Commit of existing data.

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2025-06-22 23:22:32 -06:00
commit 1bbd8c812f
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extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
global.set_music(load("res://music/area_1.ogg"))
if !global.player:
global.player = load("res://objects/player.tscn").instantiate()
global.player.position = $PlayerSpawn.position
get_tree().root.add_child.call_deferred(global.player)
if global.player && global.player_target:
global.player.position = global.offset + get_node(global.player_target).position
print("setting player location: ", global.player.position)
await global.fade_in()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
pass