Even more changes.

This commit is contained in:
2025-06-24 12:17:20 -06:00
parent 1bbd8c812f
commit 827f333e72
301 changed files with 2454 additions and 743 deletions
Executable → Regular
+27 -10
View File
@@ -7,10 +7,12 @@ extends AnimatedSprite2D
func _ready():
play("default")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
match player.state:
if player.direction and player.state not in Player.STATES_IMMOBILE:
flip_h = player.direction < 0
func _on_player_state_change(old: Player.States, new: Player.States) -> void:
match new:
Player.States.IDLE:
play("default")
Player.States.RUN_START:
@@ -37,18 +39,33 @@ func _process(_delta):
frame = 4
Player.States.LAY:
play("lay")
if player.direction:
flip_h = player.direction < 0
Player.States.POUND:
play("pound")
if old == Player.States.POUND_FALL:
frame = 4
Player.States.POUND_FALL:
play("pound_fall")
Player.States.KICK:
play("kick")
func _on_animation_finished():
match animation:
"run_start":
player.state = Player.States.RUN
"land":
player.state = Player.States.IDLE
"jump_start":
player.state = Player.States.JUMP
"roll":
player.state = Player.States.IDLE
"damage":
"land", "roll", "damage", "pound", "kick":
player.state = Player.States.IDLE
func _on_frame_changed() -> void:
match animation:
"pound" when frame == 3 and !player.is_on_floor():
player.state = Player.States.POUND_FALL
"pound" when frame == 5:
player.audio_player.stream = player.POUND_SOUND
player.audio_player.play()
var pound_bullet = player.POUND_BULLET.instantiate()
pound_bullet.position = player.position
pound_bullet.flip_h = !flip_h
player.add_sibling(pound_bullet)