Fixed crashes for ranged weapons.

Optimized code.
This commit is contained in:
Big Duckie
2022-07-05 16:08:31 -06:00
parent 8f5ec80722
commit eb2cb27e79
51 changed files with 513 additions and 501 deletions
@@ -1,4 +1,3 @@
using FabusMod.Projectiles.LightBlasts;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
@@ -18,6 +17,7 @@ public class GoldenStinger : ModItem
public override void SetDefaults()
{
Item.damage = 68;
Item.DamageType = DamageClass.Ranged;
Item.width = 32;
Item.height = 38;
Item.useTime = 3;
@@ -28,14 +28,14 @@ public class GoldenStinger : ModItem
Item.value = Item.sellPrice(0, 30, 35, 0);
Item.UseSound = SoundID.Item11;
Item.autoReuse = true;
Item.shoot = ModContent.ProjectileType<GoldenLightBlast>();
Item.shoot = ModContent.ProjectileType<Projectiles.LightBlasts.GoldenLightBlast>();
Item.shootSpeed = 10f;
Item.rare = 12;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 32f;
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 32f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
@@ -45,10 +45,10 @@ public class GoldenStinger : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddRecipeGroup("FabusMod:TheStinger", 1);
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6);
val.AddTile(TileID.LunarCraftingStation);
val.Register();
CreateRecipe()
.AddRecipeGroup("FabusMod:TheStinger")
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6)
.AddTile(TileID.LunarCraftingStation)
.Register();
}
}
+10 -10
View File
@@ -1,4 +1,3 @@
using FabusMod.Projectiles.LightBlasts;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
@@ -18,6 +17,7 @@ public class LightGun : ModItem
public override void SetDefaults()
{
Item.damage = 14;
Item.DamageType = DamageClass.Ranged;
Item.width = 32;
Item.height = 38;
Item.useTime = 7;
@@ -28,14 +28,14 @@ public class LightGun : ModItem
Item.value = Item.sellPrice(0, 5, 0, 0);
Item.UseSound = SoundID.Item11;
Item.autoReuse = true;
Item.shoot = ModContent.ProjectileType<LightBlast>();
Item.shoot = ModContent.ProjectileType<Projectiles.LightBlasts.LightBlast>();
Item.shootSpeed = 7f;
Item.rare = ItemRarityID.Green;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 32f;
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 32f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
@@ -45,11 +45,11 @@ public class LightGun : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddRecipeGroup("FabusMod:GoldBar", 20);
val.AddIngredient(ItemID.Diamond, 4);
val.AddIngredient(ItemID.Amethyst, 6);
val.AddTile(TileID.Anvils);
val.Register();
CreateRecipe()
.AddRecipeGroup("FabusMod:GoldBar", 20)
.AddIngredient(ItemID.Diamond, 4)
.AddIngredient(ItemID.Amethyst, 6)
.AddTile(TileID.Anvils)
.Register();
}
}
@@ -1,4 +1,3 @@
using FabusMod.Projectiles.LightBlasts;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
@@ -18,6 +17,7 @@ public class SpectralBlaster : ModItem
public override void SetDefaults()
{
Item.damage = 100;
Item.DamageType = DamageClass.Ranged;
Item.width = 32;
Item.height = 38;
Item.useTime = 2;
@@ -28,14 +28,14 @@ public class SpectralBlaster : ModItem
Item.value = Item.sellPrice(1, 55, 0, 0);
Item.UseSound = SoundID.Item11;
Item.autoReuse = true;
Item.shoot = ModContent.ProjectileType<RainbowLightBlast>();
Item.shoot = ModContent.ProjectileType<Projectiles.LightBlasts.RainbowLightBlast>();
Item.shootSpeed = 10f;
Item.expert = true;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 32f;
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 32f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
@@ -45,10 +45,10 @@ public class SpectralBlaster : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<GoldenStinger>());
val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 6);
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
val.Register();
Recipe recipe = CreateRecipe()
.AddIngredient(ModContent.ItemType<GoldenStinger>())
.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 6)
.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
