Fix damage typing for magic weapons. Renamed recipe variables for easier reading.
This commit is contained in:
@@ -18,6 +18,7 @@ public class GoldenStaff : ModItem
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public override void SetDefaults()
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{
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Item.damage = 46;
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Item.DamageType = DamageClass.Magic;
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Item.noMelee = true;
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Item.mana = 6;
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Item.crit = 52;
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@@ -50,10 +51,10 @@ public class GoldenStaff : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<NatureStaff>());
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6);
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val.AddTile(TileID.MythrilAnvil);
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val.Register();
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Recipe recipe = CreateRecipe();
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recipe.AddIngredient(ModContent.ItemType<NatureStaff>());
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recipe.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6);
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recipe.AddTile(TileID.MythrilAnvil);
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recipe.Register();
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}
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}
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@@ -18,6 +18,7 @@ public class NatureStaff : ModItem
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public override void SetDefaults()
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{
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Item.damage = 36;
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Item.DamageType = DamageClass.Magic;
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Item.noMelee = true;
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Item.mana = 6;
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Item.crit = 42;
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@@ -50,11 +51,11 @@ public class NatureStaff : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddRecipeGroup("FabusMod:SorcerousHellstaff");
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val.AddIngredient(ItemID.HallowedBar, 6);
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.NatureToken>());
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val.AddTile(TileID.MythrilAnvil);
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val.Register();
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Recipe recipe = CreateRecipe();
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recipe.AddRecipeGroup("FabusMod:SorcerousHellstaff");
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recipe.AddIngredient(ItemID.HallowedBar, 6);
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recipe.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.NatureToken>());
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recipe.AddTile(TileID.MythrilAnvil);
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recipe.Register();
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}
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}
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@@ -16,6 +16,7 @@ public class PiercingStaff : ModItem
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public override void SetDefaults()
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{
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Item.damage = 16;
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Item.DamageType = DamageClass.Magic;
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Item.noMelee = true;
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Item.mana = 3;
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Item.width = 40;
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@@ -35,10 +36,10 @@ public class PiercingStaff : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ItemID.WandofSparking, 1);
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val.AddRecipeGroup("IronBar", 3);
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val.AddTile(TileID.Anvils);
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val.Register();
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Recipe recipe = CreateRecipe();
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recipe.AddIngredient(ItemID.WandofSparking, 1);
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recipe.AddRecipeGroup("IronBar", 3);
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recipe.AddTile(TileID.Anvils);
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recipe.Register();
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}
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}
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@@ -16,6 +16,7 @@ public class SorcerousHellstaff : ModItem
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public override void SetDefaults()
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{
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Item.damage = 26;
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Item.DamageType = DamageClass.Magic;
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Item.noMelee = true;
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Item.mana = 6;
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Item.crit = 32;
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@@ -37,18 +38,18 @@ public class SorcerousHellstaff : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<SorcerousStaff>());
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val.AddIngredient(ItemID.HellstoneBar, 6);
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val.AddIngredient(ItemID.Obsidian, 4);
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val.AddTile(TileID.Anvils);
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val.Register();
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Recipe recipe1 = CreateRecipe();
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recipe1.AddIngredient(ModContent.ItemType<SorcerousStaff>());
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recipe1.AddIngredient(ItemID.HellstoneBar, 6);
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recipe1.AddIngredient(ItemID.Obsidian, 4);
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recipe1.AddTile(TileID.Anvils);
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recipe1.Register();
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Recipe val2 = CreateRecipe();
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val2.AddIngredient(ModContent.ItemType<SorcerousHellstaffWhite>());
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val2.AddIngredient(ItemID.BlueDye);
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val2.AddIngredient(ItemID.RedDye);
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val2.AddTile(TileID.DyeVat);
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val2.Register();
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Recipe recipe2 = CreateRecipe();
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recipe2.AddIngredient(ModContent.ItemType<SorcerousHellstaffWhite>());
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recipe2.AddIngredient(ItemID.BlueDye);
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recipe2.AddIngredient(ItemID.RedDye);
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recipe2.AddTile(TileID.DyeVat);
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recipe2.Register();
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}
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}
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@@ -16,6 +16,7 @@ public class SorcerousHellstaffWhite : ModItem
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public override void SetDefaults()
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{
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Item.damage = 26;
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Item.DamageType = DamageClass.Magic;
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Item.noMelee = true;
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Item.mana = 6;
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Item.crit = 32;
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@@ -37,10 +38,10 @@ public class SorcerousHellstaffWhite : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<SorcerousHellstaff>());
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val.AddIngredient(ItemID.PinkandSilverDye, 1);
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val.AddTile(TileID.DyeVat);
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val.Register();
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Recipe recipe = CreateRecipe();
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recipe.AddIngredient(ModContent.ItemType<SorcerousHellstaff>());
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recipe.AddIngredient(ItemID.PinkandSilverDye, 1);
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recipe.AddTile(TileID.DyeVat);
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recipe.Register();
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}
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}
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@@ -16,6 +16,7 @@ public class SorcerousStaff : ModItem
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public override void SetDefaults()
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{
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Item.damage = 13;
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Item.DamageType = DamageClass.Magic;
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Item.noMelee = true;
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Item.mana = 6;
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Item.crit = 26;
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@@ -37,11 +38,11 @@ public class SorcerousStaff : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddRecipeGroup("FabusMod:GoldBar", 8);
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val.AddIngredient(ItemID.Sapphire, 6);
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val.AddIngredient(ItemID.Emerald, 4);
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val.AddTile(TileID.Anvils);
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val.Register();
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Recipe recipe = CreateRecipe();
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recipe.AddRecipeGroup("FabusMod:GoldBar", 8);
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recipe.AddIngredient(ItemID.Sapphire, 6);
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recipe.AddIngredient(ItemID.Emerald, 4);
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recipe.AddTile(TileID.Anvils);
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recipe.Register();
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}
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}
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@@ -18,6 +18,7 @@ public class TheWhisperingIceDonator : ModItem
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public override void SetDefaults()
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{
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Item.damage = 70;
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Item.DamageType = DamageClass.Magic;
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Item.noMelee = true;
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Item.mana = 8;
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Item.width = 54;
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@@ -48,10 +49,10 @@ public class TheWhisperingIceDonator : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ItemID.FrostCore, 2);
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val.AddRecipeGroup("FabusMod:AdamantiteBar", 6);
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val.AddTile(TileID.MythrilAnvil);
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val.Register();
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Recipe recipe = CreateRecipe();
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recipe.AddIngredient(ItemID.FrostCore, 2);
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recipe.AddRecipeGroup("FabusMod:AdamantiteBar", 6);
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recipe.AddTile(TileID.MythrilAnvil);
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recipe.Register();
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}
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}
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@@ -18,6 +18,7 @@ public class Tranquility : ModItem
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public override void SetDefaults()
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{
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Item.damage = 58;
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Item.DamageType = DamageClass.Magic;
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Item.noMelee = true;
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Item.mana = 7;
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Item.crit = 52;
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@@ -50,10 +51,10 @@ public class Tranquility : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<GoldenStaff>());
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val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 6);
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val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
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val.Register();
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Recipe recipe = CreateRecipe();
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recipe.AddIngredient(ModContent.ItemType<GoldenStaff>());
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recipe.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 6);
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recipe.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
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recipe.Register();
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}
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}
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