Commit of existing data.

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2025-06-22 23:22:32 -06:00
commit 1bbd8c812f
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extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
global.set_music(load("res://music/area_1.ogg"))
if global.player && global.player_target:
global.player.position = global.offset + get_node(global.player_target).position
await global.fade_in()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
pass