Even more changes.
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Executable → Regular
+6
-6
@@ -98,8 +98,8 @@ position = Vector2(160, 128)
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[node name="Zone1" type="Area2D" parent="." node_paths=PackedStringArray("camera")]
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visible = false
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script = SubResource("GDScript_j34b7")
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auto_limit = true
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camera = NodePath("../PlayerCamera2D")
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auto_limit = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Zone1"]
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position = Vector2(32, 120)
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@@ -108,8 +108,8 @@ shape = SubResource("RectangleShape2D_8al1q")
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[node name="Zone2" type="Area2D" parent="." node_paths=PackedStringArray("camera")]
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visible = false
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script = SubResource("GDScript_j34b7")
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auto_limit = true
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camera = NodePath("../PlayerCamera2D")
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auto_limit = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Zone2"]
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position = Vector2(752, 104)
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@@ -118,8 +118,8 @@ shape = SubResource("RectangleShape2D_wcxe8")
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[node name="Zone3" type="Area2D" parent="." node_paths=PackedStringArray("camera")]
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visible = false
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script = SubResource("GDScript_j34b7")
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auto_limit = true
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camera = NodePath("../PlayerCamera2D")
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auto_limit = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Zone3"]
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position = Vector2(912, 568)
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@@ -128,8 +128,8 @@ shape = SubResource("RectangleShape2D_0gf5r")
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[node name="Zone4" type="Area2D" parent="." node_paths=PackedStringArray("camera")]
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visible = false
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script = SubResource("GDScript_j34b7")
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auto_limit = true
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camera = NodePath("../PlayerCamera2D")
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auto_limit = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Zone4"]
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position = Vector2(960, 1016)
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@@ -138,8 +138,8 @@ shape = SubResource("RectangleShape2D_bf2p6")
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[node name="Zone5" type="Area2D" parent="." node_paths=PackedStringArray("camera")]
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visible = false
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script = SubResource("GDScript_j34b7")
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auto_limit = true
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camera = NodePath("../PlayerCamera2D")
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auto_limit = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Zone5"]
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position = Vector2(336, 1016)
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@@ -148,8 +148,8 @@ shape = SubResource("RectangleShape2D_nkurl")
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[node name="Zone6" type="Area2D" parent="." node_paths=PackedStringArray("camera")]
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visible = false
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script = SubResource("GDScript_j34b7")
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auto_limit = true
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camera = NodePath("../PlayerCamera2D")
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auto_limit = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Zone6"]
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position = Vector2(-624, 1008)
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