Commit of existing data.
This commit is contained in:
Executable
+18
@@ -0,0 +1,18 @@
|
||||
extends Node2D
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
global.set_music(load("res://music/area_1.ogg"))
|
||||
if !global.player:
|
||||
global.player = load("res://objects/player.tscn").instantiate()
|
||||
global.player.position = $PlayerSpawn.position
|
||||
get_tree().root.add_child.call_deferred(global.player)
|
||||
if global.player && global.player_target:
|
||||
global.player.position = global.offset + get_node(global.player_target).position
|
||||
print("setting player location: ", global.player.position)
|
||||
await global.fade_in()
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(_delta: float) -> void:
|
||||
pass
|
||||
Reference in New Issue
Block a user