = 30;
Item.height = 50;
Item.useTime = 3;
@@ -55,15 +56,15 @@ public class RainBow : ModItem
Item.damage = 90;
Item.shoot = ModContent.ProjectileType<RainbowArrow>();
}
return CanUseItem(player);
return base.CanUseItem(player);
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<GoldenKabuki>());
val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 6);
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<GoldenKabuki>())
.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 6)
.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
.Register();
}
}
@@ -15,6 +15,7 @@ public class StonePlatedBow : ModItem
public override void SetDefaults()
{
Item.damage = 5;
Item.DamageType = DamageClass.Ranged;
Item.width = 18;
Item.height = 38;
Item.useTime = 32;
@@ -31,11 +32,11 @@ public class StonePlatedBow : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<Items.WeaponParts.UntreatedBowPart>(), 2);
val.AddIngredient(ItemID.StoneBlock, 4);
val.AddIngredient(ItemID.FallenStar, 1);
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.ReinforcedWorkBench>());
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<Items.WeaponParts.UntreatedBowPart>(), 2)
.AddIngredient(ItemID.StoneBlock, 4)
.AddIngredient(ItemID.FallenStar)
.AddTile(ModContent.TileType<global::FabusMod.Tiles.ReinforcedWorkBench>())
.Register();
}
}
@@ -16,6 +16,7 @@ public class StormBow : ModItem
public override void SetDefaults()
{
Item.damage = 24;
Item.DamageType = DamageClass.Ranged;
Item.width = 18;
Item.height = 38;
Item.useTime = 18;
@@ -55,6 +56,6 @@ public class StormBow : ModItem
Item.damage = 28;
Item.shoot = ProjectileID.WoodenArrowFriendly;
}
return CanUseItem(player);
return base.CanUseItem(player);
}
}
+13 -14
View File
@@ -18,6 +18,7 @@ public class FoxPistol : ModItem
public override void SetDefaults()
{
Item.damage = 22;
Item.DamageType = DamageClass.Ranged;
Item.width = 36;
Item.height = 21;
Item.useTime = 12;
@@ -40,7 +41,7 @@ public class FoxPistol : ModItem
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 32f;
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 32f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
@@ -54,9 +55,7 @@ public class FoxPistol : ModItem
{
player.AddBuff(ModContent.BuffType<Buffs.FoxPistol.FoxMending>(), 300, true);
}
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(3f));
velocity.X = perturbedSpeed.X;
velocity.Y = perturbedSpeed.Y;
velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(3f));
return true;
}
@@ -88,16 +87,16 @@ public class FoxPistol : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.NatureToken>());
val.AddRecipeGroup("FabusMod:GoldBar", 10);
val.AddTile(TileID.Anvils);
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.NatureToken>())
.AddRecipeGroup("FabusMod:GoldBar", 10)
.AddTile(TileID.Anvils)
.Register();
Recipe val2 = CreateRecipe();
val2.AddIngredient(ModContent.ItemType<FoxPistolBlue>());
val2.AddIngredient(ItemID.OrangeDye, 1);
val2.AddTile(TileID.DyeVat);
val2.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<FoxPistolBlue>())
.AddIngredient(ItemID.OrangeDye)
.AddTile(TileID.DyeVat)
.Register();
}
}
@@ -18,6 +18,7 @@ public class FoxPistolBlue : ModItem
public override void SetDefaults()
{
Item.damage = 22;
Item.DamageType = DamageClass.Ranged;
Item.width = 36;
Item.height = 21;
Item.useTime = 12;
@@ -40,7 +41,7 @@ public class FoxPistolBlue : ModItem
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 32f;
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 32f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
@@ -54,9 +55,7 @@ public class FoxPistolBlue : ModItem
{
player.AddBuff(ModContent.BuffType<Buffs.FoxPistol.FoxMendingBlue>(), 300, true);
}
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(3f));
velocity.X = perturbedSpeed.X;
velocity.Y = perturbedSpeed.Y;
velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(3f));
return true;
}
@@ -88,16 +87,16 @@ public class FoxPistolBlue : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.NatureToken>());
val.AddRecipeGroup("FabusMod:GoldBar", 10);
val.AddTile(TileID.Anvils);
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.NatureToken>())
.AddRecipeGroup("FabusMod:GoldBar", 10)
.AddTile(TileID.Anvils)
.Register();
Recipe val2 = CreateRecipe();
val2.AddIngredient(ModContent.ItemType<FoxPistol>(), 1);
val2.AddIngredient(ItemID.BlueDye, 1);
val2.AddTile(TileID.DyeVat);
val2.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<FoxPistol>())
.AddIngredient(ItemID.BlueDye)
.AddTile(TileID.DyeVat)
.Register();
}
}
@@ -18,6 +18,7 @@ public class SpectralHowler : ModItem
public override void SetDefaults()
{
Item.damage = 260;
Item.DamageType = DamageClass.Ranged;
Item.width = 36;
Item.height = 21;
Item.useTime = 6;
@@ -40,7 +41,7 @@ public class SpectralHowler : ModItem
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 32f;
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 32f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
@@ -53,9 +54,7 @@ public class SpectralHowler : ModItem
{
player.AddBuff(ModContent.BuffType<Buffs.FoxPistol.SpectralMending>(), 420, true);
}
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(3f));
velocity.X = perturbedSpeed.X;
velocity.Y = perturbedSpeed.Y;
velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(3f));
return true;
}
@@ -87,11 +86,11 @@ public class SpectralHowler : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddRecipeGroup("FabusMod:FoxPistol", 1);
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.RainbowToken>());
val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 4);
