Even more changes.
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Executable → Regular
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://d4eg0ukm83711"
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path="res://.godot/imported/pound.png-6ee6ac380bf754456c2cc079349b4d65.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://objects/projectiles/pound.png"
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dest_files=["res://.godot/imported/pound.png-6ee6ac380bf754456c2cc079349b4d65.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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extends AnimatedSprite2D
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func _on_animation_finished() -> void:
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queue_free()
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@@ -0,0 +1 @@
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uid://bjevl3d4tu3e8
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@@ -0,0 +1,43 @@
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[gd_scene load_steps=7 format=3 uid="uid://5uiinhmeyov0"]
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[ext_resource type="Script" uid="uid://bjevl3d4tu3e8" path="res://objects/projectiles/pound_bullet.gd" id="1_3ik7t"]
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[ext_resource type="Texture2D" uid="uid://d4eg0ukm83711" path="res://objects/projectiles/pound.png" id="1_x3ryp"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_3ik7t"]
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atlas = ExtResource("1_x3ryp")
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region = Rect2(0, 0, 48, 64)
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[sub_resource type="AtlasTexture" id="AtlasTexture_g7yrk"]
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atlas = ExtResource("1_x3ryp")
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region = Rect2(48, 0, 48, 64)
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[sub_resource type="SpriteFrames" id="SpriteFrames_i8330"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_3ik7t")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_g7yrk")
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}],
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"loop": false,
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"name": &"default",
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"speed": 36.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_3ik7t"]
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size = Vector2(22, 7)
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[node name="PoundBullet" type="AnimatedSprite2D"]
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sprite_frames = SubResource("SpriteFrames_i8330")
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autoplay = "default"
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offset = Vector2(0, -9)
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script = ExtResource("1_3ik7t")
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[node name="Attackbox" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Attackbox"]
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position = Vector2(-2, 3.5)
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shape = SubResource("RectangleShape2D_3ik7t")
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[connection signal="animation_finished" from="." to="." method="_on_animation_finished"]
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[gd_scene format=3 uid="uid://stckm5d3gflm"]
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[node name="PoundIce" type="Node2D"]
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