Files
FabusMod/Items/Weapons/Ranged/Bows/StormBows/DemonsBow.cs
T

71 lines
1.7 KiB
C#

using FabusMod.Projectiles.Arrows;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Ranged.Bows.StormBows;
public class DemonsBow : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Demon's Bow");
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nDoesn't use ammo \nAlways shoots Hellfire Arrows (except with <right>) \nPressing <right> fires 6 demonic arrows in quick succession, but it has lower damage and a 2 second cooldown");
}
public override void SetDefaults()
{
Item.damage = 34;
Item.width = 18;
Item.height = 38;
Item.useTime = 16;
Item.useAnimation = 16;
Item.useStyle = ItemUseStyleID.Shoot;
Item.noMelee = true;
Item.knockBack = 3f;
Item.value = Item.sellPrice(0, 3, 0, 0);
Item.expert = true;
Item.UseSound = SoundID.Item5;
Item.autoReuse = true;
Item.shootSpeed = 16f;
}
public override bool AltFunctionUse(Player player)
{
return true;
}
public override bool CanUseItem(Player player)
{
if (player.altFunctionUse == 2)
{
Item.useStyle = ItemUseStyleID.Shoot;
Item.useTime = 4;
Item.useAnimation = 24;
Item.damage = 30;
Item.reuseDelay = 60;
Item.shoot = ModContent.ProjectileType<DemonArrow>();
}
else
{
Item.reuseDelay = 0;
Item.useStyle = ItemUseStyleID.Shoot;
Item.useTime = 16;
Item.useAnimation = 16;
Item.damage = 34;
Item.shoot = ProjectileID.HellfireArrow;
}
return CanUseItem(player);
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<StormBow>());
val.AddIngredient(ModContent.ItemType<StonePlatedBow>());
val.AddIngredient(ItemID.HellstoneBar, 6);
val.AddTile(TileID.Anvils);
val.Register();
}
}