extends TextureRect var timer: SceneTreeTimer # Called when the node enters the scene tree for the first time. func _ready() -> void: global.fade_in() timer = get_tree().create_timer(5) await timer.timeout var scene = load("res://menus/main_menu.tscn") global.goto_scene(scene) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta: float) -> void: if Input.is_action_just_pressed("ui_accept") || Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT): timer.emit_signal("timeout")