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
val.Register();
CreateRecipe()
.AddRecipeGroup("FabusMod:FoxPistol")
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.RainbowToken>())
.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 4)
.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
.Register();
}
}
@@ -16,6 +16,7 @@ public class DynasticFuser : ModItem
public override void SetDefaults()
{
Item.damage = 14;
Item.DamageType = DamageClass.Ranged;
Item.width = 72;
Item.height = 32;
Item.useTime = 7;
@@ -44,11 +45,11 @@ public class DynasticFuser : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<FusionDriver>());
val.AddIngredient(ItemID.HellstoneBar, 12);
val.AddIngredient(ItemID.Sapphire, 8);
val.AddTile(TileID.Anvils);
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<FusionDriver>())
.AddIngredient(ItemID.HellstoneBar, 12)
.AddIngredient(ItemID.Sapphire, 8)
.AddTile(TileID.Anvils)
.Register();
}
}
@@ -16,6 +16,7 @@ public class DynasticFuserGolden : ModItem
public override void SetDefaults()
{
Item.damage = 72;
Item.DamageType = DamageClass.Ranged;
Item.width = 70;
Item.height = 32;
Item.useTime = 4;
@@ -44,10 +45,10 @@ public class DynasticFuserGolden : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddRecipeGroup("FabusMod:ProtectionFuser", 1);
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 8);
val.AddTile(TileID.AdamantiteForge);
val.Register();
CreateRecipe()
.AddRecipeGroup("FabusMod:ProtectionFuser")
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 8)
.AddTile(TileID.AdamantiteForge)
.Register();
}
}
@@ -18,6 +18,7 @@ public class FusedRainbow : ModItem
public override void SetDefaults()
{
Item.damage = 85;
Item.DamageType = DamageClass.Ranged;
Item.width = 70;
Item.height = 32;
Item.useTime = 2;
@@ -55,10 +56,10 @@ public class FusedRainbow : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<DynasticFuserGolden>());
val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 12);
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<DynasticFuserGolden>())
.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 12)
.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
.Register();
}
}
@@ -16,6 +16,7 @@ public class FusionDriver : ModItem
public override void SetDefaults()
{
Item.damage = 5;
Item.DamageType = DamageClass.Ranged;
Item.width = 72;
Item.height = 32;
Item.useTime = 8;
@@ -39,10 +40,10 @@ public class FusionDriver : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddRecipeGroup("IronBar", 12);
val.AddIngredient(ItemID.Emerald, 4);
val.AddTile(TileID.Anvils);
val.Register();
CreateRecipe()
.AddRecipeGroup("IronBar", 12)
.AddIngredient(ItemID.Emerald, 4)
.AddTile(TileID.Anvils)
.Register();
}
}
@@ -16,6 +16,7 @@ public class ProtectionFuser : ModItem
public override void SetDefaults()
{
Item.damage = 36;
Item.DamageType = DamageClass.Ranged;
Item.width = 72;
Item.height = 32;
Item.useTime = 5;
@@ -44,16 +45,16 @@ public class ProtectionFuser : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<DynasticFuser>());
val.AddRecipeGroup("FabusMod:AdamantiteBar", 12);
val.AddTile(TileID.MythrilAnvil);
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<DynasticFuser>())
.AddRecipeGroup("FabusMod:AdamantiteBar", 12)
.AddTile(TileID.MythrilAnvil)
.Register();
Recipe val2 = CreateRecipe();
val2.AddIngredient(ModContent.ItemType<ProtectionFuserCarbonFiber>());
val2.AddIngredient(ItemID.SilverDye, 1);
val2.AddTile(TileID.DyeVat);
val2.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<ProtectionFuserCarbonFiber>())
.AddIngredient(ItemID.SilverDye)
.AddTile(TileID.DyeVat)
.Register();
}
}
@@ -16,6 +16,7 @@ public class ProtectionFuserCarbonFiber : ModItem
public override void SetDefaults()
{
Item.damage = 36;
Item.DamageType = DamageClass.Ranged;
Item.width = 72;
Item.height = 32;
Item.useTime = 5;
@@ -44,10 +45,10 @@ public class ProtectionFuserCarbonFiber : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<ProtectionFuser>());
val.AddIngredient(ItemID.BlackDye, 1);
val.AddTile(TileID.DyeVat);
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<ProtectionFuser>())
.AddIngredient(ItemID.BlackDye)
.AddTile(TileID.DyeVat)
.Register();
}
}
@@ -1,4 +1,3 @@
using FabusMod.Projectiles.LightBlasts;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
@@ -18,6 +17,7 @@ public class GoldenStinger : ModItem
public override void SetDefaults()
{
Item.damage = 68;
Item.DamageType = DamageClass.Ranged;
Item.width = 32;
Item.height = 38;
Item.useTime = 3;
@@ -28,14 +28,14 @@ public class GoldenStinger : ModItem
Item.value = Item.sellPrice(0, 30, 35, 0);
Item.UseSound = SoundID.Item11;
Item.autoReuse = true;
Item.shoot = ModContent.ProjectileType<GoldenLightBlast>();
Item.shoot = ModContent.ProjectileType<Projectiles.LightBlasts.GoldenLightBlast>();
Item.shootSpeed = 10f;
Item.rare = 12;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 32f;
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 32f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
@@ -45,10 +45,10 @@ public class GoldenStinger : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddRecipeGroup("FabusMod:TheStinger", 1);
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6);
val.AddTile(TileID.LunarCraftingStation);
val.Register();
CreateRecipe()
.AddRecipeGroup("FabusMod:TheStinger")
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6)
.AddTile(TileID.LunarCraftingStation)
.Register();
}
}
+9 -9
View File
@@ -1,4 +1,3 @@
using FabusMod.Projectiles.LightBlasts;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
@@ -18,6 +17,7 @@ public class LightGun : ModItem
