Commit of decompiled and "updated" code.
@@ -0,0 +1,47 @@
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Items.Weapons.Magic.Coalescence;
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public class Coalescence : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Coalescence");
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Tooltip.SetDefault("Enemies are invulnerable for 8 frames after getting hit \nBeam your foes out of existence with a powerful laser beam!");
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}
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public override void SetDefaults()
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{
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Item.damage = 6;
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Item.noMelee = true;
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Item.channel = true;
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Item.mana = 5;
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Item.expert = true;
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Item.width = 28;
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Item.height = 30;
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Item.useTime = 20;
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Item.UseSound = SoundID.Item13;
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Item.useStyle = ItemUseStyleID.Shoot;
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Item.shootSpeed = 14f;
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Item.useAnimation = 20;
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Item.shoot = ModContent.ProjectileType<Projectiles.Lasers.CoalescenceBeam>();
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Item.value = Item.sellPrice(0, 8, 50, 0);
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.OminousBook>());
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val.AddIngredient(ItemID.Diamond, 5);
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val.AddIngredient(ItemID.Emerald, 5);
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val.AddIngredient(ItemID.Sapphire, 5);
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val.AddIngredient(ItemID.Ruby, 5);
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val.AddIngredient(ItemID.Topaz, 5);
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val.AddIngredient(ItemID.Amethyst, 5);
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val.AddRecipeGroup("FabusMod:DemoniteBar", 10);
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val.AddTile(TileID.Books);
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val.Register();
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}
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}
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After Width: | Height: | Size: 461 B |
@@ -0,0 +1,41 @@
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Items.Weapons.Magic.Coalescence;
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public class DelightfulDevastation : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Delightful Devastation");
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Tooltip.SetDefault("Enemies are invulnerable for 3 frames after getting hit \nVaporize your foes out of existence with the power of rainbows! \nInflicts the [c/AB2C2C:R][c/F3821B:a][c/E6AF31:i][c/63B465:n][c/82E8E8:b][c/9EF3EF:o][c/2BA0B5:w][c/734679:'s ][c/AB2C2C:W][c/F3821B:r][c/E6AF31:a][c/63B465:t][c/82E8E8:h] debuff for 2 seconds, and the [c/DAD45E:Midas] debuff for 3 seconds on hit\n[c/AB2C2C:R][c/F3821B:a][c/E6AF31:i][c/63B465:n][c/82E8E8:b][c/9EF3EF:o][c/2BA0B5:w][c/734679:'s ][c/AB2C2C:W][c/F3821B:r][c/E6AF31:a][c/63B465:t][c/82E8E8:h] causes enemies to lose life rapidly \n[c/DAD45E:Midas] causes enemies to drop more money on death ");
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}
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public override void SetDefaults()
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{
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Item.damage = 160;
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Item.noMelee = true;
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Item.channel = true;
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Item.mana = 15;
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Item.expert = true;
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Item.width = 30;
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Item.height = 32;
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Item.useTime = 20;
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Item.UseSound = SoundID.Item13;
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Item.useStyle = ItemUseStyleID.Shoot;
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Item.shootSpeed = 14f;
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Item.useAnimation = 10;
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Item.shoot = ModContent.ProjectileType<Projectiles.Lasers.RainbowBeam>();
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Item.value = Item.sellPrice(2, 40, 0, 0);
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<GoldenVengeance>());
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val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 10);
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val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
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val.Register();
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}
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}
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After Width: | Height: | Size: 531 B |
@@ -0,0 +1,41 @@
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Items.Weapons.Magic.Coalescence;
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public class GoldenVengeance : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Golden Vengeance");
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Tooltip.SetDefault("Enemies are invulnerable for 4 frames after getting hit \nPurify your foes out of existence with a powerful laser beam! \nInflicts the [c/FFFB62:Holy Smite] debuff for 4 seconds, and the [c/DAD45E:Midas] debuff for 3 seconds on hit\n[c/FFFB62:Holy Smite] causes enemies to lose life quickly \n[c/DAD45E:Midas] causes enemies to drop more money on death");
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}
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public override void SetDefaults()
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{
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Item.damage = 48;
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Item.noMelee = true;
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Item.channel = true;
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Item.mana = 10;
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Item.expert = true;
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Item.width = 28;
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Item.height = 30;
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Item.useTime = 20;
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Item.UseSound = SoundID.Item13;
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Item.useStyle = ItemUseStyleID.Shoot;
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Item.shootSpeed = 14f;
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Item.useAnimation = 20;
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Item.shoot = ModContent.ProjectileType<Projectiles.Lasers.GoldenBeam>();
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Item.value = Item.sellPrice(0, 27, 50, 0);
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<HeavensVengeance>());
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 12);
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val.AddTile(TileID.MythrilAnvil);
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val.Register();
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}
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}
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After Width: | Height: | Size: 498 B |
@@ -0,0 +1,41 @@
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Items.Weapons.Magic.Coalescence;
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public class HeavensVengeance : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Heaven's Vengeance");
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Tooltip.SetDefault("Enemies are invulnerable for 4 frames after getting hit \nPurify your foes out of existence with a powerful laser beam! \nInflicts the [c/FFFB62:Holy Smite] debuff for 3 seconds on hit \n[c/FFFB62:Holy Smite] causes enemies to lose life quickly");
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}
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public override void SetDefaults()
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{
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Item.damage = 28;
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Item.noMelee = true;
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Item.channel = true;
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Item.mana = 8;
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Item.expert = true;
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Item.width = 28;
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Item.height = 30;
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Item.useTime = 20;
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Item.UseSound = SoundID.Item13;
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Item.useStyle = ItemUseStyleID.Shoot;
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Item.shootSpeed = 14f;
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Item.useAnimation = 20;
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Item.shoot = ModContent.ProjectileType<Projectiles.Lasers.VengeanceBeam>();
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Item.value = Item.sellPrice(0, 16, 50, 0);
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<HellfireBeam>(), 1);
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val.AddIngredient(ItemID.HallowedBar, 14);
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val.AddTile(TileID.MythrilAnvil);
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val.Register();
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}
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}
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After Width: | Height: | Size: 508 B |
@@ -0,0 +1,41 @@
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Items.Weapons.Magic.Coalescence;
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public class HellfireBeam : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Hellfire Beam");
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Tooltip.SetDefault("Enemies are invulnerable for 5 frames after getting hit \nBurn your foes out of existence with a powerful laser beam! \nInflicts the [c/DA0205:On Fire!] debuff for 2 seconds on hit");
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}
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public override void SetDefaults()
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{
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Item.damage = 17;
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Item.noMelee = true;
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Item.channel = true;
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Item.mana = 7;
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Item.expert = true;
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Item.width = 28;
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Item.height = 30;
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Item.useTime = 20;
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Item.UseSound = SoundID.Item13;
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Item.useStyle = ItemUseStyleID.Shoot;
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Item.shootSpeed = 14f;
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Item.useAnimation = 20;
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Item.shoot = ModContent.ProjectileType<Projectiles.Lasers.HellfireBeamProj>();
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Item.value = Item.sellPrice(0, 12, 50, 0);
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<Coalescence>());
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val.AddIngredient(ItemID.HellstoneBar, 16);
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val.AddTile(TileID.Hellforge);
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val.Register();
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}
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}
