[docks] dock_3_selected_tab_idx=0 dock_4_selected_tab_idx=0 dock_5_selected_tab_idx=1 dock_floating={} dock_filesystem_h_split_offset=240 dock_filesystem_v_split_offset=0 dock_filesystem_display_mode=0 dock_filesystem_file_sort=0 dock_filesystem_file_list_display_mode=1 dock_filesystem_selected_paths=PackedStringArray("res://cg/") dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://sprites/", "res://sounds/", "res://scripts/", "res://objects/", "res://objects/projectiles/", "res://objects/fx/") dock_node_current_tab=0 dock_history_include_scene=true dock_history_include_global=true dock_bottom=[] dock_closed=[] dock_split_2=-196 dock_split_3=0 dock_hsplit_1=0 dock_hsplit_2=270 dock_hsplit_3=-270 dock_hsplit_4=0 dock_3="Scene,Import" dock_4="FileSystem" dock_5="Inspector,Node,History" [EditorNode] open_scenes=PackedStringArray("res://rooms/labs.tscn", "res://rooms/caves.tscn", "res://objects/npcs/zombie.tscn", "res://objects/player.tscn", "res://objects/projectiles/pound_ice.tscn", "res://objects/projectiles/pound_bullet.tscn", "res://objects/fx/jump_dust.tscn", "res://objects/fx/roll_dust.tscn") current_scene="res://rooms/caves.tscn" center_split_offset=-376 selected_default_debugger_tab_idx=0 selected_main_editor_idx=2 selected_bottom_panel_item=0 [EditorWindow] screen=0 mode="maximized" position=Vector2i(0, 28) [ScriptEditor] open_scripts=["res://rooms/caves.gd", "res://objects/door_zone.gd", "res://scripts/dust_particle.gd", "res://objects/player.gd", "res://objects/player_sprite.gd", "res://objects/projectiles/pound_bullet.gd", "res://objects/npcs/zombie.gd", "res://objects/npcs/zombie_sprite.gd"] selected_script="res://objects/player.gd" open_help=["PhysicsBody2D", "StringName"] script_split_offset=200 list_split_offset=0 zoom_factor=1.0 [GameView] floating_window_rect=Rect2i(1114, 571, 972, 767) floating_window_screen=0 [ShaderEditor] open_shaders=[] split_offset=200 selected_shader="" text_shader_zoom_factor=1.0