extends Node2D # Called when the node enters the scene tree for the first time. func _ready() -> void: global.set_music(load("res://music/area_1.ogg")) if global.player && global.player_target: global.player.position = global.offset + get_node(global.player_target).position await global.fade_in() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta: float) -> void: pass