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extends Button
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@onready var audio_player: AudioStreamPlayer = $AudioPlayer
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@export var FocusSound: AudioStream
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@export var PressSound: AudioStream
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var flash: bool
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta: float) -> void:
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pass
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func _on_pressed() -> void:
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if !PressSound:
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return
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audio_player.stream = PressSound
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audio_player.play()
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func _on_focus_entered() -> void:
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if !PressSound:
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return
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if Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
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return
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audio_player.stream = FocusSound
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audio_player.play()
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