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extends TextureRect
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var timer: SceneTreeTimer
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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global.fade_in()
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timer = get_tree().create_timer(5)
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await timer.timeout
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var scene = load("res://menus/main_menu.tscn")
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global.goto_scene(scene)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta: float) -> void:
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if Input.is_action_just_pressed("ui_accept") || Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
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timer.emit_signal("timeout")
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