public override void SetDefaults()
{
Item.damage = 14;
Item.DamageType = DamageClass.Ranged;
Item.width = 32;
Item.height = 38;
Item.useTime = 7;
@@ -28,14 +28,14 @@ public class LightGun : ModItem
Item.value = Item.sellPrice(0, 5, 0, 0);
Item.UseSound = SoundID.Item11;
Item.autoReuse = true;
Item.shoot = ModContent.ProjectileType<LightBlast>();
Item.shoot = ModContent.ProjectileType<Projectiles.LightBlasts.LightBlast>();
Item.shootSpeed = 7f;
Item.rare = ItemRarityID.Green;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 32f;
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 32f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
@@ -45,11 +45,11 @@ public class LightGun : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddRecipeGroup("FabusMod:GoldBar", 20);
val.AddIngredient(ItemID.Diamond, 4);
val.AddIngredient(ItemID.Amethyst, 6);
val.AddTile(TileID.Anvils);
val.Register();
CreateRecipe()
.AddRecipeGroup("FabusMod:GoldBar", 20)
.AddIngredient(ItemID.Diamond, 4)
.AddIngredient(ItemID.Amethyst, 6)
.AddTile(TileID.Anvils)
.Register();
}
}
@@ -1,4 +1,3 @@
using FabusMod.Projectiles.LightBlasts;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
@@ -18,6 +17,7 @@ public class SpectralBlaster : ModItem
public override void SetDefaults()
{
Item.damage = 100;
Item.DamageType = DamageClass.Ranged;
Item.width = 32;
Item.height = 38;
Item.useTime = 2;
@@ -28,14 +28,14 @@ public class SpectralBlaster : ModItem
Item.value = Item.sellPrice(1, 55, 0, 0);
Item.UseSound = SoundID.Item11;
Item.autoReuse = true;
Item.shoot = ModContent.ProjectileType<RainbowLightBlast>();
Item.shoot = ModContent.ProjectileType<Projectiles.LightBlasts.RainbowLightBlast>();
Item.shootSpeed = 10f;
Item.expert = true;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 32f;
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 32f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
@@ -45,10 +45,10 @@ public class SpectralBlaster : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<GoldenStinger>());
val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 6);
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
val.Register();
Recipe recipe = CreateRecipe()
.AddIngredient(ModContent.ItemType<GoldenStinger>())
.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 6)
.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
.Register();
}
}
+9 -9
View File
@@ -1,4 +1,3 @@
using FabusMod.Projectiles.LightBlasts;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
@@ -18,6 +17,7 @@ public class Taegeukgi : ModItem
public override void SetDefaults()
{
Item.damage = 40;
Item.DamageType = DamageClass.Ranged;
Item.width = 32;
Item.height = 38;
Item.useTime = 5;
@@ -28,14 +28,14 @@ public class Taegeukgi : ModItem
Item.value = Item.sellPrice(0, 8, 25, 0);
Item.UseSound = SoundID.Item11;
Item.autoReuse = true;
Item.shoot = ModContent.ProjectileType<LightBlast>();
Item.shoot = ModContent.ProjectileType<Projectiles.LightBlasts.LightBlast>();
Item.shootSpeed = 6f;
Item.rare = ItemRarityID.LightRed;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 32f;
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 32f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
@@ -45,11 +45,11 @@ public class Taegeukgi : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<LightGun>());
val.AddRecipeGroup("FabusMod:OrichalcumBar", 6);
val.AddIngredient(ItemID.Sapphire, 6);
val.AddTile(TileID.MythrilAnvil);
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<LightGun>())
.AddRecipeGroup("FabusMod:OrichalcumBar", 6)
.AddIngredient(ItemID.Sapphire, 6)
.AddTile(TileID.MythrilAnvil)
.Register();
}
}
+13 -13
View File
@@ -1,4 +1,3 @@
using FabusMod.Projectiles.LightBlasts;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
@@ -18,6 +17,7 @@ public class TheStinger : ModItem
public override void SetDefaults()
{
Item.damage = 66;
Item.DamageType = DamageClass.Ranged;
Item.width = 32;
Item.height = 38;
Item.useTime = 4;
@@ -28,14 +28,14 @@ public class TheStinger : ModItem
Item.value = Item.sellPrice(0, 13, 85, 0);
Item.UseSound = SoundID.Item11;
Item.autoReuse = true;
Item.shoot = ModContent.ProjectileType<LightBlast>();
Item.shoot = ModContent.ProjectileType<Projectiles.LightBlasts.LightBlast>();
Item.shootSpeed = 5f;
Item.rare = ItemRarityID.Pink;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 32f;
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 32f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
@@ -45,16 +45,16 @@ public class TheStinger : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<Taegeukgi>());
val.AddIngredient(ItemID.HallowedBar, 14);
val.AddTile(TileID.AdamantiteForge);
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<Taegeukgi>())
.AddIngredient(ItemID.HallowedBar, 14)
.AddTile(TileID.AdamantiteForge)
.Register();
Recipe val2 = CreateRecipe();
val2.AddIngredient(ModContent.ItemType<TheStingerBlackCat>());
val2.AddIngredient(ItemID.BlueDye, 1);
val2.AddTile(TileID.DyeVat);
val2.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<TheStingerBlackCat>())
.AddIngredient(ItemID.BlueDye)
.AddTile(TileID.DyeVat)
.Register();
}
}
@@ -1,4 +1,3 @@
using FabusMod.Projectiles.LightBlasts;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
@@ -18,6 +17,7 @@ public class TheStingerBlackCat : ModItem
public override void SetDefaults()
{
Item.damage = 66;
Item.DamageType = DamageClass.Ranged;
Item.width = 32;
Item.height = 38;
Item.useTime = 4;
@@ -28,14 +28,14 @@ public class TheStingerBlackCat : ModItem
Item.value = Item.sellPrice(0, 13, 85, 0);
Item.UseSound = SoundID.Item11;
