Commit of decompiled and "updated" code.

This commit is contained in:
Big Duckie
2022-07-03 14:13:26 -06:00
parent 3d34e53842
commit e1441e74a5
731 changed files with 18423 additions and 0 deletions
+94
View File
@@ -0,0 +1,94 @@
using FabusMod.Projectiles;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Ranged.Shotguns;
public class Depriver : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Color Splash");
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nFires a spread of 8 bullets \nUsing <right> grants the [c/8A8A8A:Ultracharging] buff, which has the following effects:\n - After 2 seconds of not being able to use items, grants the [c/AB2C2C:U][c/F3821B:l][c/E6AF31:t][c/63B465:r][c/82E8E8:a][c/9EF3EF:c][c/2BA0B5:h][c/734679:a][c/AB2C2C:r][c/F3821B:g][c/E6AF31:e] buff\n - [c/AB2C2C:U][c/F3821B:l][c/E6AF31:t][c/63B465:r][c/82E8E8:a][c/9EF3EF:c][c/2BA0B5:h][c/734679:a][c/AB2C2C:r][c/F3821B:g][c/E6AF31:e] increases damage dealt by Color Splasher by 12%, and reduces Color Splasher's use time by 20% \n[c/AB2C2C:U][c/F3821B:l][c/E6AF31:t][c/63B465:r][c/82E8E8:a][c/9EF3EF:c][c/2BA0B5:h][c/734679:a][c/AB2C2C:r][c/F3821B:g][c/E6AF31:e] has a cooldown of [c/CA4646:40 seconds] once the effect ends\nConverts Musket Balls into homing Rainbow Bullets \nOnly uses one Bullet per use");
}
public override void SetDefaults()
{
Item.damage = 120;
Item.width = 70;
Item.height = 36;
Item.useTime = 18;
Item.useAnimation = 18;
Item.useStyle = ItemUseStyleID.Shoot;
Item.noMelee = true;
Item.knockBack = 4f;
Item.value = Item.sellPrice(2, 14, 0, 0);
Item.expert = true;
Item.UseSound = SoundID.Item38;
Item.autoReuse = true;
Item.shoot = ProjectileID.PurificationPowder;
Item.shootSpeed = 35f;
Item.useAmmo = AmmoID.Bullet;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
if (type == 14)
{
type = ModContent.ProjectileType<RainbowBullet>();
}
int numberProjectiles = 8;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(10f));
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
}
return false;
}
public override bool AltFunctionUse(Player player)
{
return true;
}
public override bool CanUseItem(Player player)
{
if (player.altFunctionUse == 2)
{
if (!player.HasBuff(ModContent.BuffType<Buffs.Shotgun.UltrachargeCooldown>()) && !player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Ultracharge>()) && !player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Ultracharging>()))
{
player.AddBuff(ModContent.BuffType<Buffs.Shotgun.Ultracharging>(), 140, true);
}
}
else if (player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Ultracharge>()))
{
Item.damage = 134;
Item.useTime = 16;
Item.useAnimation = 16;
}
else
{
Item.damage = 120;
Item.useTime = 20;
Item.useAnimation = 20;
}
return CanUseItem(player);
}
public override Vector2? HoldoutOffset()
{
return new Vector2(-2f, -5f);
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<GoldenShotgun>());
val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 8);
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
val.Register();
}
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 885 B

@@ -0,0 +1,90 @@
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Ranged.Shotguns;
public class GoldenShotgun : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Golden Shotgun");
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nFires a spread of 7 bullets \nUsing <right> grants the [c/8A8A8A:Hypercharging] buff, which has the following effects:\n - After 2 seconds of not being able to use items, grants the [c/FF9300:Hypercharge] buff\n - [c/FF9300:Hypercharge] increases damage dealt by Golden Shotgun by 12%, and reduces Golden Shotgun's use time by 20% \n[c/FF9300:Hypercharge] has a cooldown of [c/CA4646:40 seconds] once the effect ends\nOnly uses one Bullet per use");
}
public override void SetDefaults()
{
Item.damage = 52;
Item.width = 80;
Item.height = 34;
Item.useTime = 25;
Item.useAnimation = 25;
Item.useStyle = ItemUseStyleID.Shoot;
Item.noMelee = true;
Item.knockBack = 4f;
Item.value = Item.sellPrice(0, 46, 0, 0);
Item.rare = ItemRarityID.Yellow;
Item.UseSound = SoundID.Item38;
Item.autoReuse = true;
Item.shoot = ProjectileID.PurificationPowder;
Item.shootSpeed = 35f;
Item.useAmmo = AmmoID.Bullet;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
int numberProjectiles = 7;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(10f));
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
}
return true;
}
public override bool AltFunctionUse(Player player)
{
return true;
}
public override bool CanUseItem(Player player)
{
if (player.altFunctionUse == 2)
{
if (!player.HasBuff(ModContent.BuffType<Buffs.Shotgun.HyperchargeCooldown>()) && !player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharge>()) && !player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharging>()))
{
player.AddBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharging>(), 140, true);
}
}
else if (player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharge>()))
{
Item.damage = 58;
Item.useTime = 20;
Item.useAnimation = 20;
}
else
{
Item.damage = 52;
Item.useTime = 25;
Item.useAnimation = 25;
}
return CanUseItem(player);
}
public override Vector2? HoldoutOffset()
{
return new Vector2(-2f, -5f);
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddRecipeGroup("FabusMod:HellkinShotgun", 1);
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 8);
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4);
val.AddTile(TileID.AdamantiteForge);
val.Register();
}
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.0 KiB

