Commit of decompiled and "updated" code.
@@ -0,0 +1,94 @@
|
||||
using FabusMod.Projectiles;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Ranged.Shotguns;
|
||||
|
||||
public class Depriver : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Color Splash");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nFires a spread of 8 bullets \nUsing <right> grants the [c/8A8A8A:Ultracharging] buff, which has the following effects:\n - After 2 seconds of not being able to use items, grants the [c/AB2C2C:U][c/F3821B:l][c/E6AF31:t][c/63B465:r][c/82E8E8:a][c/9EF3EF:c][c/2BA0B5:h][c/734679:a][c/AB2C2C:r][c/F3821B:g][c/E6AF31:e] buff\n - [c/AB2C2C:U][c/F3821B:l][c/E6AF31:t][c/63B465:r][c/82E8E8:a][c/9EF3EF:c][c/2BA0B5:h][c/734679:a][c/AB2C2C:r][c/F3821B:g][c/E6AF31:e] increases damage dealt by Color Splasher by 12%, and reduces Color Splasher's use time by 20% \n[c/AB2C2C:U][c/F3821B:l][c/E6AF31:t][c/63B465:r][c/82E8E8:a][c/9EF3EF:c][c/2BA0B5:h][c/734679:a][c/AB2C2C:r][c/F3821B:g][c/E6AF31:e] has a cooldown of [c/CA4646:40 seconds] once the effect ends\nConverts Musket Balls into homing Rainbow Bullets \nOnly uses one Bullet per use");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 120;
|
||||
Item.width = 70;
|
||||
Item.height = 36;
|
||||
Item.useTime = 18;
|
||||
Item.useAnimation = 18;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 4f;
|
||||
Item.value = Item.sellPrice(2, 14, 0, 0);
|
||||
Item.expert = true;
|
||||
Item.UseSound = SoundID.Item38;
|
||||
Item.autoReuse = true;
|
||||
Item.shoot = ProjectileID.PurificationPowder;
|
||||
Item.shootSpeed = 35f;
|
||||
Item.useAmmo = AmmoID.Bullet;
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
if (type == 14)
|
||||
{
|
||||
type = ModContent.ProjectileType<RainbowBullet>();
|
||||
}
|
||||
int numberProjectiles = 8;
|
||||
for (int i = 0; i < numberProjectiles; i++)
|
||||
{
|
||||
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(10f));
|
||||
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool AltFunctionUse(Player player)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CanUseItem(Player player)
|
||||
{
|
||||
if (player.altFunctionUse == 2)
|
||||
{
|
||||
if (!player.HasBuff(ModContent.BuffType<Buffs.Shotgun.UltrachargeCooldown>()) && !player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Ultracharge>()) && !player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Ultracharging>()))
|
||||
{
|
||||
player.AddBuff(ModContent.BuffType<Buffs.Shotgun.Ultracharging>(), 140, true);
|
||||
}
|
||||
}
|
||||
else if (player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Ultracharge>()))
|
||||
{
|
||||
Item.damage = 134;
|
||||
Item.useTime = 16;
|
||||
Item.useAnimation = 16;
|
||||
}
|
||||
else
|
||||
{
|
||||
Item.damage = 120;
|
||||
Item.useTime = 20;
|
||||
Item.useAnimation = 20;
|
||||
}
|
||||
return CanUseItem(player);
|
||||
}
|
||||
|
||||
public override Vector2? HoldoutOffset()
|
||||
{
|
||||
return new Vector2(-2f, -5f);
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<GoldenShotgun>());
|
||||
val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 8);
|
||||
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 885 B |
@@ -0,0 +1,90 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Ranged.Shotguns;
|
||||
|
||||
public class GoldenShotgun : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Golden Shotgun");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nFires a spread of 7 bullets \nUsing <right> grants the [c/8A8A8A:Hypercharging] buff, which has the following effects:\n - After 2 seconds of not being able to use items, grants the [c/FF9300:Hypercharge] buff\n - [c/FF9300:Hypercharge] increases damage dealt by Golden Shotgun by 12%, and reduces Golden Shotgun's use time by 20% \n[c/FF9300:Hypercharge] has a cooldown of [c/CA4646:40 seconds] once the effect ends\nOnly uses one Bullet per use");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 52;
|
||||
Item.width = 80;
|
||||
Item.height = 34;
|
||||
Item.useTime = 25;
|