Item.autoReuse = true;
Item.shoot = ModContent.ProjectileType<LightBlast>();
Item.shoot = ModContent.ProjectileType<Projectiles.LightBlasts.LightBlast>();
Item.shootSpeed = 5f;
Item.rare = ItemRarityID.Pink;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 32f;
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 32f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
@@ -45,10 +45,10 @@ public class TheStingerBlackCat : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(null, "TheStinger", 1);
val.AddIngredient(ItemID.BlackDye, 1);
val.AddTile(TileID.DyeVat);
val.Register();
CreateRecipe()
.AddIngredient(null, "TheStinger")
.AddIngredient(ItemID.BlackDye)
.AddTile(TileID.DyeVat)
.Register();
}
}
@@ -17,6 +17,7 @@ public class AugmentedUzi : ModItem
public override void SetDefaults()
{
Item.damage = 32;
Item.DamageType = DamageClass.Ranged;
Item.width = 48;
Item.height = 38;
Item.useTime = 2;
@@ -45,18 +46,16 @@ public class AugmentedUzi : ModItem
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(6f));
velocity.X = perturbedSpeed.X;
velocity.Y = perturbedSpeed.Y;
velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(6f));
return true;
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<MachinePistol>());
val.AddIngredient(ItemID.Uzi, 1);
val.AddTile(TileID.MythrilAnvil);
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<MachinePistol>())
.AddIngredient(ItemID.Uzi)
.AddTile(TileID.MythrilAnvil)
.Register();
}
}
@@ -1,4 +1,3 @@
using FabusMod.Projectiles;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
@@ -18,6 +17,7 @@ public class CosmicHacker : ModItem
public override void SetDefaults()
{
Item.damage = 82;
Item.DamageType = DamageClass.Ranged;
Item.width = 48;
Item.height = 36;
Item.useTime = 2;
@@ -46,22 +46,20 @@ public class CosmicHacker : ModItem
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(5f));
velocity.X = perturbedSpeed.X;
velocity.Y = perturbedSpeed.Y;
velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(5f));
if (type == 14)
{
type = ModContent.ProjectileType<RainbowBullet>();
type = ModContent.ProjectileType<Projectiles.RainbowBullet>();
}
return true;
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<MachinePistolGolden>());
val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 10);
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<MachinePistolGolden>())
.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 10)
.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
.Register();
}
}
@@ -17,6 +17,7 @@ public class MachinePistol : ModItem
public override void SetDefaults()
{
Item.damage = 10;
Item.DamageType = DamageClass.Ranged;
Item.width = 50;
Item.height = 38;
Item.useTime = 2;
@@ -45,18 +46,16 @@ public class MachinePistol : ModItem
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(6f));
velocity.X = perturbedSpeed.X;
velocity.Y = perturbedSpeed.Y;
velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(6f));
return true;
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddRecipeGroup("FabusMod:OrichalcumBar", 16);
val.AddIngredient(ItemID.Amethyst, 5);
val.AddTile(TileID.MythrilAnvil);
val.Register();
CreateRecipe()
.AddRecipeGroup("FabusMod:OrichalcumBar", 16)
.AddIngredient(ItemID.Amethyst, 5)
.AddTile(TileID.MythrilAnvil)
.Register();
}
}
@@ -17,6 +17,7 @@ public class MachinePistolGolden : ModItem
public override void SetDefaults()
{
Item.damage = 66;
Item.DamageType = DamageClass.Ranged;
Item.width = 50;
Item.height = 38;
Item.useTime = 2;
@@ -45,18 +46,16 @@ public class MachinePistolGolden : ModItem
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(5f));
velocity.X = perturbedSpeed.X;
velocity.Y = perturbedSpeed.Y;
velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(5f));
return true;
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddRecipeGroup("FabusMod:Verano", 1);
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6);
val.AddTile(TileID.LunarCraftingStation);
val.Register();
CreateRecipe()
.AddRecipeGroup("FabusMod:Verano")
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6)
.AddTile(TileID.LunarCraftingStation)
.Register();
}
}
+12 -13
View File
@@ -17,6 +17,7 @@ public class Verano : ModItem
public override void SetDefaults()
{
Item.damage = 60;
Item.DamageType = DamageClass.Ranged;
Item.width = 48;
Item.height = 36;
Item.useTime = 2;
@@ -45,24 +46,22 @@ public class Verano : ModItem
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(5f));
velocity.X = perturbedSpeed.X;
velocity.Y = perturbedSpeed.Y;
velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(5f));
return true;
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<AugmentedUzi>());
val.AddIngredient(ItemID.FragmentVortex, 12);
val.AddTile(TileID.LunarCraftingStation);
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<AugmentedUzi>())
.AddIngredient(ItemID.FragmentVortex, 12)
.AddTile(TileID.LunarCraftingStation)
.Register();
Recipe val2 = CreateRecipe();
val2.AddIngredient(ModContent.ItemType<VeranoRime>());
val2.AddIngredient(ItemID.GreenDye, 1);
val2.AddTile(TileID.DyeVat);
val2.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<VeranoRime>())
.AddIngredient(ItemID.GreenDye)
.AddTile(TileID.DyeVat)
.Register();
}
}
@@ -17,6 +17,7 @@ public class VeranoRime : ModItem
public override void SetDefaults()
{
Item.damage = 60;
Item.DamageType = DamageClass.Ranged;
Item.width = 56;
Item.height = 36;
Item.useTime = 2;
@@ -45,18 +46,16 @@ public class VeranoRime : ModItem
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(5f));
velocity.X = perturbedSpeed.X;
velocity.Y = perturbedSpeed.Y;
velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(5f));
return true;
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<Verano>());
val.AddIngredient(ItemID.BlueDye, 1);
val.AddTile(TileID.DyeVat);
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<Verano>())
.AddIngredient(ItemID.BlueDye)
.AddTile(TileID.DyeVat)
.Register();
}
}
@@ -17,6 +17,7 @@ public class GoddessRevolver : ModItem
public override void SetDefaults()
{
Item.damage = 86;
Item.DamageType = DamageClass.Ranged;
Item.width = 50;
Item.height = 28;
Item.useTime = 2;
@@ -46,7 +47,7 @@ public class GoddessRevolver : ModItem
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 35f;
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 35f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
@@ -60,11 +61,11 @@ public class GoddessRevolver : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddRecipeGroup("FabusMod:Peaceforcer", 1);
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 8);
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 6);
val.AddTile(TileID.AdamantiteForge);
val.Register();
CreateRecipe()
.AddRecipeGroup("FabusMod:Peaceforcer")
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 8)
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 6)
.AddTile(TileID.AdamantiteForge)
.Register();
}
}
+14 -13
View File
@@ -17,6 +17,7 @@ public class Peaceforcer : ModItem
public override void SetDefaults()
{
Item.damage = 48;
Item.DamageType = DamageClass.Ranged;
Item.width = 50;
Item.height = 30;
Item.useTime = 2;
@@ -46,7 +47,7 @@ public class Peaceforcer : ModItem
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 35f;
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 35f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
@@ -60,18 +61,18 @@ public class Peaceforcer : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddRecipeGroup("FabusMod:Peacegunner", 1);
val.AddRecipeGroup("FabusMod:AdamantiteBar", 8);
val.AddIngredient(ItemID.SoulofNight, 6);
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4);
val.AddTile(TileID.MythrilAnvil);
val.Register();
CreateRecipe()
.AddRecipeGroup("FabusMod:Peacegunner")
.AddRecipeGroup("FabusMod:AdamantiteBar", 8)
.AddIngredient(ItemID.SoulofNight, 6)
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4)
.AddTile(TileID.MythrilAnvil)
.Register();
Recipe val2 = CreateRecipe();
val2.AddIngredient(ModContent.ItemType<PeaceforcerVanHelsing>(), 1);
val2.AddIngredient(ItemID.SilverDye, 1);
val2.AddTile(TileID.DyeVat);
val2.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<PeaceforcerVanHelsing>())
.AddIngredient(ItemID.SilverDye)
.AddTile(TileID.DyeVat)
.Register();
}
}
@@ -17,6 +17,7 @@ public class PeaceforcerVanHelsing : ModItem
public override void SetDefaults()
{
Item.damage = 48;
Item.DamageType = DamageClass.Ranged;
Item.width = 50;
Item.height = 28;
Item.useTime = 2;
@@ -46,7 +47,7 @@ public class PeaceforcerVanHelsing : ModItem
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 35f;
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 35f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
@@ -62,7 +63,7 @@ public class PeaceforcerVanHelsing : ModItem
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<Peaceforcer>());
val.AddIngredient(ItemID.BrownDye, 1);
val.AddIngredient(ItemID.BrownDye);
val.AddTile(TileID.DyeVat);
val.Register();
}
+12 -11
View File
@@ -17,6 +17,7 @@ public class Peacegunner : ModItem
public override void SetDefaults()
{
Item.damage = 32;
Item.DamageType = DamageClass.Ranged;
Item.width = 50;
Item.height = 28;
Item.useTime = 12;
@@ -40,7 +41,7 @@ public class Peacegunner : ModItem
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 35f;
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 35f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
@@ -50,16 +51,16 @@ public class Peacegunner : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<Peacekeeper>());
val.AddIngredient(ItemID.HellstoneBar, 10);
val.AddTile(TileID.Anvils);
val.Register();
Recipe recipe1 = CreateRecipe();
recipe1.AddIngredient(ModContent.ItemType<Peacekeeper>());
recipe1.AddIngredient(ItemID.HellstoneBar, 10);
recipe1.AddTile(TileID.Anvils);
recipe1.Register();
Recipe val2 = CreateRecipe();
val2.AddIngredient(ModContent.ItemType<PeacegunnerAmerican>());
val2.AddIngredient(ItemID.SilverDye, 1);
val2.AddTile(TileID.DyeVat);
val2.Register();
Recipe recipe2 = CreateRecipe();
recipe2.AddIngredient(ModContent.ItemType<PeacegunnerAmerican>());
recipe2.AddIngredient(ItemID.SilverDye);
recipe2.AddTile(TileID.DyeVat);
recipe2.Register();
}
}
@@ -17,6 +17,7 @@ public class PeacegunnerAmerican : ModItem
public override void SetDefaults()
{
Item.damage = 32;
Item.DamageType = DamageClass.Ranged;
Item.width = 50;
Item.height = 28;
Item.useTime = 12;
@@ -40,7 +41,7 @@ public class PeacegunnerAmerican : ModItem
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 35f;
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 35f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
@@ -50,11 +51,11 @@ public class PeacegunnerAmerican : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<Peacegunner>());
val.AddIngredient(ItemID.BlueDye, 1);
val.AddIngredient(ItemID.RedDye, 1);
val.AddTile(TileID.DyeVat);
val.Register();
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ModContent.ItemType<Peacegunner>());
recipe.AddIngredient(ItemID.BlueDye);
recipe.AddIngredient(ItemID.RedDye);
recipe.AddTile(TileID.DyeVat);
recipe.Register();
}
}
@@ -17,6 +17,7 @@ public class Peacekeeper : ModItem
public override void SetDefaults()
{
Item.damage = 12;
