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extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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global.set_music(load("res://music/area_1.ogg"))
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if global.player && global.player_target:
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global.player.position = global.offset + get_node(global.player_target).position
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await global.fade_in()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta: float) -> void:
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pass
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