Change items to use rainbow text without being labeled as expert only.

This commit is contained in:
Big Duckie
2022-07-05 23:18:12 -06:00
parent 598f231755
commit 8f9406c9b5
56 changed files with 56 additions and 57 deletions
+1 -1
View File
@@ -30,11 +30,11 @@ public class GoldenStaff : ModItem
Item.noMelee = true;
Item.knockBack = 5f;
Item.value = Item.sellPrice(0, 25, 30, 0);
Item.expert = true;
Item.UseSound = SoundID.Item20;
Item.autoReuse = true;
Item.shoot = ModContent.ProjectileType<Projectiles.SorcerousStaff.GoldenStaffProj>();
Item.shootSpeed = 40f;
Item.rare = ItemRarityID.Expert;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
+1 -1
View File
@@ -30,7 +30,7 @@ public class NatureStaff : ModItem
Item.noMelee = true;
Item.knockBack = 5f;
Item.value = Item.sellPrice(0, 8, 80, 0);
Item.expert = true;
Item.rare = ItemRarityID.Expert;
Item.UseSound = SoundID.Item20;
Item.autoReuse = true;
Item.shoot = ModContent.ProjectileType<Projectiles.SorcerousStaff.NatureStaffProj>();
+1 -1
View File
@@ -30,7 +30,7 @@ public class Tranquility : ModItem
Item.noMelee = true;
Item.knockBack = 5f;
Item.value = Item.sellPrice(1, 50, 0, 0);
Item.expert = true;
Item.rare = ItemRarityID.Expert;
Item.UseSound = SoundID.Item20;
Item.autoReuse = true;
Item.shoot = ModContent.ProjectileType<Projectiles.SorcerousStaff.TranquilityProj>();