||||
Item.useAnimation = 25;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 4f;
|
||||
Item.value = Item.sellPrice(0, 46, 0, 0);
|
||||
Item.rare = ItemRarityID.Yellow;
|
||||
Item.UseSound = SoundID.Item38;
|
||||
Item.autoReuse = true;
|
||||
Item.shoot = ProjectileID.PurificationPowder;
|
||||
Item.shootSpeed = 35f;
|
||||
Item.useAmmo = AmmoID.Bullet;
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
int numberProjectiles = 7;
|
||||
for (int i = 0; i < numberProjectiles; i++)
|
||||
{
|
||||
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(10f));
|
||||
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool AltFunctionUse(Player player)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CanUseItem(Player player)
|
||||
{
|
||||
if (player.altFunctionUse == 2)
|
||||
{
|
||||
if (!player.HasBuff(ModContent.BuffType<Buffs.Shotgun.HyperchargeCooldown>()) && !player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharge>()) && !player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharging>()))
|
||||
{
|
||||
player.AddBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharging>(), 140, true);
|
||||
}
|
||||
}
|
||||
else if (player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharge>()))
|
||||
{
|
||||
Item.damage = 58;
|
||||
Item.useTime = 20;
|
||||
Item.useAnimation = 20;
|
||||
}
|
||||
else
|
||||
{
|
||||
Item.damage = 52;
|
||||
Item.useTime = 25;
|
||||
Item.useAnimation = 25;
|
||||
}
|
||||
return CanUseItem(player);
|
||||
}
|
||||
|
||||
public override Vector2? HoldoutOffset()
|
||||
{
|
||||
return new Vector2(-2f, -5f);
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddRecipeGroup("FabusMod:HellkinShotgun", 1);
|
||||
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 8);
|
||||
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4);
|
||||
val.AddTile(TileID.AdamantiteForge);
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 1.0 KiB |
@@ -0,0 +1,60 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Ranged.Shotguns;
|
||||
|
||||
public class HellfireShotgun : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Hellfire Shotgun");
|
||||
Tooltip.SetDefault("Fires a spread of 5 bullets \nOnly uses one Bullet per use");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 21;
|
||||
Item.width = 78;
|
||||
Item.height = 28;
|
||||
Item.useTime = 45;
|
||||
Item.useAnimation = 45;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 4f;
|
||||
Item.value = Item.sellPrice(0, 2, 0, 0);
|
||||
Item.rare = ItemRarityID.Orange;
|
||||
Item.UseSound = SoundID.Item36;
|
||||
Item.autoReuse = false;
|
||||
Item.shoot = ProjectileID.PurificationPowder;
|
||||
Item.shootSpeed = 35f;
|
||||
Item.useAmmo = AmmoID.Bullet;
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
int numberProjectiles = 5;
|
||||
for (int i = 0; i < numberProjectiles; i++)
|
||||
{
|
||||
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(12f));
|
||||
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override Vector2? HoldoutOffset()
|
||||
{
|
||||
return new Vector2(-2f, -5f);
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ItemID.Obsidian, 16);
|
||||
val.AddIngredient(ItemID.HellstoneBar, 4);
|
||||
val.AddTile(TileID.Anvils);
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 615 B |
@@ -0,0 +1,96 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Ranged.Shotguns;
|
||||
|
||||
public class HellkinShotgun : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Hellraiser");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots, dyeable] \nFires a spread of 6 bullets \nUsing <right> grants the [c/8A8A8A:Hypercharging] buff, which has the following effects:\n - After 2 seconds of not being able to use items, grants the [c/FF9300:Hypercharge] buff\n - [c/FF9300:Hypercharge] increases damage dealt by Hellraiser by 12%, and reduces Hellraiser's use time by 20% \n[c/FF9300:Hypercharge] has a cooldown of [c/CA4646:40 seconds] once the effect ends\nOnly uses one Bullet per use");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 46;
