Files
FabusMod/Items/Weapons/Magic/Staffs/Tranquility.cs
T

60 lines
1.7 KiB
C#

using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Magic.Staffs;
public class Tranquility : ModItem
{
public override void SetStaticDefaults()
{
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nShoots six oval-shaped rainbow projectiles three times in quick succession \nHas a high critical hit chance");
Item.staff[Item.type] = true;
}
public override void SetDefaults()
{
Item.damage = 58;
Item.DamageType = DamageClass.Magic;
Item.noMelee = true;
Item.mana = 7;
Item.crit = 52;
Item.width = 62;
Item.height = 62;
Item.useTime = 4;
Item.useAnimation = 12;
Item.reuseDelay = 8;
Item.useStyle = ItemUseStyleID.Shoot;
Item.noMelee = true;
Item.knockBack = 5f;
Item.value = Item.sellPrice(1, 50, 0, 0);
Item.rare = ItemRarityID.Expert;
Item.UseSound = SoundID.Item20;
Item.autoReuse = true;
Item.shoot = ModContent.ProjectileType<Projectiles.SorcerousStaff.TranquilityProj>();
Item.shootSpeed = 40f;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
int numberProjectiles = 6;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(10f));
Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
}
return false;
}
public override void AddRecipes()
{
CreateRecipe()
.AddIngredient(ModContent.ItemType<GoldenStaff>())
.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 6)
.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
.Register();
}
}