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After Width: | Height: | Size: 449 B |
@@ -0,0 +1,48 @@
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Items.Weapons.Magic.FusionNeedlers;
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public class FusedWish : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Fused Wish");
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Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nShoots homing rainbow needles\n[c/FF0000:Watch your mana!]");
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}
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public override void SetDefaults()
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{
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Item.damage = 160;
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Item.mana = 3;
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Item.width = 80;
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Item.height = 54;
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Item.useTime = 3;
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Item.useAnimation = 4;
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Item.useStyle = ItemUseStyleID.Shoot;
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Item.noMelee = true;
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Item.knockBack = 2f;
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Item.value = Item.sellPrice(2, 60, 0, 0);
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Item.UseSound = SoundID.Item39;
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Item.autoReuse = true;
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Item.shoot = ModContent.ProjectileType<Projectiles.WishNeedle>();
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Item.shootSpeed = 16f;
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Item.expert = true;
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}
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public override Vector2? HoldoutOffset()
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{
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return new Vector2(-2f, 2f);
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<FusedXmas>());
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val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 12);
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val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
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val.Register();
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}
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}
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|
After Width: | Height: | Size: 1.8 KiB |
@@ -0,0 +1,49 @@
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Items.Weapons.Magic.FusionNeedlers;
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public class FusedXmas : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Fused Xmas");
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Tooltip.SetDefault("[c/B6FF00:Autoshoots]\n[c/FF0000:Watch your mana!]");
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}
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public override void SetDefaults()
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{
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Item.damage = 140;
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Item.mana = 3;
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Item.width = 80;
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Item.height = 52;
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Item.useTime = 4;
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Item.useAnimation = 4;
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Item.useStyle = ItemUseStyleID.Shoot;
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Item.noMelee = true;
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Item.knockBack = 2f;
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Item.value = Item.sellPrice(0, 8, 40, 0);
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Item.rare = ItemRarityID.Red;
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Item.UseSound = SoundID.Item39;
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Item.autoReuse = true;
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Item.shoot = ProjectileID.PineNeedleFriendly;
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Item.shootSpeed = 18f;
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}
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public override Vector2? HoldoutOffset()
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{
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//IL_000a: Unknown result type (might be due to invalid IL or missing references)
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return new Vector2(-2f, 2f);
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<FusionNeedler>());
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val.AddIngredient(ItemID.FragmentVortex, 12);
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val.AddTile(TileID.LunarCraftingStation);
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val.Register();
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}
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}
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|
After Width: | Height: | Size: 1.6 KiB |
@@ -0,0 +1,48 @@
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Items.Weapons.Magic.FusionNeedlers;
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public class FusionNeedler : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Fusion Needler");
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Tooltip.SetDefault("[c/B6FF00:Autoshoots]\n[c/FF0000:Watch your mana!]");
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}
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public override void SetDefaults()
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{
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Item.damage = 120;
|
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Item.mana = 3;
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Item.width = 76;
|
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Item.height = 44;
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Item.useTime = 6;
|
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Item.useAnimation = 6;
|
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Item.useStyle = ItemUseStyleID.Shoot;
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Item.noMelee = true;
|
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Item.knockBack = 2f;
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Item.value = Item.sellPrice(0, 6, 0, 0);
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Item.rare = ItemRarityID.Yellow;
|
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Item.UseSound = SoundID.Item39;
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Item.autoReuse = true;
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Item.shoot = ProjectileID.PineNeedleFriendly;
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Item.shootSpeed = 26f;
|
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}
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public override Vector2? HoldoutOffset()
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{
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return new Vector2(-2f, 2f);
|
||||
}
|
||||
|
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<Ranged.FusionDrivers.FusionDriver>());
|
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val.AddIngredient(ItemID.Razorpine);
|
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val.AddTile(TileID.AdamantiteForge);
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val.Register();
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||||
}
|
||||
}
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||||
|
After Width: | Height: | Size: 1.3 KiB |
@@ -0,0 +1,93 @@
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using FabusMod.Projectiles.IllusoryMirror;
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using Microsoft.Xna.Framework;
|
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using Terraria;
|
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using Terraria.ID;
|
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using Terraria.ModLoader;
|
||||
|
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namespace FabusMod.Items.Weapons.Magic;
|
||||
|
||||
public class IllusoryMirror : ModItem
|
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{
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||||
public override void SetStaticDefaults()
|
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{
|
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DisplayName.SetDefault("Illusory Mirror");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots]\nShoots 5 instant beams in quick succession\nUsing <right> uses 50 Mana to summon a [c/E6A6CF:Blossom] at the player's position for 20 seconds:\n - Being around the [c/E6A6CF:Blossom] buffs HP regeneration, increases attack speed, and increases magic damage by 15%\n - [c/E6A6CF:Blossom] has a cooldown of [c/CA4646:50 seconds] once it disappears\nBest used on 'High' video quality!");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.CloneDefaults(ItemID.ShadowbeamStaff);
|
||||
Item.damage = 175;
|
||||
Item.noMelee = true;
|
||||
Item.mana = 7;
|
||||
Item.width = 29;
|
||||
Item.height = 21;
|
||||
Item.useTime = 5;
|
||||
Item.useAnimation = 25;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.value = Item.sellPrice(0, 11, 60, 0);
|
||||
Item.autoReuse = true;
|
||||
Item.shootSpeed = 7f;
|
||||
Item.expert = true;
|
||||
Item.reuseDelay = 20;
|
||||
Item.UseSound = SoundID.Item72;
|
||||
Item.shoot = ModContent.ProjectileType<IllusoryMirrorProj>();
|
||||
}
|
||||
|
||||
public override Vector2? HoldoutOffset()
|
||||
{
|
||||
return new Vector2(4f, 0f);
|
||||
}
|
||||
|
||||
public override bool AltFunctionUse(Player player)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CanUseItem(Player player)
|
||||
{
|
||||
if (player.altFunctionUse == 2)
|
||||
{
|
||||
if (!player.HasBuff(ModContent.BuffType<Buffs.IllusoryMirror.BlossomInactive>()) && !player.HasBuff(ModContent.BuffType<Buffs.IllusoryMirror.BlossomActive>()))
|
||||
{
|
||||
Item.useTime = 25;
|
||||
Item.useAnimation = 25;
|
||||
Item.shootSpeed = 0f;
|
||||
Item.mana = 50;
|
||||
player.AddBuff(ModContent.BuffType<Buffs.IllusoryMirror.BlossomActive>(), 1200, true);
|
||||
Item.shoot = ModContent.ProjectileType<IllusoryMirrorRMB>();
|
||||
Item.UseSound = SoundID.Item76;
|
||||
}
|
||||
}
|
||||
else if (player.HasBuff(ModContent.BuffType<Buffs.IllusoryMirror.StrongerTogether>()))
|
||||
{
|
||||
Item.useTime = 4;
|
||||
Item.useAnimation = 20;
|
||||
Item.shootSpeed = 7f;
|
||||
Item.mana = 7;
|
||||
Item.shoot = ModContent.ProjectileType<IllusoryMirrorProj>();
|
||||
Item.UseSound = SoundID.Item72;
|
||||
}
|
||||
else
|
||||
{
|
||||
Item.useAnimation = 25;
|
||||
Item.useTime = 5;
|
||||
Item.shootSpeed = 7f;
|
||||
Item.mana = 7;
|
||||
Item.shoot = ModContent.ProjectileType<IllusoryMirrorProj>();
|
||||
Item.UseSound = SoundID.Item72;
|
||||
}
|
||||
return this.CanUseItem(player);
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ItemID.LifeFruit, 5);
|
||||
val.AddIngredient(ItemID.LifeCrystal, 5);
|
||||
val.AddIngredient(ItemID.FragmentNebula, 14);
|
||||
val.AddTile(TileID.LunarCraftingStation);
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 840 B |
@@ -0,0 +1,95 @@
|
||||
using FabusMod.Projectiles.IllusoryMirror;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Magic;
|
||||
|
||||
public class SpectralIllusion : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Spectral Illusion");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots]\nShoots 6 instant beams in quick succession\nUsing <right> uses 50 Mana to summon a [c/82E8E8:Spectral Blossom] at the player's position for 20 seconds:\n - Being around the [c/82E8E8:Spectral Blossom] buffs HP regeneration, increases attack speed, and increases magic damage by 18%\n - Being around the [c/82E8E8:Spectral Blossom] also increases invincibility time after being hit, and has a cooldown of [c/BF5E3B:50 seconds] once it disappears\nBest used on 'High' video quality!");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.CloneDefaults(ItemID.ShadowbeamStaff);
|
||||
Item.damage = 325;
|
||||
Item.noMelee = true;
|
||||
Item.mana = 6;
|
||||
Item.width = 33;
|
||||
Item.height = 25;
|
||||
Item.useTime = 4;
|
||||
Item.useAnimation = 24;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.value = Item.sellPrice(2, 50, 0, 0);
|
||||
Item.autoReuse = true;
|
||||
Item.shootSpeed = 7f;
|
||||
Item.expert = true;
