Commit of existing data.

This commit is contained in:
2025-06-22 23:22:32 -06:00
commit 1bbd8c812f
208 changed files with 6327 additions and 0 deletions
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extends AnimatedSprite2D
@onready var player := $".." as Player
# Called when the node enters the scene tree for the first time.
func _ready():
play("default")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
match player.state:
Player.States.IDLE:
play("default")
Player.States.RUN_START:
play("run_start")
Player.States.RUN:
play("run")
Player.States.ROLL:
play("roll")
Player.States.JUMP_START:
play("jump_start")
Player.States.JUMP:
play("jump")
Player.States.FALL:
play("fall")
Player.States.LAND:
play("land")
Player.States.DAMAGE:
play("damage")
Player.States.RAGDOLL:
play("knockdown")
Player.States.BOUNCE:
play("knockdown")
if player.is_on_floor():
frame = 4
Player.States.LAY:
play("lay")
if player.direction:
flip_h = player.direction < 0
func _on_animation_finished():
match animation:
"run_start":
player.state = Player.States.RUN
"land":
player.state = Player.States.IDLE
"jump_start":
player.state = Player.States.JUMP
"roll":
player.state = Player.States.IDLE
"damage":
player.state = Player.States.IDLE