Fix damage typing for magic weapons. Renamed recipe variables for easier reading.
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@@ -16,6 +16,7 @@ public class SorcerousHellstaff : ModItem
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public override void SetDefaults()
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{
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Item.damage = 26;
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Item.DamageType = DamageClass.Magic;
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Item.noMelee = true;
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Item.mana = 6;
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Item.crit = 32;
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@@ -37,18 +38,18 @@ public class SorcerousHellstaff : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<SorcerousStaff>());
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val.AddIngredient(ItemID.HellstoneBar, 6);
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val.AddIngredient(ItemID.Obsidian, 4);
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val.AddTile(TileID.Anvils);
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val.Register();
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Recipe recipe1 = CreateRecipe();
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recipe1.AddIngredient(ModContent.ItemType<SorcerousStaff>());
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recipe1.AddIngredient(ItemID.HellstoneBar, 6);
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recipe1.AddIngredient(ItemID.Obsidian, 4);
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recipe1.AddTile(TileID.Anvils);
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recipe1.Register();
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Recipe val2 = CreateRecipe();
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val2.AddIngredient(ModContent.ItemType<SorcerousHellstaffWhite>());
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val2.AddIngredient(ItemID.BlueDye);
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val2.AddIngredient(ItemID.RedDye);
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val2.AddTile(TileID.DyeVat);
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val2.Register();
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Recipe recipe2 = CreateRecipe();
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recipe2.AddIngredient(ModContent.ItemType<SorcerousHellstaffWhite>());
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recipe2.AddIngredient(ItemID.BlueDye);
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recipe2.AddIngredient(ItemID.RedDye);
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recipe2.AddTile(TileID.DyeVat);
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recipe2.Register();
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}
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}
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