|
||||
Item.reuseDelay = 20;
|
||||
Item.UseSound = SoundID.Item72;
|
||||
Item.shoot = ModContent.ProjectileType<SpectralIllusionProj>();
|
||||
}
|
||||
|
||||
public override Vector2? HoldoutOffset()
|
||||
{
|
||||
return new Vector2(4f, 0f);
|
||||
}
|
||||
|
||||
public override bool AltFunctionUse(Player player)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CanUseItem(Player player)
|
||||
{
|
||||
if (player.altFunctionUse == 2)
|
||||
{
|
||||
if (!player.HasBuff(ModContent.BuffType<Buffs.IllusoryMirror.SpectralBlossomInactive>()) && !player.HasBuff(ModContent.BuffType<Buffs.IllusoryMirror.SpectralBlossomActive>()))
|
||||
{
|
||||
Item.useTime = 25;
|
||||
Item.useAnimation = 25;
|
||||
Item.shootSpeed = 0f;
|
||||
Item.mana = 50;
|
||||
player.AddBuff(ModContent.BuffType<Buffs.IllusoryMirror.SpectralBlossomActive>(), 1200, true);
|
||||
Item.shoot = ModContent.ProjectileType<SpectralIllusionRMB>();
|
||||
Item.UseSound = SoundID.Item76;
|
||||
Item.reuseDelay = 20;
|
||||
}
|
||||
}
|
||||
else if (player.HasBuff(ModContent.BuffType<Buffs.IllusoryMirror.SpectralBloom>()))
|
||||
{
|
||||
Item.useTime = 3;
|
||||
Item.useAnimation = 16;
|
||||
Item.shootSpeed = 7f;
|
||||
Item.mana = 6;
|
||||
Item.shoot = ModContent.ProjectileType<SpectralIllusionProj>();
|
||||
Item.UseSound = SoundID.Item72;
|
||||
Item.reuseDelay = 18;
|
||||
}
|
||||
else
|
||||
{
|
||||
Item.useAnimation = 24;
|
||||
Item.useTime = 4;
|
||||
Item.shootSpeed = 7f;
|
||||
Item.mana = 6;
|
||||
Item.shoot = ModContent.ProjectileType<SpectralIllusionProj>();
|
||||
Item.UseSound = SoundID.Item72;
|
||||
Item.reuseDelay = 20;
|
||||
}
|
||||
return this.CanUseItem(player);
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<IllusoryMirror>());
|
||||
val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 14);
|
||||
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 1.3 KiB |
@@ -0,0 +1,59 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Magic.Staffs;
|
||||
|
||||
public class GoldenStaff : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Golden Staff");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nShoots four oval-shaped magic projectiles twice in quick succession \nHas a high critical hit chance");
|
||||
Item.staff[Item.type] = true;
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 46;
|
||||
Item.noMelee = true;
|
||||
Item.mana = 6;
|
||||
Item.crit = 52;
|
||||
Item.width = 58;
|
||||
Item.height = 58;
|
||||
Item.useTime = 8;
|
||||
Item.useAnimation = 16;
|
||||
Item.reuseDelay = 12;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 5f;
|
||||
Item.value = Item.sellPrice(0, 25, 30, 0);
|
||||
Item.expert = true;
|
||||
Item.UseSound = SoundID.Item20;
|
||||
Item.autoReuse = true;
|
||||
Item.shoot = ModContent.ProjectileType<Projectiles.SorcerousStaff.GoldenStaffProj>();
|
||||
Item.shootSpeed = 40f;
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
int numberProjectiles = 4;
|
||||
for (int i = 0; i < numberProjectiles; i++)
|
||||
{
|
||||
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(10f));
|
||||
Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<NatureStaff>());
|
||||
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6);
|
||||
val.AddTile(TileID.MythrilAnvil);
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 934 B |
@@ -0,0 +1,60 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Magic.Staffs;
|
||||
|
||||
public class NatureStaff : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Nature Staff");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nShoots three oval-shaped magic projectiles twice in quick succession \nHas a 25% chance of inflicting the [c/0E3517:Poisoned] debuff for 3 seconds \nHas a high critical hit chance");
|
||||
Item.staff[Item.type] = true;
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 36;
|
||||
Item.noMelee = true;
|
||||
Item.mana = 6;
|
||||
Item.crit = 42;
|
||||
Item.width = 58;
|
||||
Item.height = 58;
|
||||
Item.useTime = 9;
|
||||
Item.useAnimation = 18;
|
||||
Item.reuseDelay = 16;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 5f;
|
||||
Item.value = Item.sellPrice(0, 8, 80, 0);
|
||||
Item.expert = true;
|
||||
Item.UseSound = SoundID.Item20;
|
||||
Item.autoReuse = true;
|
||||
Item.shoot = ModContent.ProjectileType<Projectiles.SorcerousStaff.NatureStaffProj>();
|
||||
Item.shootSpeed = 40f;
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
int numberProjectiles = 3;
|
||||
for (int i = 0; i < numberProjectiles; i++)
|
||||
{
|
||||
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(10f));
|
||||
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI, 0f, 0f);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddRecipeGroup("FabusMod:SorcerousHellstaff");
|
||||
val.AddIngredient(ItemID.HallowedBar, 6);
|
||||
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.NatureToken>());
|
||||
val.AddTile(TileID.MythrilAnvil);
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 926 B |
@@ -0,0 +1,44 @@
|
||||
using Terraria;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Magic.Staffs;
|
||||
|
||||
public class PiercingStaff : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Piercing Staff");
|
||||
Tooltip.SetDefault("Fires gravity-affected, piercing iron stingers");
|
||||
Item.staff[Item.type] = true;
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 16;
|
||||
Item.noMelee = true;
|
||||
Item.mana = 3;
|
||||
Item.width = 40;
|
||||
Item.height = 40;
|
||||
Item.useTime = 25;
|
||||
Item.useAnimation = 25;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 2f;
|
||||
Item.value = Item.sellPrice(0, 0, 16, 0);
|
||||
Item.rare = ItemRarityID.White;
|
||||
Item.UseSound = SoundID.Item20;
|
||||
Item.autoReuse = true;
|
||||
Item.shoot = ModContent.ProjectileType<Projectiles.IronStinger>();
|
||||
Item.shootSpeed = 10f;
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ItemID.WandofSparking, 1);
|
||||
val.AddRecipeGroup("IronBar", 3);
|
||||
val.AddTile(TileID.Anvils);
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 562 B |
@@ -0,0 +1,54 @@
|
||||
using Terraria;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Magic.Staffs;
|
||||
|
||||
public class SorcerousHellstaff : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Sorcerer's Hellstaff");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots, dyeable] \nShoots two oval-shaped magic projectiles in quick succession \nHas a 16% chance of inflicting the [c/DA0205:On Fire!] debuff for 3 seconds \nHas a high critical hit chance");
|
||||
Item.staff[Item.type] = true;
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 26;
|
||||
Item.noMelee = true;
|
||||
Item.mana = 6;
|
||||
Item.crit = 32;
|
||||
Item.width = 54;
|
||||
Item.height = 54;
|
||||
Item.useTime = 12;
|
||||
Item.useAnimation = 24;
|
||||
Item.reuseDelay = 12;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 5f;
|
||||
Item.value = Item.sellPrice(0, 4, 40, 0);
|
||||
Item.rare = ItemRarityID.Orange;
|
||||
Item.UseSound = SoundID.Item20;
|
||||
Item.autoReuse = true;
|
||||
Item.shoot = ModContent.ProjectileType<Projectiles.SorcerousStaff.SorcerousHellstaffProj>();
|
||||
Item.shootSpeed = 26f;
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<SorcerousStaff>());
|
||||
val.AddIngredient(ItemID.HellstoneBar, 6);
|
||||
val.AddIngredient(ItemID.Obsidian, 4);
|
||||
val.AddTile(TileID.Anvils);
|
||||
val.Register();
|
||||
|
||||
Recipe val2 = CreateRecipe();
|
||||
val2.AddIngredient(ModContent.ItemType<SorcerousHellstaffWhite>());
|
||||
val2.AddIngredient(ItemID.BlueDye);
|
||||
val2.AddIngredient(ItemID.RedDye);
|
||||
val2.AddTile(TileID.DyeVat);
|
||||
val2.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 748 B |
@@ -0,0 +1,46 @@
|
||||
using Terraria;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Magic.Staffs;
|
||||
|
||||
public class SorcerousHellstaffWhite : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Sorcerer's Hellstaff - White");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nShoots two oval-shaped magic projectiles in quick succession \nHas a 16% chance of inflicting the [c/DA0205:On Fire!] debuff for 3 seconds \nHas a high critical hit chance");
|
||||
Item.staff[Item.type] = true;
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 26;
|
||||
Item.noMelee = true;
|
||||
Item.mana = 6;
|
||||
Item.crit = 32;
|
||||
Item.width = 54;
|
||||
Item.height = 54;
|
||||
Item.useTime = 12;
|
||||
Item.useAnimation = 24;
|
||||
Item.reuseDelay = 12;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 5f;
|
||||
Item.value = Item.sellPrice(0, 4, 40, 0);
|
||||
Item.rare = ItemRarityID.Orange;
|
||||
Item.UseSound = SoundID.Item20;
|
||||
Item.autoReuse = true;
|
||||
Item.shoot = ModContent.ProjectileType<Projectiles.SorcerousStaff.SorcerousHellstaffProjWhite>();
|
||||
Item.shootSpeed = 26f;
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<SorcerousHellstaff>());
|
||||
val.AddIngredient(ItemID.PinkandSilverDye, 1);
|
||||
val.AddTile(TileID.DyeVat);
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 741 B |
@@ -0,0 +1,47 @@
|
||||
using Terraria;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Magic.Staffs;
|
||||
|
||||
public class SorcerousStaff : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Sorcerer's Staff");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nShoots two oval-shaped magic projectiles in quick succession \nHas a high critical hit chance");
|
||||
Item.staff[Item.type] = true;
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 13;
|
||||
Item.noMelee = true;
|
||||
Item.mana = 6;
|
||||
Item.crit = 26;
|
||||
Item.width = 54;
|
||||
Item.height = 54;
|
||||
Item.useTime = 13;
|
||||
Item.useAnimation = 26;
|
||||
Item.reuseDelay = 12;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 5f;
|
||||
Item.value = Item.sellPrice(0, 3, 0, 0);
|
||||
Item.rare = ItemRarityID.Green;
|
||||
Item.UseSound = SoundID.Item20;
|
||||
Item.autoReuse = true;
|
||||
Item.shoot = ModContent.ProjectileType<Projectiles.SorcerousStaff.SorcerousStaffProj>();
|
||||
Item.shootSpeed = 26f;
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddRecipeGroup("FabusMod:GoldBar", 8);
|
||||
val.AddIngredient(ItemID.Sapphire, 6);
|
||||
val.AddIngredient(ItemID.Emerald, 4);
|
||||
val.AddTile(TileID.Anvils);
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 629 B |
@@ -0,0 +1,57 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Magic.Staffs;
|
||||
|
||||
public class TheWhisperingIceDonator : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("The Whispering Ice");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nShoots three icicles that inflict Frostburn for 3 seconds \n'Guard your darkest thoughts well, for they are the cracks through which the Nightmare crawls.' \n~~ Donator Item ~~");
|
||||
Item.staff[Item.type] = true;
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 70;
|
||||
Item.noMelee = true;
|
||||
Item.mana = 8;
|
||||
Item.width = 54;
|
||||
Item.height = 56;
|
||||
Item.useTime = 13;
|
||||
Item.useAnimation = 13;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 5f;
|
||||
Item.value = Item.sellPrice(0, 6, 50, 0);
|
||||
Item.rare = ItemRarityID.Pink;
|
||||
Item.UseSound = SoundID.Item28;
|
||||
Item.autoReuse = true;
|
||||
Item.shoot = ModContent.ProjectileType<Projectiles.TheWhisperingIcicle>();
|
||||
Item.shootSpeed = 16f;
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
int numberProjectiles = 3;
|
||||
for (int i = 0; i < numberProjectiles; i++)
|
||||
{
|
||||
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(5f));
|
||||
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI, 0f, 0f);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ItemID.FrostCore, 2);
|
||||
val.AddRecipeGroup("FabusMod:AdamantiteBar", 6);
|
||||
val.AddTile(TileID.MythrilAnvil);
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 643 B |
@@ -0,0 +1,59 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Magic.Staffs;
|
||||
|
||||
public class Tranquility : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Tranquility");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nShoots six oval-shaped rainbow projectiles three times in quick succession \nHas a high critical hit chance");
|
||||
Item.staff[Item.type] = true;
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 58;
|
||||
Item.noMelee = true;
|
||||
Item.mana = 7;
|
||||
Item.crit = 52;
|
||||
Item.width = 62;
|
||||
Item.height = 62;
|
||||
Item.useTime = 4;
|
||||
Item.useAnimation = 12;
|
||||
Item.reuseDelay = 8;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 5f;
|
||||
Item.value = Item.sellPrice(1, 50, 0, 0);
|
||||
Item.expert = true;
|
||||
Item.UseSound = SoundID.Item20;
|
||||
Item.autoReuse = true;
|
||||
Item.shoot = ModContent.ProjectileType<Projectiles.SorcerousStaff.TranquilityProj>();
|
||||
Item.shootSpeed = 40f;
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
