extends Button @onready var audio_player: AudioStreamPlayer = $AudioPlayer @export var FocusSound: AudioStream @export var PressSound: AudioStream var flash: bool # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta: float) -> void: pass func _on_pressed() -> void: if !PressSound: return audio_player.stream = PressSound audio_player.play() func _on_focus_entered() -> void: if !PressSound: return if Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT): return audio_player.stream = FocusSound audio_player.play()