@@ -0,0 +1,60 @@
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Ranged.Shotguns;
public class HellfireShotgun : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Hellfire Shotgun");
Tooltip.SetDefault("Fires a spread of 5 bullets \nOnly uses one Bullet per use");
}
public override void SetDefaults()
{
Item.damage = 21;
Item.width = 78;
Item.height = 28;
Item.useTime = 45;
Item.useAnimation = 45;
Item.useStyle = ItemUseStyleID.Shoot;
Item.noMelee = true;
Item.knockBack = 4f;
Item.value = Item.sellPrice(0, 2, 0, 0);
Item.rare = ItemRarityID.Orange;
Item.UseSound = SoundID.Item36;
Item.autoReuse = false;
Item.shoot = ProjectileID.PurificationPowder;
Item.shootSpeed = 35f;
Item.useAmmo = AmmoID.Bullet;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
int numberProjectiles = 5;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(12f));
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
}
return false;
}
public override Vector2? HoldoutOffset()
{
return new Vector2(-2f, -5f);
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ItemID.Obsidian, 16);
val.AddIngredient(ItemID.HellstoneBar, 4);
val.AddTile(TileID.Anvils);
val.Register();
}
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 615 B

@@ -0,0 +1,96 @@
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Ranged.Shotguns;
public class HellkinShotgun : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Hellraiser");
Tooltip.SetDefault("[c/B6FF00:Autoshoots, dyeable] \nFires a spread of 6 bullets \nUsing <right> grants the [c/8A8A8A:Hypercharging] buff, which has the following effects:\n - After 2 seconds of not being able to use items, grants the [c/FF9300:Hypercharge] buff\n - [c/FF9300:Hypercharge] increases damage dealt by Hellraiser by 12%, and reduces Hellraiser's use time by 20% \n[c/FF9300:Hypercharge] has a cooldown of [c/CA4646:40 seconds] once the effect ends\nOnly uses one Bullet per use");
}
public override void SetDefaults()
{
Item.damage = 46;
Item.width = 80;
Item.height = 34;
Item.useTime = 28;
Item.useAnimation = 28;
Item.useStyle = ItemUseStyleID.Shoot;
Item.noMelee = true;
Item.knockBack = 4f;
Item.value = Item.sellPrice(0, 14, 20, 0);
Item.rare = ItemRarityID.LightPurple;
Item.UseSound = SoundID.Item38;
Item.autoReuse = true;
Item.shoot = ProjectileID.PurificationPowder;
Item.shootSpeed = 35f;
Item.useAmmo = AmmoID.Bullet;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
int numberProjectiles = 6;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
}
return true;
}
public override bool AltFunctionUse(Player player)
{
return true;
}
public override bool CanUseItem(Player player)
{
if (player.altFunctionUse == 2)
{
if (!player.HasBuff(ModContent.BuffType<Buffs.Shotgun.HyperchargeCooldown>()) && !player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharge>()) && !player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharging>()))
{
player.AddBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharging>(), 140, true);
}
}
else if (player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharge>()))
{
Item.damage = 52;
Item.useTime = 25;
Item.useAnimation = 25;
}
else
{
Item.damage = 46;
Item.useTime = 28;
Item.useAnimation = 28;
}
return CanUseItem(player);
}
public override Vector2? HoldoutOffset()
{
return new Vector2(-2f, -5f);
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddRecipeGroup("FabusMod:HellshiverGun");
val.AddIngredient(ItemID.HallowedBar, 6);
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4);
val.AddTile(TileID.MythrilAnvil);
val.Register();
Recipe val2 = CreateRecipe();
val2.AddIngredient(ModContent.ItemType<HellkinShotgunDracula>());
val2.AddIngredient(ItemID.OrangeDye, 1);
val2.AddTile(TileID.DyeVat);
val2.Register();
}
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 927 B