int numberProjectiles = 6;
|
||||
for (int i = 0; i < numberProjectiles; i++)
|
||||
{
|
||||
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(10f));
|
||||
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI, 0f, 0f);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<GoldenStaff>());
|
||||
val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 6);
|
||||
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 881 B |
@@ -0,0 +1,81 @@
|
||||
using FabusMod.Projectiles.Shortsword;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Melee.Shortswords;
|
||||
|
||||
public class CarbonDagger : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Carbon Dagger");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoswings, dyeable]\nThrows a medium-ranged Carbon Knife that deals more damage the closer you are to the target \nShortsword hits inflict [c/007700:Poison] debuff for 8 seconds\n[c/FF0000:Shortsword hits steal a small amount of life] \nShortsword hits grant the [c/FC3A3A:Rage] buff for 8 seconds");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 62;
|
||||
Item.width = 30;
|
||||
Item.height = 30;
|
||||
Item.useTime = 11;
|
||||
Item.useAnimation = 11;
|
||||
Item.useStyle = ItemUseStyleID.Thrust;
|
||||
Item.knockBack = 6f;
|
||||
Item.value = Item.sellPrice(0, 5, 22, 0);
|
||||
Item.rare = ItemRarityID.LightRed;
|
||||
Item.UseSound = SoundID.Item1;
|
||||
Item.autoReuse = true;
|
||||
Item.shoot = ModContent.ProjectileType<CarbonKnife>();
|
||||
Item.shootSpeed = 10f;
|
||||
}
|
||||
|
||||
public override void MeleeEffects(Player player, Rectangle hitbox)
|
||||
{
|
||||
if (Main.rand.NextBool(3))
|
||||
{
|
||||
int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RyuuDust2>());
|
||||
Main.dust[num1].scale = 1f;
|
||||
Main.dust[num1].velocity.Y = 0f;
|
||||
Main.dust[num1].velocity.X = 0.5f;
|
||||
Main.dust[num1].noGravity = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit)
|
||||
{
|
||||
int healingAmount = damage / 18;
|
||||
player.statLife += healingAmount;
|
||||
player.HealEffect(healingAmount, true);
|
||||
target.AddBuff(20, 480, false);
|
||||
player.AddBuff(115, 480, true);
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 45f;
|
||||
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
|
||||
{
|
||||
position += muzzleOffset;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<Wakizashi>());
|
||||
val.AddRecipeGroup("FabusMod:OrichalcumBar", 6);
|
||||
val.AddIngredient(ItemID.Sapphire, 2);
|
||||
val.AddTile(TileID.MythrilAnvil);
|
||||
val.Register();
|
||||
|
||||
Recipe val2 = CreateRecipe();
|
||||
val2.AddIngredient(ModContent.ItemType<CarbonDaggerNihon>());
|
||||
val2.AddIngredient(ItemID.BlueDye, 1);
|
||||
val2.AddTile(TileID.DyeVat);
|
||||
val2.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 374 B |
@@ -0,0 +1,73 @@
|
||||
using FabusMod.Projectiles.Shortsword;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Melee.Shortswords;
|
||||
|
||||
public class CarbonDaggerNihon : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Carbon Dagger - Nihon");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoswings]\nThrows a medium-ranged Carbon Knife that deals more damage the closer you are to the target \nShortsword hits inflict [c/007700:Poison] debuff for 8 seconds\n[c/FF0000:Shortsword hits steal a small amount of life] \nShortsword hits grant the [c/FC3A3A:Rage] buff for 8 seconds");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 62;
|
||||
Item.width = 30;
|
||||
Item.height = 30;
|
||||
Item.useTime = 11;
|
||||
Item.useAnimation = 11;
|
||||
Item.useStyle = ItemUseStyleID.Thrust;
|
||||
Item.knockBack = 6f;
|
||||
Item.value = Item.sellPrice(0, 5, 22, 0);
|
||||
Item.rare = ItemRarityID.LightRed;
|
||||
Item.UseSound = SoundID.Item1;
|
||||
Item.autoReuse = true;
|
||||
Item.shoot = ModContent.ProjectileType<CarbonKnifeNihon>();
|
||||
Item.shootSpeed = 10f;
|
||||
}
|
||||
|
||||
public override void MeleeEffects(Player player, Rectangle hitbox)
|
||||
{
|
||||
if (Main.rand.NextBool(3))
|
||||
{
|
||||
int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.OniDust>());
|
||||
Main.dust[num1].scale = 1f;
|
||||
Main.dust[num1].velocity.Y = 0f;
|
||||
Main.dust[num1].velocity.X = 0.5f;
|
||||
Main.dust[num1].noGravity = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit)
|
||||
{
|
||||
int healingAmount = damage / 16;
|
||||
player.statLife += healingAmount;
|
||||
player.HealEffect(healingAmount, true);
|
||||
target.AddBuff(20, 480, false);
|
||||
player.AddBuff(115, 480, true);
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 45f;
|
||||
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0)) {
|
||||
position += muzzleOffset;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe recipe = Recipe.Create(Type);
|
||||
recipe.AddIngredient(ModContent.ItemType<CarbonDagger>());
|
||||
recipe.AddIngredient(ItemID.BlueDye, 1);
|
||||
recipe.AddTile(TileID.DyeVat);
|
||||
recipe.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 365 B |
@@ -0,0 +1,84 @@
|
||||
using FabusMod.Projectiles.Shortsword;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Melee.Shortswords;
|
||||
|
||||
public class GoldenDagger : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Golden Dagger");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoswings]\nThrows two short-ranged golden knives in any direction, as well as one very fast dagger \nShortsword hits steal a small amount of life, and inflict the [c/007700:Poison] debuff for 10 seconds \nGolden knives do not steal life \nGrants the [c/FC3A3A:Rage] buff for 8 seconds upon hitting an enemy with the Shortsword \nGrants the [c/FC8719:Inferno] buff for 6 seconds upon hitting an enemy with the Shortsword");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 95;
|
||||
Item.width = 40;
|
||||
Item.height = 40;
|
||||
Item.useTime = 12;
|
||||
Item.useAnimation = 12;
|
||||
Item.useStyle = ItemUseStyleID.Thrust;
|
||||
Item.knockBack = 6f;
|
||||
Item.value = Item.sellPrice(0, 54, 96, 0);
|
||||
Item.rare = ItemRarityID.Yellow;
|
||||
Item.shoot = ModContent.ProjectileType<GoldenKnife>();
|
||||
Item.shootSpeed = 50f;
|
||||
Item.UseSound = SoundID.Item1;
|
||||
Item.autoReuse = true;
|
||||
}
|
||||
|
||||
public override void MeleeEffects(Player player, Rectangle hitbox)
|
||||
{
|
||||
if (Main.rand.NextBool(3))
|
||||
{
|
||||
int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.MeatDust>(), 0f, 0f, 0, default, 1f);
|
||||
Main.dust[num1].scale = 1f;
|
||||
Main.dust[num1].velocity.Y = 0f;
|
||||
Main.dust[num1].velocity.X = 0.5f;
|
||||
Main.dust[num1].noGravity = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
float numberProjectiles = 2f;
|
||||
float rotation = MathHelper.ToRadians(4f);
|
||||
position += Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 6f;
|
||||
for (int i = 0; i < numberProjectiles; i++)
|
||||
{
|
||||
Vector2 perturbedSpeed = Utils.RotatedBy(new Vector2(velocity.X, velocity.Y), (double)MathHelper.Lerp(0f - rotation, rotation, i / (numberProjectiles - 1f)), default) * 0.2f;
|
||||
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI, 0f, 0f);
|
||||
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 55f;
|
||||
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
|
||||
{
|
||||
position += muzzleOffset;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit)
|
||||
{
|
||||
int healingAmount = damage / 17;
|
||||
player.statLife += healingAmount;
|
||||
player.HealEffect(healingAmount, true);
|
||||
target.AddBuff(20, 600, false);
|
||||
player.AddBuff(115, 480, true);
|
||||
player.AddBuff(116, 360, true);
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<OniDagger>());
|
||||
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6);
|
||||
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4);
|
||||
val.AddTile(TileID.AdamantiteForge);
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 514 B |
@@ -0,0 +1,76 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Melee.Shortswords;
|
||||
|
||||
public class OniDagger : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Demon's Dagger");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoswings]\nThrows a vampire knife that deals more damage the closer you are to the target \nInflicts the [c/007700:Poison] debuff for 10 seconds on hit \n[c/FF0000:Steals a small amount of life] \nGrants the [c/FC3A3A:Rage] buff for 8 seconds upon hitting an enemy \nGrants the [c/FC8719:Inferno] buff for 6 seconds upon hitting an enemy");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 92;
|
||||
Item.width = 40;
|
||||
Item.height = 40;
|
||||
Item.useTime = 11;
|
||||
Item.useAnimation = 11;
|
||||
Item.useStyle = ItemUseStyleID.Thrust;
|
||||
Item.knockBack = 6f;
|
||||
Item.value = Item.sellPrice(0, 18, 54, 0);
|
||||
Item.rare = ItemRarityID.Pink;
|
||||
Item.shoot = ProjectileID.VampireKnife;
|
||||
Item.shootSpeed = 16f;
|
||||
Item.UseSound = SoundID.Item1;
|
||||
Item.autoReuse = true;
|
||||
}
|
||||
|
||||
public override void MeleeEffects(Player player, Rectangle hitbox)
|
||||
{
|
||||
if (Main.rand.NextBool(3))
|
||||
{
|
||||
int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RyuuDust3>());
|
||||
Main.dust[num1].scale = 1f;
|
||||
Main.dust[num1].velocity.Y = 0f;
|
||||
Main.dust[num1].velocity.X = 0.5f;
|
||||
Main.dust[num1].noGravity = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit)
|
||||
{
|
||||
int healingAmount = damage / 18;
|
||||
player.statLife += healingAmount;
|
||||
player.HealEffect(healingAmount, true);
|
||||
target.AddBuff(20, 600, false);
|
||||
player.AddBuff(115, 480, true);
|
||||
player.AddBuff(116, 360, true);
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 55f;
|
||||
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
|
||||
{
|
||||
position += muzzleOffset;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddRecipeGroup("FabusMod:CarbonDagger", 1);
|
||||
val.AddRecipeGroup("FabusMod:AdamantiteBar", 6);
|
||||
val.AddIngredient(ItemID.SoulofNight, 4);
|
||||
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 2);
|
||||
val.AddTile(TileID.MythrilAnvil);
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 497 B |
@@ -0,0 +1,37 @@
|
||||
using Terraria;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Melee.Shortswords;
|
||||
|
||||
public class StonePlatedShortsword : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Stone-Plated Shortsword");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 9;
|
||||
Item.width = 30;
|
||||
Item.height = 30;
|
||||
Item.useTime = 13;
|
||||
Item.useAnimation = 13;
|
||||
Item.useStyle = ItemUseStyleID.Thrust;
|
||||
Item.knockBack = 5f;
|
||||
Item.value = Item.sellPrice(0, 0, 0, 40);
|
||||
Item.rare = ItemRarityID.White;
|
||||
Item.UseSound = SoundID.Item1;
|
||||
Item.autoReuse = false;
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<Items.WeaponParts.UntreatedShortswordPart>());
|
||||
val.AddIngredient(ItemID.StoneBlock, 6);
|
||||
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.ReinforcedWorkBench>());
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 386 B |
@@ -0,0 +1,92 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Melee.Shortswords;
|
||||
|
||||
public class TheRainbowsCurse : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("The Rainbow's Curse");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoswings]\nThrows three medium-ranged rainbow knives in any direction, as well as one very fast dagger \nShortsword hits steal a small amount of life, and inflict the [c/007700:Poison] debuff for 12 seconds\nRainbow knives do not steal life \nGrants the [c/FC3A3A:Rage] buff for 10 seconds, and the [c/FC8719:Inferno] buff for 8 seconds upon hitting an enemy with the Shortsword");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 154;
|
||||
Item.width = 48;
|
||||
Item.height = 48;
|
||||
Item.useTime = 8;
|
||||
Item.useAnimation = 8;
|
||||
Item.useStyle = ItemUseStyleID.Thrust;
|
||||
Item.knockBack = 6f;
|
||||
Item.value = Item.sellPrice(2, 20, 0, 0);
|
||||
Item.expert = true;
|
||||
Item.shoot = ModContent.ProjectileType<Projectiles.Shortsword.RainbowKnife>();
|
||||
Item.shootSpeed = 65f;
|
||||
Item.UseSound = SoundID.Item1;
|
||||
Item.autoReuse = true;
|
||||
}
|
||||
|
||||
public override void MeleeEffects(Player player, Rectangle hitbox)
|
||||
{
|
||||
if (Main.rand.NextBool(3))
|
||||
{
|
||||
int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RainbowDust>());
|
||||
int num2 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RainbowDust2>());
|
||||
int num3 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RainbowDust3>());
|
||||
Main.dust[num1].scale = 1f;
|
||||
Main.dust[num1].velocity.Y = 0f;
|
||||
Main.dust[num1].velocity.X = 0.5f;
|
||||
Main.dust[num1].noGravity = true;
|
||||
Main.dust[num2].scale = 1f;
|
||||
Main.dust[num2].velocity.Y = 0f;
|
||||
Main.dust[num2].velocity.X = 0.5f;
|