|
||||
Item.width = 80;
|
||||
Item.height = 34;
|
||||
Item.useTime = 28;
|
||||
Item.useAnimation = 28;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 4f;
|
||||
Item.value = Item.sellPrice(0, 14, 20, 0);
|
||||
Item.rare = ItemRarityID.LightPurple;
|
||||
Item.UseSound = SoundID.Item38;
|
||||
Item.autoReuse = true;
|
||||
Item.shoot = ProjectileID.PurificationPowder;
|
||||
Item.shootSpeed = 35f;
|
||||
Item.useAmmo = AmmoID.Bullet;
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
int numberProjectiles = 6;
|
||||
for (int i = 0; i < numberProjectiles; i++)
|
||||
{
|
||||
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
|
||||
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool AltFunctionUse(Player player)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CanUseItem(Player player)
|
||||
{
|
||||
if (player.altFunctionUse == 2)
|
||||
{
|
||||
if (!player.HasBuff(ModContent.BuffType<Buffs.Shotgun.HyperchargeCooldown>()) && !player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharge>()) && !player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharging>()))
|
||||
{
|
||||
player.AddBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharging>(), 140, true);
|
||||
}
|
||||
}
|
||||
else if (player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharge>()))
|
||||
{
|
||||
Item.damage = 52;
|
||||
Item.useTime = 25;
|
||||
Item.useAnimation = 25;
|
||||
}
|
||||
else
|
||||
{
|
||||
Item.damage = 46;
|
||||
Item.useTime = 28;
|
||||
Item.useAnimation = 28;
|
||||
}
|
||||
return CanUseItem(player);
|
||||
}
|
||||
|
||||
public override Vector2? HoldoutOffset()
|
||||
{
|
||||
return new Vector2(-2f, -5f);
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddRecipeGroup("FabusMod:HellshiverGun");
|
||||
val.AddIngredient(ItemID.HallowedBar, 6);
|
||||
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4);
|
||||
val.AddTile(TileID.MythrilAnvil);
|
||||
val.Register();
|
||||
|
||||
Recipe val2 = CreateRecipe();
|
||||
val2.AddIngredient(ModContent.ItemType<HellkinShotgunDracula>());
|
||||
val2.AddIngredient(ItemID.OrangeDye, 1);
|
||||
val2.AddTile(TileID.DyeVat);
|
||||
val2.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 927 B |
@@ -0,0 +1,89 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Ranged.Shotguns;
|
||||
|
||||
public class HellkinShotgunDracula : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Hellraiser - Dracula");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nFires a spread of 6 bullets \nUsing <right> grants the [c/8A8A8A:Hypercharging] buff, which has the following effects:\n - After 2 seconds of not being able to use items, grants the [c/FF9300:Hypercharge] buff\n - [c/FF9300:Hypercharge] increases damage dealt by Hellraiser by 12%, and reduces Hellraiser's use time by 20% \n[c/FF9300:Hypercharge] has a cooldown of [c/CA4646:40 seconds] once the effect ends\nOnly uses one Bullet per use");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 46;
|
||||
Item.width = 78;
|
||||
Item.height = 30;
|
||||
Item.useTime = 28;
|
||||
Item.useAnimation = 28;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 4f;
|
||||
Item.value = Item.sellPrice(0, 14, 20, 0);
|
||||
Item.rare = ItemRarityID.LightPurple;
|
||||
Item.UseSound = SoundID.Item38;
|
||||
Item.autoReuse = true;
|
||||
Item.shoot = ProjectileID.PurificationPowder;
|
||||
Item.shootSpeed = 35f;
|
||||
Item.useAmmo = AmmoID.Bullet;
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
int numberProjectiles = 6;
|
||||
for (int i = 0; i < numberProjectiles; i++)
|
||||
{
|
||||
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
|
||||
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool AltFunctionUse(Player player)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CanUseItem(Player player)
|
||||
{
|
||||
if (player.altFunctionUse == 2)
|
||||
{
|
||||
if (!player.HasBuff(ModContent.BuffType<Buffs.Shotgun.HyperchargeCooldown>()) && !player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharge>()) && !player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharging>()))
