Add new mo structures as test

This commit is contained in:
ffrann
2021-06-15 23:48:09 -04:00
parent 09658ffee6
commit 6099b30f3d
2 changed files with 77 additions and 108 deletions
@@ -2,19 +2,30 @@ package draylar.omegatest.config;
import draylar.omegaconfig.api.Comment;
import draylar.omegaconfig.api.Config;
import net.minecraft.util.Identifier;
import java.util.HashMap;
import java.util.Map;
//taken straight out of Mo' Structures
public class StructuresConfigTest implements Config {
@Comment("Mo' Structures feature toggles.")
public Features features = new Features();
@Comment("Chances are once per the number of chunks. A Chance 500 makes a feature spawn every 500 chunks. Affected by biomes it spawns in and the chunk, so not all are proportional.")
public FeatureChances feature_chances = new FeatureChances();
@Comment("Structure toggles. These do not have chances, but in the future they may. ")
public Structures structures = new Structures();
@Comment("Structure chances. Seperation is the least amount of chunks that a structure will spawn from itself. Spacing is the maximum amount of chunks, and both are used to randomly spawn structures and can be tweaked.")
public StructureChances structureChances = new StructureChances();
@Comment("""
Welcome to Mo'Structures Config!
//
// Here, you can turn off structures, change their chance, and also change their salt.
//
// To turn off a structure, simply go to the corresponding entry and set `activated` to false.
//
// Mo' Structures uses the vanilla structure spawning system. That is-
// - Seperation is the minimum chunks between structures
// - Spacing is the average chunks between structures
//
// Salt is a special field that gives structures unique spawning positions. DO NOT TOUCH IT, ONLY ADVANCED TROUBLESHOOTING!
""")
public final Map<String, StructureConfigEntry> structureConfigEntries = new HashMap<>(17);
@Override
public String getName() {
@@ -26,106 +37,22 @@ public class StructuresConfigTest implements Config {
return "json5";
}
public static class Features {
@Comment("Airplanes & Air Balloons")
public boolean air_features = true;
@Comment("Fallen Trees")
public boolean fallen_trees = true;
@Comment("Desert Features")
public boolean desert_features = true;
@Comment("Ruins")
public boolean ruins = true;
@Comment("Lamppost")
public boolean lamppost = true;
@Comment("Boulder")
public boolean boulder = true;
@Comment("Volcanic Vent")
public boolean volcanic_vent = true;
@Comment("Beach Features")
public boolean beach_features = true;
@Comment("Boats")
public boolean boats = true;
public StructureConfigEntry get(Identifier id) {
for (Map.Entry<String, StructureConfigEntry> entry : structureConfigEntries.entrySet()) {
if (entry.getKey().equals(id.getPath())) {
return entry.getValue();
}
}
throw new NullPointerException("Tried StructureConfigEntry with id: " + id + ", but it was null!");
}
public static class FeatureChances {
@Comment("Airplanes & Air Balloons")
public int air_feature_chance = 4600;
@Comment("Fallen Trees")
public int fallen_trees_chance = 17;
@Comment("Desert Features")
public int desert_features_chance = 555;
@Comment("Ruins")
public int ruins_chance = 3500;
@Comment("Lamppost")
public int lamppost_chance = 100;
@Comment("Boulder")
public int boulder_chance = 4000;
@Comment("Volcanic Vent")
public int volcanic_vent_chance = 85;
@Comment("Beach Features")
public int beach_features_chance = 75;
@Comment("Boats")
public int boats_chance = 4000;
}
public static class Structures {
@Comment("Barnhouse")
public boolean barn_house = true;
@Comment("Jungle Pyramid")
public boolean jungle_pyramid = true;
@Comment("Big Pyramid")
public boolean big_pyramid = true;
@Comment("The Castle In The Sky")
public boolean the_castle_in_the_sky = true;
@Comment("Villager Tower")
public boolean villager_tower = true;
@Comment("Abandoned Churches")
public boolean abandoned_churches = true;
@Comment("Villager Market")
public boolean villager_market = true;
@Comment("Pillager Factory")
public boolean pillager_factory = true;
@Comment("Ice Tower")
public boolean ice_tower = true;
@Comment("Boar Hat Tavern")
public boolean tavern = true;
@Comment("Killer Bunny Castle")
public boolean killer_bunny_castle = true;
}
public static class StructureChances {
@Comment("Barn House")
public int barn_house_seperation = 16;
public int barn_house_spacing = 40;
@Comment("Big Pyramid")
public int big_pyramid_seperation = 5;
public int big_pyramid_spacing = 25;
@Comment("Jungle Pyramid")
public int jungle_pyramid_seperation = 5;
public int jungle_pyramid_spacing = 25;
@Comment("The Castle In The Sky")
public int the_castle_in_the_sky_seperation = 8;
public int the_castle_in_the_sky_spacing = 32;
@Comment("Villager Tower")
public int villager_tower_seperation = 16;
public int villager_tower_spacing = 40;
@Comment("Abandoned Church")
public int abandoned_church_seperation = 16;
public int abandoned_church_spacing = 40;
@Comment("Villager Market")
public int villager_market_seperation = 27;
public int villager_market_spacing = 50;
@Comment("Pillager Factory")
public int pillager_factory_seperation = 27;
public int pillager_factory_spacing = 50;
@Comment("Ice Tower")
public int ice_tower_seperation = 8;
public int ice_tower_spacing = 32;
@Comment("Boar Hat Tavern")
public int tavern_seperation = 16;
public int tavern_spacing = 46;
@Comment("Killer Bunny Castle")
public int killer_bunny_castle_seperation = 25;
public int killer_bunny_castle_spacing = 50;
@Override
public void save() {
StructureConfigEntry.computeConfigMap(structureConfigEntries);
Config.super.save();
}
}