Item.DamageType = DamageClass.Ranged;
Item.width = 50;
Item.height = 26;
Item.useTime = 15;
@@ -40,7 +41,7 @@ public class Peacekeeper : ModItem
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 35f;
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 35f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
@@ -50,10 +51,10 @@ public class Peacekeeper : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddRecipeGroup("IronBar", 10);
val.AddIngredient(ItemID.Sapphire, 2);
val.AddTile(TileID.Anvils);
val.Register();
Recipe recipe = CreateRecipe();
recipe.AddRecipeGroup("IronBar", 10);
recipe.AddIngredient(ItemID.Sapphire, 2);
recipe.AddTile(TileID.Anvils);
recipe.Register();
}
}
+7 -6
View File
@@ -18,6 +18,7 @@ public class Unity : ModItem
public override void SetDefaults()
{
Item.damage = 150;
Item.DamageType = DamageClass.Ranged;
Item.width = 38;
Item.height = 24;
Item.useTime = 2;
@@ -47,7 +48,7 @@ public class Unity : ModItem
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 35f;
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 35f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
@@ -61,10 +62,10 @@ public class Unity : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<GoddessRevolver>());
val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 8);
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
val.Register();
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ModContent.ItemType<GoddessRevolver>());
recipe.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 8);
recipe.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
recipe.Register();
}
}
@@ -18,6 +18,7 @@ public class GoldenPulse : ModItem
public override void SetDefaults()
{
Item.damage = 66;
Item.DamageType = DamageClass.Ranged;
Item.width = 40;
Item.height = 28;
Item.useTime = 2;
@@ -46,9 +47,7 @@ public class GoldenPulse : ModItem
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
velocity.X = perturbedSpeed.X;
velocity.Y = perturbedSpeed.Y;
velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(8f));
if (type == 14)
{
type = ModContent.ProjectileType<PulseBulletGolden>();
@@ -58,10 +57,10 @@ public class GoldenPulse : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddRecipeGroup("FabusMod:PulseSprayer", 1);
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 2);
val.AddTile(TileID.LunarCraftingStation);
val.Register();
CreateRecipe()
.AddRecipeGroup("FabusMod:PulseSprayer")
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 2)
.AddTile(TileID.LunarCraftingStation)
.Register();
}
}
@@ -18,6 +18,7 @@ public class Graffiti : ModItem
public override void SetDefaults()
{
Item.damage = 80;
Item.DamageType = DamageClass.Ranged;
Item.width = 40;
Item.height = 28;
Item.useTime = 2;
@@ -46,9 +47,7 @@ public class Graffiti : ModItem
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
velocity.X = perturbedSpeed.X;
velocity.Y = perturbedSpeed.Y;
velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(8f));
if (type == 14)
{
type = ModContent.ProjectileType<RainbowBullet>();
@@ -58,10 +57,10 @@ public class Graffiti : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<GoldenPulse>());
val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 10);
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<GoldenPulse>())
.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 10)
.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
.Register();
}
}
@@ -18,6 +18,7 @@ public class PulsePistol : ModItem
public override void SetDefaults()
{
Item.damage = 10;
Item.DamageType = DamageClass.Ranged;
Item.width = 40;
Item.height = 28;
Item.useTime = 2;
@@ -41,9 +42,7 @@ public class PulsePistol : ModItem
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
velocity.X = perturbedSpeed.X;
velocity.Y = perturbedSpeed.Y;
velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(8f));
if (type == 14)
{
type = ModContent.ProjectileType<PulseBullet>();
@@ -58,11 +57,11 @@ public class PulsePistol : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddRecipeGroup("FabusMod:AdamantiteBar", 6);
val.AddIngredient(ItemID.Diamond, 2);
val.AddIngredient(ItemID.Sapphire, 2);
val.AddTile(TileID.MythrilAnvil);
val.Register();
CreateRecipe()
.AddRecipeGroup("FabusMod:AdamantiteBar", 6)
.AddIngredient(ItemID.Diamond, 2)
.AddIngredient(ItemID.Sapphire, 2)
.AddTile(TileID.MythrilAnvil)
.Register();
}
}
@@ -18,6 +18,7 @@ public class PulseSprayer : ModItem
public override void SetDefaults()
{
Item.damage = 54;
Item.DamageType = DamageClass.Ranged;
Item.width = 40;
Item.height = 28;
Item.useTime = 2;
@@ -46,9 +47,7 @@ public class PulseSprayer : ModItem
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
velocity.X = perturbedSpeed.X;
velocity.Y = perturbedSpeed.Y;
velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(8f));
if (type == 14)
{
type = ModContent.ProjectileType<PulseBulletBlue>();
@@ -58,16 +57,16 @@ public class PulseSprayer : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddRecipeGroup("FabusMod:PunksPulse", 1);
val.AddIngredient(ItemID.FragmentVortex, 8);
val.AddTile(TileID.LunarCraftingStation);
val.Register();
CreateRecipe()
.AddRecipeGroup("FabusMod:PunksPulse")
.AddIngredient(ItemID.FragmentVortex, 8)
.AddTile(TileID.LunarCraftingStation)
.Register();
Recipe val2 = CreateRecipe();
val2.AddIngredient(ModContent.ItemType<PulseSprayerCadet>());
val2.AddIngredient(ItemID.BlueDye, 1);
val2.AddTile(TileID.DyeVat);
val2.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<PulseSprayerCadet>())
.AddIngredient(ItemID.BlueDye)
.AddTile(TileID.DyeVat)
.Register();
}
}
