steal mo structures config for testing and make it workm, 1.0.3
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-1
@@ -8,7 +8,7 @@ yarn_mappings=1.16.5+build.5
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loader_version=0.11.2
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loader_version=0.11.2
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# Mod Properties
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# Mod Properties
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mod_version=1.0.2
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mod_version=1.0.3
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maven_group=draylar
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maven_group=draylar
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archives_base_name=omega-config
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archives_base_name=omega-config
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@@ -103,7 +103,7 @@ public class OmegaConfig {
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// Cursed time.
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// Cursed time.
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List<String> lines = new ArrayList<>(Arrays.asList(json.split("\n")));
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List<String> lines = new ArrayList<>(Arrays.asList(json.split("\n")));
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Map<Integer, String> insertions = new HashMap<>();
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Map<Integer, String> insertions = new TreeMap<>();
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Map<String, String> keyToComments = new HashMap<>();
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Map<String, String> keyToComments = new HashMap<>();
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// populate key -> comments map
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// populate key -> comments map
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@@ -136,7 +136,11 @@ public class OmegaConfig {
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}
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}
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// insertions -> list
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// insertions -> list
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insertions.forEach(lines::add);
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for (Map.Entry<Integer, String> entry : insertions.entrySet()) {
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Integer key = entry.getKey();
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String value = entry.getValue();
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lines.add(key, value);
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}
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// list -> string
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// list -> string
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StringBuilder res = new StringBuilder();
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StringBuilder res = new StringBuilder();
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@@ -0,0 +1,126 @@
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package draylar.omegatest;
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import draylar.omegaconfig.api.Comment;
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import draylar.omegaconfig.api.Config;
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public class NewTestConfig implements Config {
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@Comment("Mo' Structures feature toggles.")
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public Features features = new Features();
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@Comment("Chances are once per the number of chunks. A Chance 500 makes a feature spawn every 500 chunks. Affected by biomes it spawns in and the chunk, so not all are proportional.")
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public FeatureChances feature_chances = new FeatureChances();
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@Comment("Structure toggles. These do not have chances, but in the future they may. ")
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public Structures structures = new Structures();
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@Comment("Structure chances. Seperation is the least amount of chunks that a structure will spawn from itself. Spacing is the maximum amount of chunks, and both are used to randomly spawn structures and can be tweaked.")
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public StructureChances structureChances = new StructureChances();
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@Override
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public String getName() {
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return "mostructures-config-v2";
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}
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public static class Features {
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@Comment("Airplanes & Air Balloons")
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public boolean air_features = true;
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@Comment("Fallen Trees")
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public boolean fallen_trees = true;
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@Comment("Desert Features")
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public boolean desert_features = true;
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@Comment("Ruins")
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public boolean ruins = true;
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@Comment("Lamppost")
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public boolean lamppost = true;
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@Comment("Boulder")
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public boolean boulder = true;
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@Comment("Volcanic Vent")
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public boolean volcanic_vent = true;
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@Comment("Beach Features")
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public boolean beach_features = true;
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@Comment("Boats")
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public boolean boats = true;
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}
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public static class FeatureChances {
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@Comment("Airplanes & Air Balloons")
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public int air_feature_chance = 4600;
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@Comment("Fallen Trees")
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public int fallen_trees_chance = 17;
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@Comment("Desert Features")
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public int desert_features_chance = 555;
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@Comment("Ruins")
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public int ruins_chance = 3500;
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@Comment("Lamppost")
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public int lamppost_chance = 100;
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@Comment("Boulder")
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public int boulder_chance = 4000;
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@Comment("Volcanic Vent")
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public int volcanic_vent_chance = 85;
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@Comment("Beach Features")
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public int beach_features_chance = 75;
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@Comment("Boats")
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public int boats_chance = 4000;
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}
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public static class Structures {
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@Comment("Barnhouse")
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public boolean barn_house = true;
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@Comment("Jungle Pyramid")
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public boolean jungle_pyramid = true;
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@Comment("Big Pyramid")
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public boolean big_pyramid = true;
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@Comment("The Castle In The Sky")
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public boolean the_castle_in_the_sky = true;
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@Comment("Villager Tower")
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public boolean villager_tower = true;
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@Comment("Abandoned Churches")
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public boolean abandoned_churches = true;
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@Comment("Villager Market")
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public boolean villager_market = true;
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@Comment("Pillager Factory")
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public boolean pillager_factory = true;
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@Comment("Ice Tower")
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public boolean ice_tower = true;
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@Comment("Boar Hat Tavern")
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public boolean tavern = true;
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@Comment("Killer Bunny Castle")
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public boolean killer_bunny_castle = true;
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}
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public static class StructureChances {
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@Comment("Barn House")
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public int barn_house_seperation = 16;
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public int barn_house_spacing = 40;
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@Comment("Big Pyramid")
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public int big_pyramid_seperation = 5;
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public int big_pyramid_spacing = 25;
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@Comment("Jungle Pyramid")
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public int jungle_pyramid_seperation = 5;
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public int jungle_pyramid_spacing = 25;
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@Comment("The Castle In The Sky")
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public int the_castle_in_the_sky_seperation = 8;
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public int the_castle_in_the_sky_spacing = 32;
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@Comment("Villager Tower")
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public int villager_tower_seperation = 16;
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public int villager_tower_spacing = 40;
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@Comment("Abandoned Church")
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public int abandoned_church_seperation = 16;
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public int abandoned_church_spacing = 40;
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@Comment("Villager Market")
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public int villager_market_seperation = 27;
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public int villager_market_spacing = 50;
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@Comment("Pillager Factory")
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public int pillager_factory_seperation = 27;
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public int pillager_factory_spacing = 50;
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@Comment("Ice Tower")
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public int ice_tower_seperation = 8;
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public int ice_tower_spacing = 32;
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@Comment("Boar Hat Tavern")
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public int tavern_seperation = 16;
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public int tavern_spacing = 46;
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@Comment("Killer Bunny Castle")
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public int killer_bunny_castle_seperation = 25;
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public int killer_bunny_castle_spacing = 50;
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}
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}
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@@ -6,6 +6,7 @@ import net.fabricmc.api.ModInitializer;
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public class OmegaTestMain implements ModInitializer {
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public class OmegaTestMain implements ModInitializer {
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public static final TestConfig CONFIG = OmegaConfig.register(TestConfig.class);
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public static final TestConfig CONFIG = OmegaConfig.register(TestConfig.class);
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public static final NewTestConfig MO_CONFIG = OmegaConfig.register(NewTestConfig.class);
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@Override
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@Override
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public void onInitialize() {
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public void onInitialize() {
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