@@ -0,0 +1,89 @@
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Ranged.Shotguns;
public class HellkinShotgunDracula : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Hellraiser - Dracula");
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nFires a spread of 6 bullets \nUsing <right> grants the [c/8A8A8A:Hypercharging] buff, which has the following effects:\n - After 2 seconds of not being able to use items, grants the [c/FF9300:Hypercharge] buff\n - [c/FF9300:Hypercharge] increases damage dealt by Hellraiser by 12%, and reduces Hellraiser's use time by 20% \n[c/FF9300:Hypercharge] has a cooldown of [c/CA4646:40 seconds] once the effect ends\nOnly uses one Bullet per use");
}
public override void SetDefaults()
{
Item.damage = 46;
Item.width = 78;
Item.height = 30;
Item.useTime = 28;
Item.useAnimation = 28;
Item.useStyle = ItemUseStyleID.Shoot;
Item.noMelee = true;
Item.knockBack = 4f;
Item.value = Item.sellPrice(0, 14, 20, 0);
Item.rare = ItemRarityID.LightPurple;
Item.UseSound = SoundID.Item38;
Item.autoReuse = true;
Item.shoot = ProjectileID.PurificationPowder;
Item.shootSpeed = 35f;
Item.useAmmo = AmmoID.Bullet;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
int numberProjectiles = 6;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
}
return true;
}
public override bool AltFunctionUse(Player player)
{
return true;
}
public override bool CanUseItem(Player player)
{
if (player.altFunctionUse == 2)
{
if (!player.HasBuff(ModContent.BuffType<Buffs.Shotgun.HyperchargeCooldown>()) && !player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharge>()) && !player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharging>()))
{
player.AddBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharging>(), 140, true);
}
}
else if (player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Hypercharge>()))
{
Item.damage = 52;
Item.useTime = 25;
Item.useAnimation = 25;
}
else
{
Item.damage = 46;
Item.useTime = 28;
Item.useAnimation = 28;
}
return this.CanUseItem(player);
}
public override Vector2? HoldoutOffset()
{
return new Vector2(-2f, -5f);
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<HellkinShotgun>());
val.AddIngredient(ItemID.RedDye, 1);
val.AddTile(TileID.DyeVat);
val.Register();
}
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 825 B

@@ -0,0 +1,67 @@
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Ranged.Shotguns;
public class HellshiverGun : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Shivering Shotgun");
Tooltip.SetDefault("[c/B6FF00:Autoshoots, dyeable] \nFires a spread of 6 bullets \nOnly uses one Bullet per use");
}
public override void SetDefaults()
{
Item.damage = 30;
Item.width = 78;
Item.height = 28;
Item.useTime = 35;
Item.useAnimation = 35;
Item.useStyle = ItemUseStyleID.Shoot;
Item.noMelee = true;
Item.knockBack = 4f;
Item.value = Item.sellPrice(0, 4, 64, 0);
Item.rare = ItemRarityID.LightRed;
Item.UseSound = SoundID.Item36;
Item.autoReuse = true;
Item.shoot = ProjectileID.PurificationPowder;
Item.shootSpeed = 35f;
Item.useAmmo = AmmoID.Bullet;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
int numberProjectiles = 6;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(10f));
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI, 0f, 0f);
}
return false;
}
public override Vector2? HoldoutOffset()
{
return new Vector2(-2f, -5f);
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<HellfireShotgun>());
val.AddRecipeGroup("FabusMod:OrichalcumBar", 6);
val.AddIngredient(ItemID.IceBlock, 20);
val.AddTile(TileID.MythrilAnvil);
val.Register();
Recipe val2 = CreateRecipe();
val2.AddIngredient(ModContent.ItemType<HellshiverGunHellfire>());
val2.AddIngredient(ItemID.BlueFlameDye, 1);
val2.AddTile(TileID.DyeVat);
val2.Register();
}
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 686 B

@@ -0,0 +1,60 @@
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Ranged.Shotguns;
public class HellshiverGunHellfire : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Shivering Shotgun - Hellfire");
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nFires a spread of 6 bullets \nOnly uses one Bullet per use");
}
public override void SetDefaults()
{
Item.damage = 30;
Item.width = 78;
Item.height = 28;
Item.useTime = 35;
Item.useAnimation = 35;
Item.useStyle = ItemUseStyleID.Shoot;
Item.noMelee = true;
Item.knockBack = 4f;
Item.value = Item.sellPrice(0, 4, 64, 0);
Item.rare = ItemRarityID.LightRed;
Item.UseSound = SoundID.Item36;
Item.autoReuse = true;
Item.shoot = ProjectileID.PurificationPowder;
Item.shootSpeed = 35f;
Item.useAmmo = AmmoID.Bullet;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
int numberProjectiles = 6;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(10f));
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
}
return false;
}
public override Vector2? HoldoutOffset()
{
return new Vector2(-2f, -5f);
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<HellshiverGun>());
val.AddIngredient(ItemID.FlameDye, 1);
val.AddTile(TileID.DyeVat);
val.Register();
}
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 856 B