||||
Main.dust[num2].noGravity = true;
|
||||
Main.dust[num3].scale = 1f;
|
||||
Main.dust[num3].velocity.Y = 0f;
|
||||
Main.dust[num3].velocity.X = 0.5f;
|
||||
Main.dust[num3].noGravity = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
float numberProjectiles = 3f;
|
||||
float rotation = MathHelper.ToRadians(6f);
|
||||
position += Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 6f;
|
||||
for (int i = 0; i < numberProjectiles; i++)
|
||||
{
|
||||
Vector2 perturbedSpeed = Utils.RotatedBy(new Vector2(velocity.X, velocity.Y), (double)MathHelper.Lerp(0f - rotation, rotation, i / (numberProjectiles - 1f)), default) * 0.2f;
|
||||
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI, 0f, 0f);
|
||||
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 60f;
|
||||
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
|
||||
{
|
||||
position += muzzleOffset;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit)
|
||||
{
|
||||
int healingAmount = damage / 16;
|
||||
player.statLife += healingAmount;
|
||||
player.HealEffect(healingAmount, true);
|
||||
target.AddBuff(20, 720, false);
|
||||
player.AddBuff(115, 600, true);
|
||||
player.AddBuff(116, 480, true);
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<GoldenDagger>());
|
||||
val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 6);
|
||||
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 729 B |
@@ -0,0 +1,57 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Melee.Shortswords;
|
||||
|
||||
public class Wakizashi : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Wakizashi");
|
||||
Tooltip.SetDefault("Inflicts [c/007700:Poison] debuff for 5 seconds on hit");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 15;
|
||||
Item.width = 30;
|
||||
Item.height = 30;
|
||||
Item.useTime = 13;
|
||||
Item.useAnimation = 13;
|
||||
Item.useStyle = ItemUseStyleID.Thrust;
|
||||
Item.knockBack = 5f;
|
||||
Item.value = Item.sellPrice(0, 0, 50, 0);
|
||||
Item.rare = ItemRarityID.Blue;
|
||||
Item.UseSound = SoundID.Item1;
|
||||
Item.autoReuse = false;
|
||||
}
|
||||
|
||||
public override void MeleeEffects(Player player, Rectangle hitbox)
|
||||
{
|
||||
if (Main.rand.NextBool(3))
|
||||
{
|
||||
int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RyuuDust>());
|
||||
Main.dust[num1].scale = 1f;
|
||||
Main.dust[num1].velocity.Y = 0f;
|
||||
Main.dust[num1].velocity.X = 0.5f;
|
||||
Main.dust[num1].noGravity = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit)
|
||||
{
|
||||
target.AddBuff(20, 300, false);
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<StonePlatedShortsword>());
|
||||
val.AddRecipeGroup("IronBar", 6);
|
||||
val.AddIngredient(ItemID.Emerald, 2);
|
||||
val.AddTile(TileID.Anvils);
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 356 B |
@@ -0,0 +1,63 @@
|
||||
using FabusMod.Projectiles;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Melee.Swords;
|
||||
|
||||
public class GoldenSlasher : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Golden Slasher");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoswings] \nShoots two homing golden orbs in a medium-sized spread on swing");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 110;
|
||||
Item.width = 64;
|
||||
Item.height = 72;
|
||||
Item.useTime = 15;
|
||||
Item.useAnimation = 15;
|
||||
Item.useStyle = ItemUseStyleID.Swing;
|
||||
Item.knockBack = 3f;
|
||||
Item.value = Item.sellPrice(0, 40, 0, 0);
|
||||
Item.rare = ItemRarityID.Yellow;
|
||||
Item.UseSound = SoundID.Item1;
|
||||
Item.autoReuse = true;
|
||||
Item.shoot = ModContent.ProjectileType<GoldenOrb>();
|
||||
Item.shootSpeed = 15f;
|
||||
}
|
||||
|
||||
public override void MeleeEffects(Player player, Rectangle hitbox)
|
||||
{
|
||||
if (Main.rand.NextBool(4))
|
||||
{
|
||||
Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.MeatDust>());
|
||||
}
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 14);
|
||||
val.AddTile(TileID.AdamantiteForge);
|
||||
val.Register();
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
float numberProjectiles = 2f;
|
||||
float rotation = MathHelper.ToRadians(25f);
|
||||
position += Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 45f;
|
||||
for (int i = 0; i < numberProjectiles; i++)
|
||||
{
|
||||
Vector2 perturbedSpeed = Utils.RotatedBy(new Vector2(velocity.X, velocity.Y), (double)MathHelper.Lerp(0f - rotation, rotation, i / (numberProjectiles - 1f)), default) * 0.2f;
|
||||
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 865 B |
@@ -0,0 +1,65 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Melee.Swords;
|
||||
|
||||
public class RainbowClaymore : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("The Spectrum");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoswings] \nShoots three homing rainbow orbs in a large spread on swing");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 185;
|
||||
Item.width = 60;
|
||||
Item.height = 68;
|
||||
Item.useTime = 12;
|
||||
Item.useAnimation = 12;
|
||||
Item.useStyle = ItemUseStyleID.Swing;
|
||||
Item.knockBack = 3f;
|
||||
Item.value = Item.sellPrice(3, 20, 0, 0);
|
||||
Item.expert = true;
|
||||
Item.UseSound = SoundID.Item1;
|
||||
Item.autoReuse = true;
|
||||
Item.shoot = ModContent.ProjectileType<Projectiles.RainbowOrb>();
|
||||
Item.shootSpeed = 20f;
|
||||
}
|
||||
|
||||
public override void MeleeEffects(Player player, Rectangle hitbox)
|
||||
{
|
||||
if (Main.rand.NextBool(3))
|
||||
{
|
||||
Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RainbowDust>());
|
||||
Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RainbowDust2>());
|
||||
Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RainbowDust3>());
|
||||
}
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<GoldenSlasher>());
|
||||
val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 14);
|
||||
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
|
||||
val.Register();
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
float numberProjectiles = 3f;
|
||||
float rotation = MathHelper.ToRadians(45f);
|
||||
position += Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 45f;
|
||||
for (int i = 0; i < numberProjectiles; i++)
|
||||
{
|
||||
Vector2 perturbedSpeed = Utils.RotatedBy(new Vector2(velocity.X, velocity.Y), (double)MathHelper.Lerp(0f - rotation, rotation, i / (numberProjectiles - 1f)), default) * 0.2f;
|
||||
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI, 0f, 0f);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 839 B |
@@ -0,0 +1,78 @@
|
||||
using FabusMod.Projectiles.Shimada;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Melee.Swords.ShimadaSwords;
|
||||
|
||||
public class CarbonSword : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Carbon Sword");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoswings, dyeable]\nFires a stream of particles that deals damage three times\nInflicts [c/7B2D2F:Advanced Blood Loss] for 10 seconds when hit with the blade, dealing damage over time");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 74;
|
||||
Item.crit = 8;
|
||||
Item.width = 54;
|
||||
Item.height = 68;
|
||||
Item.useTime = 22;
|
||||
Item.useAnimation = 22;
|
||||
Item.useStyle = ItemUseStyleID.Swing;
|
||||
Item.knockBack = 2f;
|
||||
Item.value = Item.sellPrice(0, 6, 0, 0);
|
||||
Item.rare = ItemRarityID.LightRed;
|
||||
Item.shoot = ModContent.ProjectileType<ShimadaWave>();
|
||||
Item.shootSpeed = 10f;
|
||||
Item.UseSound = SoundID.Item1;
|
||||
Item.autoReuse = true;
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
int numberProjectiles = 3;
|
||||
for (int i = 0; i < numberProjectiles; i++)
|
||||
{
|
||||
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(0f));
|
||||
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI, 0f, 0f);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void MeleeEffects(Player player, Rectangle hitbox)
|
||||
{
|
||||
if (Main.rand.NextBool(3))
|
||||
{
|
||||
int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RyuuDust2>());
|
||||
Main.dust[num1].scale = 1f;
|
||||
Main.dust[num1].velocity.Y = 0f;
|
||||
Main.dust[num1].velocity.X = 0.5f;
|
||||
Main.dust[num1].noGravity = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit)
|
||||
{
|
||||
target.AddBuff(ModContent.BuffType<Buffs.ShimadaSword.AdvancedBloodLoss>(), 600, false);
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<ShimadaSword>());
|
||||
val.AddRecipeGroup("FabusMod:OrichalcumBar", 10);
|
||||
val.AddTile(TileID.DemonAltar);
|
||||
val.Register();
|
||||
|
||||
Recipe val2 = CreateRecipe();
|
||||
val2.AddIngredient(ModContent.ItemType<CarbonSwordNihon>());
|
||||
val2.AddIngredient(ItemID.BlueDye, 1);
|
||||
val2.AddTile(TileID.DyeVat);
|
||||
val2.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 599 B |
@@ -0,0 +1,72 @@
|
||||
using FabusMod.Projectiles.Shimada;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Melee.Swords.ShimadaSwords;
|
||||
|
||||
public class CarbonSwordNihon : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Carbon Sword - Nihon");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoswings, dyeable]\nFires a stream of particles that deals damage three times\nInflicts [c/7B2D2F:Advanced Blood Loss] for 10 seconds when hit with the blade, dealing damage over time");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 74;
|
||||
Item.crit = 8;
|
||||
Item.width = 54;
|
||||
Item.height = 68;
|
||||
Item.useTime = 22;
|
||||
Item.useAnimation = 22;
|
||||
Item.useStyle = ItemUseStyleID.Swing;
|
||||
Item.knockBack = 2f;
|
||||
Item.value = Item.sellPrice(0, 6, 0, 0);
|
||||
Item.rare = ItemRarityID.LightRed;
|
||||
Item.shoot = ModContent.ProjectileType<ShimadaWaveNihon>();
|
||||
Item.shootSpeed = 10f;
|
||||
Item.UseSound = SoundID.Item1;
|
||||
Item.autoReuse = true;
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
int numberProjectiles = 3;
|
||||
for (int i = 0; i < numberProjectiles; i++)
|
||||
{
|
||||
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(0f));
|
||||
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI, 0f, 0f);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit)
|
||||
{
|
||||
target.AddBuff(ModContent.BuffType<Buffs.ShimadaSword.AdvancedBloodLoss>(), 600, false);
|
||||
}
|
||||
|
||||
public override void MeleeEffects(Player player, Rectangle hitbox)
|
||||
{
|
||||
if (Main.rand.NextBool(3))
|
||||
{
|
||||
int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.NightsAxeSparkle>());
|
||||
Main.dust[num1].scale = 1f;
|
||||
Main.dust[num1].velocity.Y = 0f;
|
||||
Main.dust[num1].velocity.X = 0.5f;
|
||||
Main.dust[num1].noGravity = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<CarbonSword>());
|
||||
val.AddIngredient(ItemID.SilverDye, 1);
|
||||
val.AddTile(TileID.DyeVat);
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 578 B |
@@ -0,0 +1,99 @@
|
||||
using FabusMod.Projectiles.Shimada;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Melee.Swords.ShimadaSwords;
|
||||
|
||||
public class DemonsFury : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Demon's Fury");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoswings]\nFires a beam of particles that ignores immunity frames, pierces 5 times, and regenerates 1 Mana with every hit\nInflicts [c/7B2D2F:Advanced Blood Loss] for 14 seconds when hit with the blade, dealing damage over time\n<right> uses 40 Mana to bring up spikes from the ground, dealing damage with a 2% chance of granting a [c/EC566E:Souleater] stack\nHas an 8% chance to fire soul-absorbing shards, granting a stack of [c/EC566E:Souleater] when hit\nHaving 6 stacks of [c/EC566E:Souleater] restores 75 HP and Mana");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 80;
|
||||
Item.crit = 8;
|
||||
Item.width = 63;
|
||||
Item.height = 76;
|
||||
Item.useTime = 22;
|
||||
Item.useAnimation = 22;
|
||||
Item.useStyle = ItemUseStyleID.Swing;
|
||||
Item.knockBack = 2f;
|
||||
Item.value = Item.sellPrice(0, 23, 25, 0);
|
||||
Item.rare = ItemRarityID.Pink;
|
||||
Item.mana = 0;
|
||||
Item.shootSpeed = 10f;
|
||||
Item.UseSound = SoundID.Item1;
|
||||
Item.autoReuse = true;
|
||||
}
|
||||
|
||||
public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit)
|
||||
{
|
||||
target.AddBuff(ModContent.BuffType<Buffs.ShimadaSword.AdvancedBloodLoss>(), 840, false);
|
||||
}
|
||||
|
||||
public override void MeleeEffects(Player player, Rectangle hitbox)
|
||||
{
|
||||
if (Main.rand.NextBool(3))
|
||||
{
|
||||
int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RyuuDust3>());
|
||||
Main.dust[num1].scale = 1f;
|
||||
Main.dust[num1].velocity.Y = 0f;
|
||||
Main.dust[num1].velocity.X = 0.5f;
|
||||
Main.dust[num1].noGravity = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool AltFunctionUse(Player player)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CanUseItem(Player player)
|
||||
{
|
||||
if (player.altFunctionUse == 2 && player.velocity.Y == 0f && player.statMana >= 40)
