Implement janky input buffering.
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@@ -2,15 +2,15 @@
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dock_3_selected_tab_idx=0
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dock_4_selected_tab_idx=0
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dock_5_selected_tab_idx=0
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dock_5_selected_tab_idx=1
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dock_floating={}
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dock_filesystem_h_split_offset=240
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dock_filesystem_v_split_offset=0
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dock_filesystem_display_mode=0
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dock_filesystem_file_sort=0
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dock_filesystem_file_list_display_mode=1
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dock_filesystem_selected_paths=PackedStringArray("res://sounds/pound_sound.wav")
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dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://sprites/", "res://scripts/", "res://objects/", "res://objects/projectiles/", "res://objects/fx/")
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dock_filesystem_selected_paths=PackedStringArray("res://cg/")
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dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://sprites/", "res://sounds/", "res://scripts/", "res://objects/", "res://objects/projectiles/", "res://objects/fx/")
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dock_node_current_tab=0
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dock_history_include_scene=true
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dock_history_include_global=true
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@@ -29,30 +29,30 @@ dock_5="Inspector,Node,History"
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[EditorNode]
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open_scenes=PackedStringArray("res://rooms/labs.tscn", "res://rooms/caves.tscn", "res://objects/npcs/zombie.tscn", "res://objects/player.tscn", "res://objects/projectiles/pound_ice.tscn", "res://objects/projectiles/pound_bullet.tscn", "res://objects/fx/jump_dust.tscn", "res://objects/fx/roll_dust.tscn")
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current_scene="res://objects/projectiles/pound_bullet.tscn"
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center_split_offset=0
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current_scene="res://rooms/caves.tscn"
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center_split_offset=-376
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selected_default_debugger_tab_idx=0
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selected_main_editor_idx=2
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selected_bottom_panel_item=9
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selected_bottom_panel_item=0
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[EditorWindow]
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screen=0
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mode="maximized"
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position=Vector2i(1920, 28)
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position=Vector2i(0, 28)
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[ScriptEditor]
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open_scripts=["res://rooms/caves.gd", "res://objects/door_zone.gd", "res://scripts/dust_particle.gd", "res://objects/player.gd", "res://objects/player_sprite.gd", "res://objects/projectiles/pound_bullet.gd", "res://objects/npcs/zombie.gd", "res://objects/npcs/zombie_sprite.gd"]
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selected_script="res://objects/player.gd"
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open_help=["PhysicsBody2D"]
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open_help=["PhysicsBody2D", "StringName"]
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script_split_offset=200
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list_split_offset=0
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zoom_factor=1.0
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[GameView]
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floating_window_rect=Rect2i(2714, 28, 972, 767)
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floating_window_rect=Rect2i(1114, 571, 972, 767)
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floating_window_screen=0
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[ShaderEditor]
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