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Executable → Regular
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-1
@@ -35,5 +35,5 @@ func _on_body_entered(body: Node2D) -> void:
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global.goto_scene(load(TargetRoomPath))
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func _on_body_exited(body: Node2D) -> void:
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func _on_body_exited(_body: Node2D) -> void:
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global.player_target = ""
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