.Register();
}
}
+10 -10
View File
@@ -1,4 +1,3 @@
using FabusMod.Projectiles.LightBlasts;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
@@ -18,6 +17,7 @@ public class Taegeukgi : ModItem
public override void SetDefaults()
{
Item.damage = 40;
Item.DamageType = DamageClass.Ranged;
Item.width = 32;
Item.height = 38;
Item.useTime = 5;
@@ -28,14 +28,14 @@ public class Taegeukgi : ModItem
Item.value = Item.sellPrice(0, 8, 25, 0);
Item.UseSound = SoundID.Item11;
Item.autoReuse = true;
Item.shoot = ModContent.ProjectileType<LightBlast>();
Item.shoot = ModContent.ProjectileType<Projectiles.LightBlasts.LightBlast>();
Item.shootSpeed = 6f;
Item.rare = ItemRarityID.LightRed;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 32f;
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 32f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
@@ -45,11 +45,11 @@ public class Taegeukgi : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<LightGun>());
val.AddRecipeGroup("FabusMod:OrichalcumBar", 6);
val.AddIngredient(ItemID.Sapphire, 6);
val.AddTile(TileID.MythrilAnvil);
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<LightGun>())
.AddRecipeGroup("FabusMod:OrichalcumBar", 6)
.AddIngredient(ItemID.Sapphire, 6)
.AddTile(TileID.MythrilAnvil)
.Register();
}
}
+15 -15
View File
@@ -1,4 +1,3 @@
using FabusMod.Projectiles.LightBlasts;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
@@ -18,6 +17,7 @@ public class TheStinger : ModItem
public override void SetDefaults()
{
Item.damage = 66;
Item.DamageType = DamageClass.Ranged;
Item.width = 32;
Item.height = 38;
Item.useTime = 4;
@@ -28,14 +28,14 @@ public class TheStinger : ModItem
Item.value = Item.sellPrice(0, 13, 85, 0);
Item.UseSound = SoundID.Item11;
Item.autoReuse = true;
Item.shoot = ModContent.ProjectileType<LightBlast>();
Item.shoot = ModContent.ProjectileType<Projectiles.LightBlasts.LightBlast>();
Item.shootSpeed = 5f;
Item.rare = ItemRarityID.Pink;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 32f;
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 32f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
@@ -45,16 +45,16 @@ public class TheStinger : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<Taegeukgi>());
val.AddIngredient(ItemID.HallowedBar, 14);
val.AddTile(TileID.AdamantiteForge);
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<Taegeukgi>())
.AddIngredient(ItemID.HallowedBar, 14)
.AddTile(TileID.AdamantiteForge)
.Register();
Recipe val2 = CreateRecipe();
val2.AddIngredient(ModContent.ItemType<TheStingerBlackCat>());
val2.AddIngredient(ItemID.BlueDye, 1);
val2.AddTile(TileID.DyeVat);
val2.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<TheStingerBlackCat>())
.AddIngredient(ItemID.BlueDye)
.AddTile(TileID.DyeVat)
.Register();
}
}
@@ -1,4 +1,3 @@
using FabusMod.Projectiles.LightBlasts;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
@@ -18,6 +17,7 @@ public class TheStingerBlackCat : ModItem
public override void SetDefaults()
{
Item.damage = 66;
Item.DamageType = DamageClass.Ranged;
Item.width = 32;
Item.height = 38;
Item.useTime = 4;
@@ -28,14 +28,14 @@ public class TheStingerBlackCat : ModItem
Item.value = Item.sellPrice(0, 13, 85, 0);
Item.UseSound = SoundID.Item11;
Item.autoReuse = true;
Item.shoot = ModContent.ProjectileType<LightBlast>();
Item.shoot = ModContent.ProjectileType<Projectiles.LightBlasts.LightBlast>();
Item.shootSpeed = 5f;
Item.rare = ItemRarityID.Pink;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 32f;
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 32f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
@@ -45,10 +45,10 @@ public class TheStingerBlackCat : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(null, "TheStinger", 1);
val.AddIngredient(ItemID.BlackDye, 1);
val.AddTile(TileID.DyeVat);
val.Register();
CreateRecipe()
.AddIngredient(null, "TheStinger")
.AddIngredient(ItemID.BlackDye)
.AddTile(TileID.DyeVat)
.Register();
}
}