|
||||
{
|
||||
player.AddBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharging>(), 140, true);
|
||||
}
|
||||
}
|
||||
else if (player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharge>()))
|
||||
{
|
||||
Item.damage = 52;
|
||||
Item.useTime = 25;
|
||||
Item.useAnimation = 25;
|
||||
}
|
||||
else
|
||||
{
|
||||
Item.damage = 46;
|
||||
Item.useTime = 28;
|
||||
Item.useAnimation = 28;
|
||||
}
|
||||
return this.CanUseItem(player);
|
||||
}
|
||||
|
||||
public override Vector2? HoldoutOffset()
|
||||
{
|
||||
return new Vector2(-2f, -5f);
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<HellkinShotgun>());
|
||||
val.AddIngredient(ItemID.RedDye, 1);
|
||||
val.AddTile(TileID.DyeVat);
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 825 B |
@@ -0,0 +1,67 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Ranged.Shotguns;
|
||||
|
||||
public class HellshiverGun : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Shivering Shotgun");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots, dyeable] \nFires a spread of 6 bullets \nOnly uses one Bullet per use");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 30;
|
||||
Item.width = 78;
|
||||
Item.height = 28;
|
||||
Item.useTime = 35;
|
||||
Item.useAnimation = 35;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 4f;
|
||||
Item.value = Item.sellPrice(0, 4, 64, 0);
|
||||
Item.rare = ItemRarityID.LightRed;
|
||||
Item.UseSound = SoundID.Item36;
|
||||
Item.autoReuse = true;
|
||||
Item.shoot = ProjectileID.PurificationPowder;
|
||||
Item.shootSpeed = 35f;
|
||||
Item.useAmmo = AmmoID.Bullet;
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
int numberProjectiles = 6;
|
||||
for (int i = 0; i < numberProjectiles; i++)
|
||||
{
|
||||
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(10f));
|
||||
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI, 0f, 0f);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override Vector2? HoldoutOffset()
|
||||
{
|
||||
return new Vector2(-2f, -5f);
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<HellfireShotgun>());
|
||||
val.AddRecipeGroup("FabusMod:OrichalcumBar", 6);
|
||||
val.AddIngredient(ItemID.IceBlock, 20);
|
||||
val.AddTile(TileID.MythrilAnvil);
|
||||
val.Register();
|
||||
|
||||
Recipe val2 = CreateRecipe();
|
||||
val2.AddIngredient(ModContent.ItemType<HellshiverGunHellfire>());
|
||||
val2.AddIngredient(ItemID.BlueFlameDye, 1);
|
||||
val2.AddTile(TileID.DyeVat);
|
||||
val2.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 686 B |
@@ -0,0 +1,60 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Ranged.Shotguns;
|
||||
|
||||
public class HellshiverGunHellfire : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Shivering Shotgun - Hellfire");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nFires a spread of 6 bullets \nOnly uses one Bullet per use");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 30;
|
||||
Item.width = 78;
|
||||
Item.height = 28;
|
||||
Item.useTime = 35;
|
||||
Item.useAnimation = 35;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 4f;
|
||||
Item.value = Item.sellPrice(0, 4, 64, 0);
|
||||
Item.rare = ItemRarityID.LightRed;
|
||||
Item.UseSound = SoundID.Item36;
|
||||
Item.autoReuse = true;
|
||||
Item.shoot = ProjectileID.PurificationPowder;
|
||||
Item.shootSpeed = 35f;
|
||||
Item.useAmmo = AmmoID.Bullet;
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
int numberProjectiles = 6;
|
||||
for (int i = 0; i < numberProjectiles; i++)
|
||||
{
|
||||
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(10f));
|
||||
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override Vector2? HoldoutOffset()
|
||||
{
|
||||
return new Vector2(-2f, -5f);
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<HellshiverGun>());
|
||||
val.AddIngredient(ItemID.FlameDye, 1);
|
||||
val.AddTile(TileID.DyeVat);
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 856 B |