|
||||
{
|
||||
Item.damage = 50;
|
||||
Item.useTime = 60;
|
||||
Item.useAnimation = 60;
|
||||
Item.shootSpeed = 0f;
|
||||
Item.mana = 40;
|
||||
Item.shoot = ModContent.ProjectileType<DemonProjRMB>();
|
||||
Item.UseSound = SoundID.Item88;
|
||||
}
|
||||
else
|
||||
{
|
||||
Item.damage = 80;
|
||||
Item.useAnimation = 22;
|
||||
Item.useTime = 22;
|
||||
Item.shootSpeed = 10f;
|
||||
Item.mana = 0;
|
||||
if (Utils.NextFloat(Main.rand) < 0.08f)
|
||||
{
|
||||
Item.shoot = ModContent.ProjectileType<DemonProjTwo>();
|
||||
}
|
||||
else
|
||||
{
|
||||
Item.shoot = ModContent.ProjectileType<DemonWave>();
|
||||
}
|
||||
Item.UseSound = SoundID.Item1;
|
||||
}
|
||||
return CanUseItem(player);
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddRecipeGroup("FabusMod:CarbonSword", 1);
|
||||
val.AddRecipeGroup("FabusMod:AdamantiteBar", 10);
|
||||
val.AddIngredient(ItemID.SoulofNight, 8);
|
||||
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4);
|
||||
val.AddTile(TileID.DemonAltar);
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 678 B |
@@ -0,0 +1,98 @@
|
||||
using FabusMod.Projectiles.Shimada;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Melee.Swords.ShimadaSwords;
|
||||
|
||||
public class GoldenFury : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Golden Fury");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoswings]\nFires a beam of particles that ignores immunity frames, pierces 6 times, and regenerates 1 Mana with every hit\nInflicts [c/7B2D2F:Advanced Blood Loss] for 14 seconds when hit with the blade, dealing damage over time\n<right> uses 40 Mana to bring up [c/C4AB37:Midas]-inducing spikes from the ground, dealing damage with a 2% chance of granting an [c/D2D25A:Enrichment] stack\nHas a 10% chance to fire soul-absorbing shards, granting a stack of [c/D2D25A:Enrichment] when hit\nHaving 6 stacks of [c/D2D25A:Enrichment] restores 75 HP and Mana");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 100;
|
||||
Item.crit = 8;
|
||||
Item.width = 63;
|
||||
Item.height = 76;
|
||||
Item.useTime = 20;
|
||||
Item.useAnimation = 20;
|
||||
Item.useStyle = ItemUseStyleID.Swing;
|
||||
Item.knockBack = 2f;
|
||||
Item.value = Item.sellPrice(0, 23, 25, 0);
|
||||
Item.rare = ItemRarityID.Pink;
|
||||
Item.mana = 0;
|
||||
Item.shootSpeed = 10f;
|
||||
Item.UseSound = SoundID.Item1;
|
||||
Item.autoReuse = true;
|
||||
}
|
||||
|
||||
public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit)
|
||||
{
|
||||
target.AddBuff(ModContent.BuffType<Buffs.ShimadaSword.AdvancedBloodLoss>(), 840, false);
|
||||
}
|
||||
|
||||
public override void MeleeEffects(Player player, Rectangle hitbox)
|
||||
{
|
||||
if (Main.rand.NextBool(3))
|
||||
{
|
||||
int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.MeatDust>(), 0f, 0f, 0, default(Color), 1f);
|
||||
Main.dust[num1].scale = 1f;
|
||||
Main.dust[num1].velocity.Y = 0f;
|
||||
Main.dust[num1].velocity.X = 0.5f;
|
||||
Main.dust[num1].noGravity = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool AltFunctionUse(Player player)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CanUseItem(Player player)
|
||||
{
|
||||
if (player.altFunctionUse == 2 && player.velocity.Y == 0f && player.statMana >= 40)
|
||||
{
|
||||
Item.damage = 70;
|
||||
Item.useTime = 60;
|
||||
Item.useAnimation = 60;
|
||||
Item.shootSpeed = 0f;
|
||||
Item.mana = 40;
|
||||
Item.shoot = ModContent.ProjectileType<GoldenFuryProjRMB>();
|
||||
Item.UseSound = SoundID.Item88;
|
||||
}
|
||||
else
|
||||
{
|
||||
Item.damage = 100;
|
||||
Item.useAnimation = 20;
|
||||
Item.useTime = 20;
|
||||
Item.shootSpeed = 10f;
|
||||
Item.mana = 0;
|
||||
if (Utils.NextFloat(Main.rand) < 0.1f)
|
||||
{
|
||||
Item.shoot = ModContent.ProjectileType<GoldenFuryProjTwo>();
|
||||
}
|
||||
else
|
||||
{
|
||||
Item.shoot = ModContent.ProjectileType<GoldenFuryWave>();
|
||||
}
|
||||
Item.UseSound = SoundID.Item1;
|
||||
}
|
||||
return this.CanUseItem(player);
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<DemonsFury>());
|
||||
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 10);
|
||||
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4);
|
||||
val.AddTile(TileID.DemonAltar);
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 647 B |
@@ -0,0 +1,58 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Melee.Swords.ShimadaSwords;
|
||||
|
||||
public class ShimadaSword : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Shimada Sword");
|
||||
Tooltip.SetDefault("Inflicts [c/7B2D2F:Blood Loss] for 3 seconds on hit, dealing damage over time");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 18;
|
||||
Item.crit = 8;
|
||||
Item.width = 54;
|
||||
Item.height = 68;
|
||||
Item.useTime = 22;
|
||||
Item.useAnimation = 22;
|
||||
Item.useStyle = ItemUseStyleID.Swing;
|
||||
Item.knockBack = 2f;
|
||||
Item.value = Item.sellPrice(0, 1, 80, 0);
|
||||
Item.rare = ItemRarityID.Blue;
|
||||
Item.UseSound = SoundID.Item1;
|
||||
Item.autoReuse = false;
|
||||
}
|
||||
|
||||
public override void MeleeEffects(Player player, Rectangle hitbox)
|
||||
{
|
||||
if (Main.rand.NextBool(3))
|
||||
{
|
||||
int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RyuuDust>());
|
||||
Main.dust[num1].scale = 1f;
|
||||
Main.dust[num1].velocity.Y = 0f;
|
||||
Main.dust[num1].velocity.X = 0.5f;
|
||||
Main.dust[num1].noGravity = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit)
|
||||
{
|
||||
target.AddBuff(ModContent.BuffType<Buffs.ShimadaSword.BloodLoss>(), 180, false);
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<StonePlatedKatana>());
|
||||
val.AddRecipeGroup("FabusMod:LightsBane");
|
||||
val.AddIngredient(ItemID.Emerald, 10);
|
||||
val.AddTile(TileID.Anvils);
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 596 B |
@@ -0,0 +1,38 @@
|
||||
using Terraria;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Melee.Swords.ShimadaSwords;
|
||||
|
||||
public class StonePlatedKatana : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Stone-Plated Katana");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 8;
|
||||
Item.crit = 8;
|
||||
Item.width = 56;
|
||||
Item.height = 66;
|
||||
Item.useTime = 22;
|
||||
Item.useAnimation = 22;
|
||||
Item.useStyle = ItemUseStyleID.Swing;
|
||||
Item.knockBack = 2f;
|
||||
Item.value = Item.sellPrice(0, 0, 0, 40);
|
||||
Item.rare = ItemRarityID.White;
|
||||
Item.UseSound = SoundID.Item1;
|
||||
Item.autoReuse = false;
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<Items.WeaponParts.UntreatedSwordParts>());
|
||||
val.AddIngredient(ItemID.StoneBlock, 12);
|
||||
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.ReinforcedWorkBench>());
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 518 B |
@@ -0,0 +1,107 @@
|
||||
using FabusMod.Projectiles.Shimada;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Melee.Swords.ShimadaSwords;
|
||||
|
||||
public class TheRainbowsHonor : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Dream Catcher");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoswings]\nFires a beam of particles that ignores immunity frames, pierces 8 times, and regenerates 1 Mana with every hit\nInflicts [c/806580:Bad Dream] for 16 seconds when hit with the blade, dealing damage over time\n<right> uses 40 Mana to bring up [c/C4AB37:Midas]-inducing spikes from the ground, dealing damage with a 2% chance of granting a [c/FF52DC:Dream] stack\nHas a 10% chance to fire homing, soul-absorbing shards, healing for 20 HP and granting a stack of [c/FF52DC:Dream] when hit\nHaving 6 stacks of [c/FF52DC:Dream] restores 85 HP and Mana and puts you into an enraged state for 8 seconds, increasing melee damage dealt");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 195;
|
||||
Item.crit = 8;
|
||||
Item.width = 56;
|
||||
Item.height = 76;
|
||||
Item.useTime = 10;
|
||||
Item.useAnimation = 10;
|
||||
Item.useStyle = ItemUseStyleID.Swing;
|
||||
Item.knockBack = 2f;
|
||||
Item.value = Item.sellPrice(2, 75, 0, 0);
|
||||
Item.expert = true;
|
||||
Item.shoot = ModContent.ProjectileType<DreamCatcherWave>();
|
||||
Item.shootSpeed = 60f;
|
||||
Item.UseSound = SoundID.Item1;
|
||||
Item.autoReuse = true;
|
||||
}
|
||||
|
||||
public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit)
|
||||
{
|
||||
target.AddBuff(ModContent.BuffType<Buffs.ShimadaSword.BadDream>(), 960, false);
|
||||
}
|
||||
|
||||
public override void MeleeEffects(Player player, Rectangle hitbox)
|
||||
{
|
||||
if (Main.rand.NextBool(3))
|
||||
{
|
||||
int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default(Color), 1f);
|
||||
Main.dust[num1].scale = 1f;
|
||||
Main.dust[num1].velocity.Y = 0f;
|
||||
Main.dust[num1].velocity.X = 0.5f;
|
||||
Main.dust[num1].noGravity = true;
|
||||
int num2 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default(Color), 1f);
|
||||
Main.dust[num2].scale = 1f;
|
||||
Main.dust[num2].velocity.Y = 0f;
|
||||
Main.dust[num2].velocity.X = 0.5f;
|
||||
Main.dust[num2].noGravity = true;
|
||||
int num3 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default(Color), 1f);
|
||||
Main.dust[num3].scale = 1f;
|
||||
Main.dust[num3].velocity.Y = 0f;
|
||||
Main.dust[num3].velocity.X = 0.5f;
|
||||
Main.dust[num3].noGravity = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool AltFunctionUse(Player player)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CanUseItem(Player player)
|
||||
{
|
||||
if (player.altFunctionUse == 2 && player.velocity.Y == 0f)
|
||||
{
|
||||
Item.damage = 135;
|
||||
Item.useTime = 60;
|
||||
Item.useAnimation = 60;
|
||||
Item.shootSpeed = 0f;
|
||||
Item.mana = 40;
|
||||
Item.shoot = ModContent.ProjectileType<DreamCatcherProjRMB>();
|
||||
Item.UseSound = SoundID.Item88;
|
||||
}
|
||||
else
|
||||
{
|
||||
Item.damage = 195;
|
||||
Item.useAnimation = 18;
|
||||
Item.useTime = 18;
|
||||
Item.shootSpeed = 10f;
|
||||
Item.mana = 0;
|
||||
if (Utils.NextFloat(Main.rand) < 0.1f)
|
||||
{
|
||||
Item.shoot = ModContent.ProjectileType<DreamCatcherProjTwo>();
|
||||
}
|
||||
else
|
||||
{
|
||||
Item.shoot = ModContent.ProjectileType<DreamCatcherWave>();
|
||||
}
|
||||
Item.UseSound = SoundID.Item1;
|
||||
}
|
||||
return this.CanUseItem(player);
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<GoldenFury>());
|
||||
val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 10);
|
||||
val.AddTile(null, "RainbowStation");
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 1009 B |
@@ -0,0 +1,100 @@
|
||||
using FabusMod.Projectiles;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Melee.Waraxes;
|
||||
|
||||
public class RainbowAxe : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Spectral Shredder");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoswings] \nPressing <right> fires a long-ranged Rainbow-Axe wall");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 280;
|
||||
Item.width = 54;
|
||||
Item.height = 58;
|
||||
Item.useTime = 20;
|
||||
Item.useAnimation = 20;
|
||||
Item.useStyle = ItemUseStyleID.Swing;
|
||||
Item.axe = 40;
|
||||
Item.tileBoost = 6;
|
||||
Item.knockBack = 8f;
|
||||
Item.value = Item.sellPrice(3, 20, 0, 0);
|
||||
Item.expert = true;
|
||||
Item.UseSound = SoundID.Item1;
|
||||
Item.autoReuse = true;
|
||||
Item.shootSpeed = 80f;
|
||||
}
|
||||
|
||||
public override void MeleeEffects(Player player, Rectangle hitbox)
|
||||
{
|
||||
if (Main.rand.NextBool(3))
|
||||
{
|
||||
Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RainbowDust>());
|
||||
Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RainbowDust2>());
|
||||
Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RainbowDust3>());
|
||||
}
|
||||
}
|
||||
|
||||
public override bool AltFunctionUse(Player player)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CanUseItem(Player player)
|
||||
{
|
||||
if (player.altFunctionUse == 2)
|
||||
{
|
||||
Item.useStyle = ItemUseStyleID.Swing;
|
||||
Item.useTime = 20;
|
||||
Item.useAnimation = 20;
|
||||
Item.damage = 280;
|
||||
Item.axe = 38;
|
||||
Item.tileBoost = 6;
|
||||
Item.shoot = ModContent.ProjectileType<RainbowAxeBeam>();
|
||||
}
|
||||
else
|
||||
{
|
||||
Item.useStyle = ItemUseStyleID.Swing;
|
||||
Item.useTime = 20;
|
||||
Item.useAnimation = 20;
|
||||
Item.damage = 280;
|
||||
Item.axe = 38;
|
||||
Item.tileBoost = 6;
|
||||
Item.shoot = ProjectileID.None;
|
||||
}
|
||||
return this.CanUseItem(player);
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
float numberProjectiles = 16f;
|
||||
float rotation = MathHelper.ToRadians(35f);
|
||||
position += Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 80f;
|
||||
for (int i = 0; i < numberProjectiles; i++)
|
||||
{
|
||||
Vector2 perturbedSpeed = Utils.RotatedBy(new Vector2(velocity.X, velocity.Y), (double)MathHelper.Lerp(0f - rotation, rotation, i / (numberProjectiles - 1f)), default) * 0.2f;
|
||||
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ItemID.LunarHamaxeSolar);