@@ -18,6 +18,7 @@ public class PulseSprayerCadet : ModItem
public override void SetDefaults()
{
Item.damage = 54;
Item.DamageType = DamageClass.Ranged;
Item.width = 40;
Item.height = 28;
Item.useTime = 2;
@@ -46,9 +47,7 @@ public class PulseSprayerCadet : ModItem
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
velocity.X = perturbedSpeed.X;
velocity.Y = perturbedSpeed.Y;
velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(8f));
if (type == 14)
{
type = ModContent.ProjectileType<PulseBullet>();
@@ -58,10 +57,10 @@ public class PulseSprayerCadet : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<PulseSprayer>());
val.AddIngredient(ItemID.SilverDye, 1);
val.AddTile(TileID.DyeVat);
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<PulseSprayer>())
.AddIngredient(ItemID.SilverDye)
.AddTile(TileID.DyeVat)
.Register();
}
}
+13 -14
View File
@@ -18,6 +18,7 @@ public class PunksPulse : ModItem
public override void SetDefaults()
{
Item.damage = 25;
Item.DamageType = DamageClass.Ranged;
Item.width = 40;
Item.height = 28;
Item.useTime = 2;
@@ -46,9 +47,7 @@ public class PunksPulse : ModItem
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
velocity.X = perturbedSpeed.X;
velocity.Y = perturbedSpeed.Y;
velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(8f));
if (type == 14)
{
type = ModContent.ProjectileType<PulseBullet>();
@@ -58,17 +57,17 @@ public class PunksPulse : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<PulsePistol>());
val.AddIngredient(ItemID.HallowedBar, 8);
val.AddIngredient(ItemID.SoulofNight, 6);
val.AddTile(TileID.AdamantiteForge);
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<PulsePistol>())
.AddIngredient(ItemID.HallowedBar, 8)
.AddIngredient(ItemID.SoulofNight, 6)
.AddTile(TileID.AdamantiteForge)
.Register();
Recipe val2 = CreateRecipe();
val2.AddIngredient(ModContent.ItemType<PunksPulseUltraviolet>());
val2.AddIngredient(ItemID.BlueDye, 1);
val2.AddTile(TileID.DyeVat);
val2.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<PunksPulseUltraviolet>())
.AddIngredient(ItemID.BlueDye)
.AddTile(TileID.DyeVat)
.Register();
}
}
@@ -18,6 +18,7 @@ public class PunksPulseUltraviolet : ModItem
public override void SetDefaults()
{
Item.damage = 25;
Item.DamageType = DamageClass.Ranged;
Item.width = 40;
Item.height = 28;
Item.useTime = 2;
@@ -46,9 +47,7 @@ public class PunksPulseUltraviolet : ModItem
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
velocity.X = perturbedSpeed.X;
velocity.Y = perturbedSpeed.Y;
velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(8f));
if (type == 14)
{
type = ModContent.ProjectileType<PulseBulletPink>();
@@ -58,10 +57,10 @@ public class PunksPulseUltraviolet : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<PunksPulse>());
val.AddIngredient(ItemID.PinkDye, 1);
val.AddTile(TileID.DyeVat);
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<PunksPulse>())
.AddIngredient(ItemID.PinkDye)
.AddTile(TileID.DyeVat)
.Register();
}
}
+9 -8
View File
@@ -18,6 +18,7 @@ public class Depriver : ModItem
public override void SetDefaults()
{
Item.damage = 120;
Item.DamageType = DamageClass.Ranged;
Item.width = 70;
Item.height = 36;
Item.useTime = 18;
@@ -43,8 +44,8 @@ public class Depriver : ModItem
int numberProjectiles = 8;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(10f));
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
Vector2 perturbedSpeed = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(10f));
Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
}
return false;
}
@@ -75,7 +76,7 @@ public class Depriver : ModItem
Item.useTime = 20;
Item.useAnimation = 20;
}
return CanUseItem(player);
return base.CanUseItem(player);
}
public override Vector2? HoldoutOffset()
@@ -85,10 +86,10 @@ public class Depriver : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<GoldenShotgun>());
val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 8);
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<GoldenShotgun>())
.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 8)
.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
.Register();
}
}
+10 -9
View File
@@ -17,6 +17,7 @@ public class GoldenShotgun : ModItem
public override void SetDefaults()
{
Item.damage = 52;
Item.DamageType = DamageClass.Ranged;
Item.width = 80;
Item.height = 34;
Item.useTime = 25;
@@ -38,8 +39,8 @@ public class GoldenShotgun : ModItem
int numberProjectiles = 7;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(10f));
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
Vector2 perturbedSpeed = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(10f));
Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
}
return true;
}
@@ -70,7 +71,7 @@ public class GoldenShotgun : ModItem
Item.useTime = 25;
Item.useAnimation = 25;
}
return CanUseItem(player);
return base.CanUseItem(player);
}
public override Vector2? HoldoutOffset()
@@ -80,11 +81,11 @@ public class GoldenShotgun : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddRecipeGroup("FabusMod:HellkinShotgun", 1);
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 8);
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4);
val.AddTile(TileID.AdamantiteForge);
val.Register();
CreateRecipe()
.AddRecipeGroup("FabusMod:HellkinShotgun")
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 8)
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4)
.AddTile(TileID.AdamantiteForge)
.Register();
}
}
@@ -17,6 +17,7 @@ public class HellfireShotgun : ModItem
public override void SetDefaults()
{
Item.damage = 21;
Item.DamageType = DamageClass.Ranged;
Item.width = 78;
Item.height = 28;
