extends TextureRect func _ready() -> void: $VBoxContainer/Btn_NewGame.grab_focus() global.set_music(load("res://music/area_0.ogg")) await global.fade_in() func _process(_delta: float) -> void: if Input.is_action_just_pressed("ui_cancel"): $VBoxContainer/Btn_Quit.emit_signal("pressed") func _on_btn_new_game_pressed(): var scene = load("res://menus/new_game_menu.tscn") global.goto_scene(scene) func _on_btn_continue_pressed(): var scene = load("res://menus/continue_game_menu.tscn") global.goto_scene(scene) func _on_btn_options_pressed(): var scene = load("res://menus/options_menu.tscn") global.goto_scene(scene) func _on_btn_quit_pressed(): await global.fade_out() get_tree().quit()