|
||||
val.AddIngredient(ItemID.LunarHamaxeVortex);
|
||||
val.AddIngredient(ItemID.LunarHamaxeNebula);
|
||||
val.AddIngredient(ItemID.LunarHamaxeStardust);
|
||||
val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 14);
|
||||
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 910 B |
|
After Width: | Height: | Size: 6.8 KiB |
@@ -0,0 +1,65 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.RainbowDemon;
|
||||
|
||||
public class TheRainbowDemon : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("The Rainbow Demon");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nUnleashes a barrage of rainbow waves \nDoes not require ammo \nClass and projectiles fired can be changed via crafting \n[c/FF2B6E:Currently Unobtainable]");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 82;
|
||||
Item.width = 82;
|
||||
Item.height = 39;
|
||||
Item.useTime = 4;
|
||||
Item.useAnimation = 4;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 0f;
|
||||
Item.value = Item.sellPrice(40, 0, 0, 0);
|
||||
Item.UseSound = SoundID.Item11;
|
||||
Item.autoReuse = true;
|
||||
Item.shoot = ProjectileID.PurificationPowder;
|
||||
Item.shootSpeed = 25f;
|
||||
Item.shoot = ModContent.ProjectileType<Projectiles.RainbowDemon.RainbowDemonMelee>();
|
||||
Item.expert = true;
|
||||
}
|
||||
|
||||
public override Vector2? HoldoutOffset()
|
||||
{
|
||||
return new Vector2(7f, -5f);
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
int numberProjectiles = 10;
|
||||
for (int i = 0; i < numberProjectiles; i++)
|
||||
{
|
||||
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(30f));
|
||||
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.RainbowHandle> ());
|
||||
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.RainbowMuzzle>());
|
||||
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
|
||||
val.Register();
|
||||
|
||||
Recipe val2 = CreateRecipe();
|
||||
val2.AddRecipeGroup("FabusMod:TheRainbowDemon", 1);
|
||||
val2.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
|
||||
val2.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 1.9 KiB |
@@ -0,0 +1,60 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.RainbowDemon;
|
||||
|
||||
public class TheRainbowDemonClaymore : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("The Rainbow Demon - Claymore");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nUnleashes a slow-moving barrage of homing rainbow balls \nDoes not require ammo \nClass and projectiles fired can be changed via crafting \n[c/FF2B6E:Currently Unobtainable]");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 82;
|
||||
Item.width = 82;
|
||||
Item.height = 39;
|
||||
Item.useTime = 4;
|
||||
Item.useAnimation = 4;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 0f;
|
||||
Item.value = Item.sellPrice(40, 0, 0, 0);
|
||||
Item.UseSound = SoundID.Item11;
|
||||
Item.autoReuse = true;
|
||||
Item.shoot = ProjectileID.PurificationPowder;
|
||||
Item.shootSpeed = 25f;
|
||||
Item.shoot = ModContent.ProjectileType<Projectiles.RainbowDemon.RainbowDemonClaymoreProj>();
|
||||
Item.expert = true;
|
||||
}
|
||||
|
||||
public override Vector2? HoldoutOffset()
|
||||
{
|
||||
return new Vector2(7f, -5f);
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
int numberProjectiles = 5;
|
||||
for (int i = 0; i < numberProjectiles; i++)
|
||||
{
|
||||
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(30f));
|
||||
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddRecipeGroup("FabusMod:TheRainbowDemon", 1);
|
||||
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.RainbowDust>(), 2);
|
||||
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 1.9 KiB |
@@ -0,0 +1,61 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.RainbowDemon;
|
||||
|
||||
public class TheRainbowDemonMagic : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("The Rainbow Demon - Magic");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nUnleashes a barrage of oval-shaped rainbow projectiles \nDoes not require mana \nClass and projectiles fired can be changed via crafting \n[c/FF2B6E:Currently Unobtainable]");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 82;
|
||||
Item.noMelee = true;
|
||||
Item.width = 82;
|
||||
Item.height = 39;
|
||||
Item.useTime = 4;
|
||||
Item.useAnimation = 4;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 0f;
|
||||
Item.value = Item.sellPrice(40, 0, 0, 0);
|
||||
Item.UseSound = SoundID.Item11;
|
||||
Item.autoReuse = true;
|
||||
Item.shoot = ProjectileID.PurificationPowder;
|
||||
Item.shootSpeed = 25f;
|
||||
Item.shoot = ModContent.ProjectileType<Projectiles.RainbowDemon.RainbowDemonMagicBall>();
|
||||
Item.expert = true;
|
||||
}
|
||||
|
||||
public override Vector2? HoldoutOffset()
|
||||
{
|
||||
return new Vector2(7f, -5f);
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
int numberProjectiles = 10;
|
||||
for (int i = 0; i < numberProjectiles; i++)
|
||||
{
|
||||
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(30f));
|
||||
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddRecipeGroup("FabusMod:TheRainbowDemon", 1);
|
||||
val.AddIngredient(ItemID.FragmentNebula, 2);
|
||||
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 1.9 KiB |
@@ -0,0 +1,61 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.RainbowDemon;
|
||||
|
||||
public class TheRainbowDemonRanged : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("The Rainbow Demon - Ranged");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nUnleashes a barrage of rainbow arrows \nDoes not require ammo \nClass and projectiles fired can be changed via crafting \n[c/FF2B6E:Currently Unobtainable]");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 82;
|
||||
Item.noMelee = true;
|
||||
Item.width = 82;
|
||||
Item.height = 39;
|
||||
Item.useTime = 4;
|
||||
Item.useAnimation = 4;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 0f;
|
||||
Item.value = Item.sellPrice(40, 0, 0, 0);
|
||||
Item.UseSound = SoundID.Item11;
|
||||
Item.autoReuse = true;
|
||||
Item.shoot = ProjectileID.PurificationPowder;
|
||||
Item.shootSpeed = 25f;
|
||||
Item.shoot = ModContent.ProjectileType<Projectiles.RainbowDemon.RainbowDemonArrow>();
|
||||
Item.expert = true;
|
||||
}
|
||||
|
||||
public override Vector2? HoldoutOffset()
|
||||
{
|
||||
return new Vector2(7f, -5f);
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
int numberProjectiles = 10;
|
||||
for (int i = 0; i < numberProjectiles; i++)
|
||||
{
|
||||
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(30f));
|
||||
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddRecipeGroup("FabusMod:TheRainbowDemon", 1);
|
||||
val.AddIngredient(ItemID.FragmentVortex, 2);
|
||||
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 2.0 KiB |
@@ -0,0 +1,60 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.RainbowDemon;
|
||||
|
||||
public class TheRainbowDemonShredder : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("The Rainbow Demon - Shredder");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nUnleashes a barrage of rainbow axes \nClass and projectiles fired can be changed via crafting \n[c/FF2B6E:Currently Unobtainable]");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 82;
|
||||
Item.width = 82;
|
||||
Item.height = 39;
|
||||
Item.useTime = 4;
|
||||
Item.useAnimation = 4;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 0f;
|
||||
Item.value = Item.sellPrice(40, 0, 0, 0);
|
||||
Item.UseSound = SoundID.Item11;
|
||||
Item.autoReuse = true;
|
||||
Item.shoot = ProjectileID.PurificationPowder;
|
||||
Item.shootSpeed = 25f;
|
||||
Item.shoot = ModContent.ProjectileType<Projectiles.RainbowDemon.RainbowDemonShredderProj>();
|
||||
Item.expert = true;
|
||||
}
|
||||
|
||||
public override Vector2? HoldoutOffset()
|
||||
{
|
||||
return new Vector2(7f, -5f);
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
int numberProjectiles = 10;
|
||||
for (int i = 0; i < numberProjectiles; i++)
|
||||
{
|
||||
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(30f));
|
||||
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddRecipeGroup("FabusMod:TheRainbowDemon", 1);
|
||||
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.RainbowDust>(), 2);
|
||||
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 1.9 KiB |
@@ -0,0 +1,62 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.RainbowDemon;
|
||||
|
||||
public class TheRainbowDemonThrowing : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("The Rainbow Demon - Throwing");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nUnleashes a barrage of rainbow daggers \nDoes not require ammo \nClass and projectiles fired can be changed via crafting \n[c/FF2B6E:Currently Unobtainable]");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 82;
|
||||
Item.noMelee = true;
|
||||
Item.width = 82;
|
||||
Item.height = 39;
|
||||
Item.useTime = 4;
|
||||
Item.useAnimation = 4;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 0f;
|
||||
Item.value = Item.sellPrice(40, 0, 0, 0);
|
||||
Item.UseSound = SoundID.Item11;
|
||||
Item.autoReuse = true;
|
||||
Item.shoot = ProjectileID.PurificationPowder;
|
||||
Item.shootSpeed = 25f;
|
||||
Item.shoot = ModContent.ProjectileType<Projectiles.RainbowDemon.RainbowDemonKnife>();
|
||||
Item.expert = true;
|
||||
}
|
||||
|
||||
public override Vector2? HoldoutOffset()
|
||||
{
|
||||
return new Vector2(7f, -5f);
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
int numberProjectiles = 10;
|
||||
for (int i = 0; i < numberProjectiles; i++)
|
||||
{
|
||||
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(30f));
|
||||
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddRecipeGroup("FabusMod:TheRainbowDemon", 1);
|
||||
val.AddIngredient(ItemID.FragmentSolar, 1);
|
||||
val.AddIngredient(ItemID.FragmentVortex, 1);
|
||||
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 1.9 KiB |
@@ -0,0 +1,72 @@
|
||||
using FabusMod.Projectiles;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Ranged.Bows;
|
||||
|
||||
public class LunarBow : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Lunar Bow");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots, doesn't require ammo]\nGrants the [c/13A2DA:Shattered Moon's Grace] buff when shooting, reducing fall speed\nUsing <right> while under max HP grants the [c/5EDF85:Shattered Moon's Blessing] buff, which has the following effects:\n - Heals the player rapidly for 2 seconds, but disables the use of items\n - Grants [c/9CE53B:Shattered Moon's Rejuvenation] after 2 seconds, healing 100 HP over 10 seconds\n[c/5EDF85:Shattered Moon's Blessing] has a cooldown of [c/CA4646:50 seconds] once the effect ends");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 240;
|
||||
Item.width = 27;
|
||||
Item.height = 69;
|
||||
Item.useTime = 9;
|
||||
Item.useAnimation = 9;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 0f;
|
||||
Item.value = Item.sellPrice(0, 15, 60, 0);
|
||||
Item.expert = true;
|
||||
Item.UseSound = SoundID.Item5;
|
||||
Item.autoReuse = true;
|
||||
Item.shootSpeed = 50f;
|
||||
Item.shoot = ModContent.ProjectileType<LunarBolt>();
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
if (player.altFunctionUse == 2)
|
||||
{
|
||||
if (!player.HasBuff(ModContent.BuffType<Buffs.LunarBow.ShatteredMoonsCurse>()) && player.statLife < player.statLifeMax2)
|
||||
{
|
||||
player.AddBuff(ModContent.BuffType<Buffs.LunarBow.ShatteredMoonsBlessing>(), 140, true);
|
||||
}
|
||||
player.AddBuff(ModContent.BuffType<Buffs.LunarBow.ShatteredMoonsGrace>(), 10, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
player.AddBuff(ModContent.BuffType<Buffs.LunarBow.ShatteredMoonsGrace>(), 10, true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool AltFunctionUse(Player player)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override Vector2? HoldoutOffset()
|
||||
{
|
||||
return new Vector2(4f, 0f);
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ItemID.LifeFruit, 5);
|
||||
val.AddIngredient(ItemID.LifeCrystal, 5);
|
||||
val.AddIngredient(ItemID.FragmentVortex, 14);
|
||||
val.AddTile(TileID.LunarCraftingStation);
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 1.5 KiB |
@@ -0,0 +1,71 @@
|
||||
using FabusMod.Projectiles;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Ranged.Bows;
|
||||
|
||||
public class LunarRainBow : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Lunar Rain-Bow");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots, doesn't require ammo]\nGrants the [c/E6A6CF:Spectral Moon's Grace] buff when shooting, reducing fall speed and nullifying knockback \nUsing <right> while under max HP grants the [c/82E8E8:Spectral Moonlight] buff, which has the following effects:\n - Heals the player rapidly for 2 seconds and grants immunity, but disables the use of items\n - Grants [c/6DE5D8:Spectral Moon's Rejuvenation] after 2 seconds, healing 200 HP over 10 seconds and increasing ranged crit rate by 60\n[c/82E8E8:Spectral Moonlight] has a cooldown of [c/BF5E3B:50 seconds] once the effect ends");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 320;