Item.useTime = 45;
@@ -38,8 +39,8 @@ public class HellfireShotgun : ModItem
int numberProjectiles = 5;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(12f));
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
Vector2 perturbedSpeed = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(12f));
Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
}
return false;
}
@@ -51,10 +52,10 @@ public class HellfireShotgun : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ItemID.Obsidian, 16);
val.AddIngredient(ItemID.HellstoneBar, 4);
val.AddTile(TileID.Anvils);
val.Register();
CreateRecipe()
.AddIngredient(ItemID.Obsidian, 16)
.AddIngredient(ItemID.HellstoneBar, 4)
.AddTile(TileID.Anvils)
.Register();
}
}
+15 -14
View File
@@ -17,6 +17,7 @@ public class HellkinShotgun : ModItem
public override void SetDefaults()
{
Item.damage = 46;
Item.DamageType = DamageClass.Ranged;
Item.width = 80;
Item.height = 34;
Item.useTime = 28;
@@ -38,8 +39,8 @@ public class HellkinShotgun : ModItem
int numberProjectiles = 6;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
Vector2 perturbedSpeed = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(8f));
Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
}
return true;
}
@@ -70,7 +71,7 @@ public class HellkinShotgun : ModItem
Item.useTime = 28;
Item.useAnimation = 28;
}
return CanUseItem(player);
return base.CanUseItem(player);
}
public override Vector2? HoldoutOffset()
@@ -80,17 +81,17 @@ public class HellkinShotgun : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddRecipeGroup("FabusMod:HellshiverGun");
val.AddIngredient(ItemID.HallowedBar, 6);
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4);
val.AddTile(TileID.MythrilAnvil);
val.Register();
CreateRecipe()
.AddRecipeGroup("FabusMod:HellshiverGun")
.AddIngredient(ItemID.HallowedBar, 6)
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4)
.AddTile(TileID.MythrilAnvil)
.Register();
Recipe val2 = CreateRecipe();
val2.AddIngredient(ModContent.ItemType<HellkinShotgunDracula>());
val2.AddIngredient(ItemID.OrangeDye, 1);
val2.AddTile(TileID.DyeVat);
val2.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<HellkinShotgunDracula>())
.AddIngredient(ItemID.OrangeDye)
.AddTile(TileID.DyeVat)
.Register();
}
}
@@ -17,6 +17,7 @@ public class HellkinShotgunDracula : ModItem
public override void SetDefaults()
{
Item.damage = 46;
Item.DamageType = DamageClass.Ranged;
Item.width = 78;
Item.height = 30;
Item.useTime = 28;
@@ -38,8 +39,8 @@ public class HellkinShotgunDracula : ModItem
int numberProjectiles = 6;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
Vector2 perturbedSpeed = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(8f));
Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
}
return true;
}
@@ -70,7 +71,7 @@ public class HellkinShotgunDracula : ModItem
Item.useTime = 28;
Item.useAnimation = 28;
}
return this.CanUseItem(player);
return base.CanUseItem(player);
}
public override Vector2? HoldoutOffset()
@@ -80,10 +81,10 @@ public class HellkinShotgunDracula : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<HellkinShotgun>());
val.AddIngredient(ItemID.RedDye, 1);
val.AddTile(TileID.DyeVat);
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<HellkinShotgun>())
.AddIngredient(ItemID.RedDye)
.AddTile(TileID.DyeVat)
.Register();
}
}
+14 -13
View File
@@ -17,6 +17,7 @@ public class HellshiverGun : ModItem
public override void SetDefaults()
{
Item.damage = 30;
Item.DamageType = DamageClass.Ranged;
Item.width = 78;
Item.height = 28;
Item.useTime = 35;
@@ -38,8 +39,8 @@ public class HellshiverGun : ModItem
int numberProjectiles = 6;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(10f));
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI, 0f, 0f);
Vector2 perturbedSpeed = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(10f));
Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI, 0f, 0f);
}
return false;
}
@@ -51,17 +52,17 @@ public class HellshiverGun : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<HellfireShotgun>());
val.AddRecipeGroup("FabusMod:OrichalcumBar", 6);
val.AddIngredient(ItemID.IceBlock, 20);
val.AddTile(TileID.MythrilAnvil);
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<HellfireShotgun>())
.AddRecipeGroup("FabusMod:OrichalcumBar", 6)
.AddIngredient(ItemID.IceBlock, 20)
.AddTile(TileID.MythrilAnvil)
.Register();
Recipe val2 = CreateRecipe();
val2.AddIngredient(ModContent.ItemType<HellshiverGunHellfire>());
val2.AddIngredient(ItemID.BlueFlameDye, 1);
val2.AddTile(TileID.DyeVat);
val2.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<HellshiverGunHellfire>())
.AddIngredient(ItemID.BlueFlameDye)
.AddTile(TileID.DyeVat)
.Register();
}
}
@@ -17,6 +17,7 @@ public class HellshiverGunHellfire : ModItem
public override void SetDefaults()
{
Item.damage = 30;
Item.DamageType = DamageClass.Ranged;
Item.width = 78;
Item.height = 28;
Item.useTime = 35;
@@ -38,8 +39,8 @@ public class HellshiverGunHellfire : ModItem
int numberProjectiles = 6;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(10f));
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
Vector2 perturbedSpeed = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(10f));
Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
}
return false;
}
@@ -51,10 +52,10 @@ public class HellshiverGunHellfire : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<HellshiverGun>());
val.AddIngredient(ItemID.FlameDye, 1);
val.AddTile(TileID.DyeVat);
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<HellshiverGun>())
.AddIngredient(ItemID.FlameDye)
.AddTile(TileID.DyeVat)
.Register();
}
}