Files
FabusMod/Items/Weapons/Ranged/Shotguns/Depriver.cs
T

95 lines
3.3 KiB
C#

using FabusMod.Projectiles;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Ranged.Shotguns;
public class Depriver : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Color Splash");
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nFires a spread of 8 bullets \nUsing <right> grants the [c/8A8A8A:Ultracharging] buff, which has the following effects:\n - After 2 seconds of not being able to use items, grants the [c/AB2C2C:U][c/F3821B:l][c/E6AF31:t][c/63B465:r][c/82E8E8:a][c/9EF3EF:c][c/2BA0B5:h][c/734679:a][c/AB2C2C:r][c/F3821B:g][c/E6AF31:e] buff\n - [c/AB2C2C:U][c/F3821B:l][c/E6AF31:t][c/63B465:r][c/82E8E8:a][c/9EF3EF:c][c/2BA0B5:h][c/734679:a][c/AB2C2C:r][c/F3821B:g][c/E6AF31:e] increases damage dealt by Color Splasher by 12%, and reduces Color Splasher's use time by 20% \n[c/AB2C2C:U][c/F3821B:l][c/E6AF31:t][c/63B465:r][c/82E8E8:a][c/9EF3EF:c][c/2BA0B5:h][c/734679:a][c/AB2C2C:r][c/F3821B:g][c/E6AF31:e] has a cooldown of [c/CA4646:40 seconds] once the effect ends\nConverts Musket Balls into homing Rainbow Bullets \nOnly uses one Bullet per use");
}
public override void SetDefaults()
{
Item.damage = 120;
Item.width = 70;
Item.height = 36;
Item.useTime = 18;
Item.useAnimation = 18;
Item.useStyle = ItemUseStyleID.Shoot;
Item.noMelee = true;
Item.knockBack = 4f;
Item.value = Item.sellPrice(2, 14, 0, 0);
Item.expert = true;
Item.UseSound = SoundID.Item38;
Item.autoReuse = true;
Item.shoot = ProjectileID.PurificationPowder;
Item.shootSpeed = 35f;
Item.useAmmo = AmmoID.Bullet;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
if (type == 14)
{
type = ModContent.ProjectileType<RainbowBullet>();
}
int numberProjectiles = 8;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(10f));
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
}
return false;
}
public override bool AltFunctionUse(Player player)
{
return true;
}
public override bool CanUseItem(Player player)
{
if (player.altFunctionUse == 2)
{
if (!player.HasBuff(ModContent.BuffType<Buffs.Shotgun.UltrachargeCooldown>()) && !player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Ultracharge>()) && !player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Ultracharging>()))
{
player.AddBuff(ModContent.BuffType<Buffs.Shotgun.Ultracharging>(), 140, true);
}
}
else if (player.HasBuff(ModContent.BuffType<Buffs.Shotgun.Ultracharge>()))
{
Item.damage = 134;
Item.useTime = 16;
Item.useAnimation = 16;
}
else
{
Item.damage = 120;
Item.useTime = 20;
Item.useAnimation = 20;
}
return CanUseItem(player);
}
public override Vector2? HoldoutOffset()
{
return new Vector2(-2f, -5f);
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<GoldenShotgun>());
val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 8);
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
val.Register();
}
}