|
||||
Item.width = 27;
|
||||
Item.height = 69;
|
||||
Item.useTime = 7;
|
||||
Item.useAnimation = 7;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 0f;
|
||||
Item.value = Item.sellPrice(2, 70, 0, 0);
|
||||
Item.expert = true;
|
||||
Item.UseSound = SoundID.Item5;
|
||||
Item.autoReuse = true;
|
||||
Item.shootSpeed = 50f;
|
||||
Item.shoot = ModContent.ProjectileType<SpectralMoonBolt>();
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
if (player.altFunctionUse == 2)
|
||||
{
|
||||
if (!player.HasBuff(ModContent.BuffType<Buffs.LunarBow.SpectralMoonsCurse>()) && player.statLife < player.statLifeMax2)
|
||||
{
|
||||
player.AddBuff(ModContent.BuffType<Buffs.LunarBow.SpectralMoonlight>(), 140, true);
|
||||
}
|
||||
player.AddBuff(ModContent.BuffType<Buffs.LunarBow.SpectralMoonsGrace>(), 10, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
player.AddBuff(ModContent.BuffType<Buffs.LunarBow.SpectralMoonsGrace>(), 10, true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool AltFunctionUse(Player player)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override Vector2? HoldoutOffset()
|
||||
{
|
||||
return new Vector2(4f, 0f);
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<LunarBow>());
|
||||
val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 14);
|
||||
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 1.4 KiB |
@@ -0,0 +1,60 @@
|
||||
using FabusMod.Projectiles.Arrows;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Ranged.Bows;
|
||||
|
||||
public class PiercingBow : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Piercing Bow");
|
||||
Tooltip.SetDefault("Converts Wooden Arrows into Piercing Arrows");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 10;
|
||||
Item.width = 18;
|
||||
Item.height = 32;
|
||||
Item.useTime = 27;
|
||||
Item.useAnimation = 27;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 2f;
|
||||
Item.value = Item.sellPrice(0, 0, 15, 0);
|
||||
Item.rare = ItemRarityID.White;
|
||||
Item.UseSound = SoundID.Item5;
|
||||
Item.autoReuse = false;
|
||||
Item.shoot = ProjectileID.PurificationPowder;
|
||||
Item.shootSpeed = 7f;
|
||||
Item.useAmmo = AmmoID.Arrow;
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
if (type == 1)
|
||||
{
|
||||
type = ModContent.ProjectileType<PiercingArrow>();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ItemID.WoodenBow, 1);
|
||||
val.AddIngredient(ItemID.IronBow, 1);
|
||||
val.AddTile(TileID.Anvils);
|
||||
val.Register();
|
||||
|
||||
Recipe val2 = CreateRecipe();
|
||||
val2.AddIngredient(ItemID.WoodenBow, 1);
|
||||
val2.AddIngredient(ItemID.LeadBow, 1);
|
||||
val2.AddTile(TileID.Anvils);
|
||||
val2.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 480 B |
@@ -0,0 +1,70 @@
|
||||
using FabusMod.Projectiles.Arrows;
|
||||
using Terraria;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Ranged.Bows.StormBows;
|
||||
|
||||
public class DemonsBow : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Demon's Bow");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nDoesn't use ammo \nAlways shoots Hellfire Arrows (except with <right>) \nPressing <right> fires 6 demonic arrows in quick succession, but it has lower damage and a 2 second cooldown");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 34;
|
||||
Item.width = 18;
|
||||
Item.height = 38;
|
||||
Item.useTime = 16;
|
||||
Item.useAnimation = 16;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 3f;
|
||||
Item.value = Item.sellPrice(0, 3, 0, 0);
|
||||
Item.expert = true;
|
||||
Item.UseSound = SoundID.Item5;
|
||||
Item.autoReuse = true;
|
||||
Item.shootSpeed = 16f;
|
||||
}
|
||||
|
||||
public override bool AltFunctionUse(Player player)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CanUseItem(Player player)
|
||||
{
|
||||
if (player.altFunctionUse == 2)
|
||||
{
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.useTime = 4;
|
||||
Item.useAnimation = 24;
|
||||
Item.damage = 30;
|
||||
Item.reuseDelay = 60;
|
||||
Item.shoot = ModContent.ProjectileType<DemonArrow>();
|
||||
}
|
||||
else
|
||||
{
|
||||
Item.reuseDelay = 0;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.useTime = 16;
|
||||
Item.useAnimation = 16;
|
||||
Item.damage = 34;
|
||||
Item.shoot = ProjectileID.HellfireArrow;
|
||||
}
|
||||
return CanUseItem(player);
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<StormBow>());
|
||||
val.AddIngredient(ModContent.ItemType<StonePlatedBow>());
|
||||
val.AddIngredient(ItemID.HellstoneBar, 6);
|
||||
val.AddTile(TileID.Anvils);
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 489 B |
@@ -0,0 +1,69 @@
|
||||
using FabusMod.Projectiles.Arrows;
|
||||
using Terraria;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Ranged.Bows.StormBows;
|
||||
|
||||
public class GoldenKabuki : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Golden Kabuki");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nDoesn't use ammo \nAlways shoots Holy Arrows (except with <right>) \nPressing <right> fires 16 spiritual, golden arrows in quick succession, but it has lower damage and a 1 second cooldown");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 58;
|
||||
Item.width = 18;
|
||||
Item.height = 38;
|
||||
Item.useTime = 12;
|
||||
Item.useAnimation = 12;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 3f;
|
||||
Item.value = Item.sellPrice(0, 22, 0, 0);
|
||||
Item.expert = true;
|
||||
Item.UseSound = SoundID.Item5;
|
||||
Item.autoReuse = true;
|
||||
Item.shootSpeed = 18f;
|
||||
}
|
||||
|
||||
public override bool AltFunctionUse(Player player)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CanUseItem(Player player)
|
||||
{
|
||||
if (player.altFunctionUse == 2)
|
||||
{
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.useTime = 2;
|
||||
Item.useAnimation = 32;
|
||||
Item.damage = 54;
|
||||
Item.reuseDelay = 30;
|
||||
Item.shoot = ModContent.ProjectileType<GoldenSpiritArrow>();
|
||||
}
|
||||
else
|
||||
{
|
||||
Item.reuseDelay = 0;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.useTime = 12;
|
||||
Item.useAnimation = 12;
|
||||
Item.damage = 58;
|
||||
Item.shoot = ProjectileID.HolyArrow;
|
||||
}
|
||||
return CanUseItem(player);
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<Kabuki>());
|
||||
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6);
|
||||
val.AddTile(TileID.MythrilAnvil);
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 609 B |
@@ -0,0 +1,69 @@
|
||||
using FabusMod.Projectiles.Arrows;
|
||||
using Terraria;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Ranged.Bows.StormBows;
|
||||
|
||||
public class Kabuki : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Kabuki");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nDoesn't use ammo \nAlways shoots Hellfire Arrows (except with <right>) \nPressing <right> fires 8 demonic arrows in quick succession, but it has lower damage and a 1.2 second cooldown");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 42;
|
||||
Item.width = 18;
|
||||
Item.height = 38;
|
||||
Item.useTime = 14;
|
||||
Item.useAnimation = 14;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 3f;
|
||||
Item.value = Item.sellPrice(0, 5, 40, 0);
|
||||
Item.expert = true;
|
||||
Item.UseSound = SoundID.Item5;
|
||||
Item.autoReuse = true;
|
||||
Item.shootSpeed = 18f;
|
||||
}
|
||||
|
||||
public override bool AltFunctionUse(Player player)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CanUseItem(Player player)
|
||||
{
|
||||
if (player.altFunctionUse == 2)
|
||||
{
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.useTime = 3;
|
||||
Item.useAnimation = 24;
|
||||
Item.damage = 38;
|
||||
Item.reuseDelay = 36;
|
||||
Item.shoot = ModContent.ProjectileType<DemonArrow>();
|
||||
}
|
||||
else
|
||||
{
|
||||
Item.reuseDelay = 0;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.useTime = 14;
|
||||
Item.useAnimation = 14;
|
||||
Item.damage = 42;
|
||||
Item.shoot = ProjectileID.HellfireArrow;
|
||||
}
|
||||
return CanUseItem(player);
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<DemonsBow>());
|
||||
val.AddIngredient(ItemID.HallowedBar, 6);
|
||||
val.AddTile(TileID.MythrilAnvil);
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 605 B |
@@ -0,0 +1,69 @@
|
||||
using FabusMod.Projectiles.Arrows;
|
||||
using Terraria;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Ranged.Bows.StormBows;
|
||||
|
||||
public class RainBow : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Rain-Bow");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nDoesn't use ammo \nAlways shoots two Rainbow Arrows in quick succession (except with <right>) \nPressing <right> fires 18 Holy Arrows in quick succession, but it has lower damage and a 1 second cooldown");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 90;
|
||||
Item.width = 30;
|
||||
Item.height = 50;
|
||||
Item.useTime = 3;
|
||||
Item.useAnimation = 6;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 3f;
|
||||
Item.value = Item.sellPrice(1, 50, 0, 0);
|
||||
Item.expert = true;
|
||||
Item.UseSound = SoundID.Item5;
|
||||
Item.autoReuse = true;
|
||||
Item.shootSpeed = 20f;
|
||||
}
|
||||
|
||||
public override bool AltFunctionUse(Player player)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CanUseItem(Player player)
|
||||
{
|
||||
if (player.altFunctionUse == 2)
|
||||
{
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.useTime = 2;
|
||||
Item.useAnimation = 40;
|
||||
Item.damage = 84;
|
||||
Item.reuseDelay = 30;
|
||||
Item.shoot = ProjectileID.HolyArrow;
|
||||
}
|
||||
else
|
||||
{
|
||||
Item.reuseDelay = 0;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.useTime = 3;
|
||||
Item.useAnimation = 6;
|
||||
Item.damage = 90;
|
||||
Item.shoot = ModContent.ProjectileType<RainbowArrow>();
|
||||
}
|
||||
return CanUseItem(player);
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<GoldenKabuki>());
|
||||
val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 6);
|
||||
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 614 B |
@@ -0,0 +1,41 @@
|
||||
using Terraria;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Ranged.Bows.StormBows;
|
||||
|
||||
public class StonePlatedBow : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Stone-Plated Bow");
|
||||
Tooltip.SetDefault("Doesn't use ammo\nAlways shoots Wooden Arrows");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 5;
|
||||
Item.width = 18;
|
||||
Item.height = 38;
|
||||
Item.useTime = 32;
|
||||
Item.useAnimation = 32;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 0f;
|
||||
Item.value = Item.sellPrice(0, 0, 5, 60);
|
||||
Item.UseSound = SoundID.Item5;
|
||||
Item.autoReuse = false;
|
||||
Item.shootSpeed = 9f;
|
||||
Item.shoot = ProjectileID.WoodenArrowFriendly;
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<Items.WeaponParts.UntreatedBowPart>(), 2);
|
||||
val.AddIngredient(ItemID.StoneBlock, 4);
|
||||
val.AddIngredient(ItemID.FallenStar, 1);
|
||||
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.ReinforcedWorkBench>());
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 518 B |
@@ -0,0 +1,60 @@
|
||||
using FabusMod.Projectiles.Arrows;
|
||||
using Terraria;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Ranged.Bows.StormBows;
|
||||
|
||||
public class StormBow : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Storm Bow");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nDoesn't use ammo \nAlways shoots Wooden Arrows (except with <right>) \nPressing <right> fires 6 Storm Arrows in quick succession, but it has lower damage and a 3 second cooldown");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 24;
|
||||
Item.width = 18;
|
||||
Item.height = 38;
|
||||
Item.useTime = 18;
|
||||
Item.useAnimation = 18;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 2f;
|
||||
Item.value = Item.sellPrice(0, 0, 60, 0);
|
||||
Item.expert = true;
|
||||
Item.UseSound = SoundID.Item5;
|
||||
Item.autoReuse = true;
|
||||
Item.shootSpeed = 16f;
|
||||
}
|
||||
|
||||
public override bool AltFunctionUse(Player player)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CanUseItem(Player player)
|
||||
{
|
||||
if (player.altFunctionUse == 2)
|
||||
{
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.useTime = 4;
|
||||
Item.useAnimation = 24;
|
||||
Item.damage = 24;
|
||||
Item.reuseDelay = 90;
|
||||
Item.shoot = ModContent.ProjectileType<StormArrow>();
|
||||
}
|
||||
else
|
||||
{
|
||||
Item.reuseDelay = 0;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.useTime = 18;
|
||||
Item.useAnimation = 18;
|
||||
Item.damage = 28;
|
||||
Item.shoot = ProjectileID.WoodenArrowFriendly;
|
||||
}
|
||||
return CanUseItem(player);
|
||||
}
|
||||
}
|
||||